GREDGE109'S PROFILE
Gredge109
4151
I'm secretly hoping my computer crashes so I can give up some of these ongoing projects.
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Revenge of the Fallen Review
Hey, thanks for the review, and thanks for the kind words, Ratty!
Working on this project was tough, but it was the very first game that I could put the Completed tag on. I'm pretty proud of the end result, even though I only made half of it! A big part of this was a personal challenge: can I take what I've been given, and compliment it enough to see it through to its end? I looked through Ratty's events quite a bit and broke it all down to see how he did it, and how I could keep the stealth mechanics going, while experimenting by adding a little more on top of the current system. Working on this project taught me an awful lot about developing, and it's really all thanks to Ratty!
Sorry for my late reply, I'm not active in game development like I used to be, so I only check in every now and then. Still, the review and feedback is much appreciated!
Working on this project was tough, but it was the very first game that I could put the Completed tag on. I'm pretty proud of the end result, even though I only made half of it! A big part of this was a personal challenge: can I take what I've been given, and compliment it enough to see it through to its end? I looked through Ratty's events quite a bit and broke it all down to see how he did it, and how I could keep the stealth mechanics going, while experimenting by adding a little more on top of the current system. Working on this project taught me an awful lot about developing, and it's really all thanks to Ratty!
Sorry for my late reply, I'm not active in game development like I used to be, so I only check in every now and then. Still, the review and feedback is much appreciated!
Archstone Review
Thanks for the advice!
Also, I really enjoyed this part: "It has Gredge's signature style". That made me feel great, I love that my artwork has a cohesive style at this point!
Also, I really enjoyed this part: "It has Gredge's signature style". That made me feel great, I love that my artwork has a cohesive style at this point!
Archstone Review
Wow, thanks so much for the feedback! You make some great points.
Sorry the music was underwhelming! I'll have to work on that in the future. As far as X1 music goes, I'm not sure I know exactly what that sounds like. Would it be easy to make?
Also, I'm thrilled you enjoy the gameplay and commended my graphics! That motivates me to consider doing something like this in the future. Perhaps I could create a full length game in a similar style to this one.
On a separate note, that YouTube video which is linked at the bottom doesn't seem to be pulling up for me. Do you happen to have a link?
Sorry the music was underwhelming! I'll have to work on that in the future. As far as X1 music goes, I'm not sure I know exactly what that sounds like. Would it be easy to make?
Also, I'm thrilled you enjoy the gameplay and commended my graphics! That motivates me to consider doing something like this in the future. Perhaps I could create a full length game in a similar style to this one.
On a separate note, that YouTube video which is linked at the bottom doesn't seem to be pulling up for me. Do you happen to have a link?
Super Girl Squad: Halloween Edition Board Game! Review
Thanks!
I appreciate the recommendations on the game manual as well. I think it's a barrier to entry for a lot of players checking out the game page. I'll likely take down what I have now, and put up a more refined one, such as a couple pictures and basic instructions to get them going, and a link to a file if they want the details. I'll also work on clarifying those stats!
As for the mechanics, right now I've got a lot of Common Events, roughly 50 or some, spread all throughout the database page. While I put in a lot of effort to the CEs to streamline them, they could use a good bit more streamlining. Some CEs don't seem to be cooperating with others, such as that one boss that seems to regenerate health for some reason. And then the enemy movement thing is quite strange! I remember mentioning this before, but the enemies are only supposed to move once every five turns. For some reason, they have a mind of their own. The CE which handles their movement has no flaws in it, but for some reason it's interacting with something else in the game which is changing their movement pattern.
From a more gameplay standpoint, I also want to start out the game with a basic "lobby" of sorts. Your save file basically becomes your game profile, and the lobby tells you your number of wins and defeats (simple record keeping), and allows you to choose a scenario to play. I like the idea of keeping it a secret, or numbered. The player will also be able to toggle cutscenes on or off.
I want to add more fear cards, more event cards, and perhaps a scenario or two, just to keep things fresh. I'll also likely add some flavor text to each room, since right now they lack any unique description of their own. It could also serve as the "empty" notification if the player attempts to search it again. I recall Liberty playing my game and she was exploring one of the rooms repeatedly to try and find anything. Along with this, I'll likely add a wait command to the main menu, which simply drops the player turn, in case they want to wait out a monster in a nearby room.
And then, of course, graphical design, such as monsters and facesets. That'll be extra once I get these mechanics polished!
I appreciate the recommendations on the game manual as well. I think it's a barrier to entry for a lot of players checking out the game page. I'll likely take down what I have now, and put up a more refined one, such as a couple pictures and basic instructions to get them going, and a link to a file if they want the details. I'll also work on clarifying those stats!
As for the mechanics, right now I've got a lot of Common Events, roughly 50 or some, spread all throughout the database page. While I put in a lot of effort to the CEs to streamline them, they could use a good bit more streamlining. Some CEs don't seem to be cooperating with others, such as that one boss that seems to regenerate health for some reason. And then the enemy movement thing is quite strange! I remember mentioning this before, but the enemies are only supposed to move once every five turns. For some reason, they have a mind of their own. The CE which handles their movement has no flaws in it, but for some reason it's interacting with something else in the game which is changing their movement pattern.
From a more gameplay standpoint, I also want to start out the game with a basic "lobby" of sorts. Your save file basically becomes your game profile, and the lobby tells you your number of wins and defeats (simple record keeping), and allows you to choose a scenario to play. I like the idea of keeping it a secret, or numbered. The player will also be able to toggle cutscenes on or off.
I want to add more fear cards, more event cards, and perhaps a scenario or two, just to keep things fresh. I'll also likely add some flavor text to each room, since right now they lack any unique description of their own. It could also serve as the "empty" notification if the player attempts to search it again. I recall Liberty playing my game and she was exploring one of the rooms repeatedly to try and find anything. Along with this, I'll likely add a wait command to the main menu, which simply drops the player turn, in case they want to wait out a monster in a nearby room.
And then, of course, graphical design, such as monsters and facesets. That'll be extra once I get these mechanics polished!
Super Girl Squad: Halloween Edition Board Game! Review
Kylaila, this is an excellent and thorough review, thank you so much! It's spot on, and I think you hit the nail on the head regarding the gameplay and mechanics. I'm thinking about remaking the game mechanically, that is, it'll still be the same game, but under the hood it will handle a lot different. Along with your feedback, this should both smooth over development, as well as improve the player's interaction through the game. I'll also work on remaking that pesky tutorial!
All in all, thank you for the thorough review and feedback, I think this is exactly what I needed for this project going forward.
All in all, thank you for the thorough review and feedback, I think this is exactly what I needed for this project going forward.
Cold at Heart Review
Cold at Heart Review
The Shore: Foreign Tides Review
Wow, thank you for the awesome review! I'm very happy that you enjoyed looking around for the different gameplay/mood changes!
Nightmare Review
Thank you for your honest review. This is a project I'll definitely be learning from. Also, I appreciate the plug for Revenge of the Fallen at the end!
Dungeon Crawl, party of four! Review
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