GREDGE109'S PROFILE

I'm secretly hoping my computer crashes so I can give up some of these ongoing projects.
Hero Panic
Half the people disappeared, and strangers from multiple worlds have arrived -- when Rin is targeted by the city's new imperial regime, will she survive the chaos, or be crushed under its weight?

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FHE's on steam!

This is a really, really good game! I'm enjoying it very much. I was busy yesterday, but I made some progress on my first day playing. So far I've gotten to
floor 25-ish? The slime pits, I believe. Didn't want to spoil it for anyone because I'm not sure how long this game is.


The game is so well done that there's almost nothing negative that I can say. I've been thinking about writing reviews lately, and I feel this is a good game to begin with. I'll likely write one for this game as I get farther along.

Winterruption

Since we're all sharing screenshots and artwork of our games I figured I should share our team's as well.

FHE's on steam!

I've taken the one at the bottom of the list. Thank you so much for sharing! Will start playing tomorrow, and will let you know my thoughts!

Super Girl Squad: Halloween Edition Board Game! Review

Thanks!

I appreciate the recommendations on the game manual as well. I think it's a barrier to entry for a lot of players checking out the game page. I'll likely take down what I have now, and put up a more refined one, such as a couple pictures and basic instructions to get them going, and a link to a file if they want the details. I'll also work on clarifying those stats!

As for the mechanics, right now I've got a lot of Common Events, roughly 50 or some, spread all throughout the database page. While I put in a lot of effort to the CEs to streamline them, they could use a good bit more streamlining. Some CEs don't seem to be cooperating with others, such as that one boss that seems to regenerate health for some reason. And then the enemy movement thing is quite strange! I remember mentioning this before, but the enemies are only supposed to move once every five turns. For some reason, they have a mind of their own. The CE which handles their movement has no flaws in it, but for some reason it's interacting with something else in the game which is changing their movement pattern.

From a more gameplay standpoint, I also want to start out the game with a basic "lobby" of sorts. Your save file basically becomes your game profile, and the lobby tells you your number of wins and defeats (simple record keeping), and allows you to choose a scenario to play. I like the idea of keeping it a secret, or numbered. The player will also be able to toggle cutscenes on or off.

I want to add more fear cards, more event cards, and perhaps a scenario or two, just to keep things fresh. I'll also likely add some flavor text to each room, since right now they lack any unique description of their own. It could also serve as the "empty" notification if the player attempts to search it again. I recall Liberty playing my game and she was exploring one of the rooms repeatedly to try and find anything. Along with this, I'll likely add a wait command to the main menu, which simply drops the player turn, in case they want to wait out a monster in a nearby room.

And then, of course, graphical design, such as monsters and facesets. That'll be extra once I get these mechanics polished!

Quest for the Peace Sword

You won a MISAO for this project, congratulations!

Hello, Ma! (Featured game!)

Thanks buddy! I enjoy the blog things a lot for some reason, though I should probably toss a picture or two in next time!

Super Girl Squad: Halloween Edition Board Game! Review

Kylaila, this is an excellent and thorough review, thank you so much! It's spot on, and I think you hit the nail on the head regarding the gameplay and mechanics. I'm thinking about remaking the game mechanically, that is, it'll still be the same game, but under the hood it will handle a lot different. Along with your feedback, this should both smooth over development, as well as improve the player's interaction through the game. I'll also work on remaking that pesky tutorial!

All in all, thank you for the thorough review and feedback, I think this is exactly what I needed for this project going forward.

fnh12.png

author=orange-
author=WCouillard
pixel dicks
more to come! :D


Subbed.

Old school RMers: what are some communities that you used to belong to that have ceased to exist?

I never joined RMN until last year, but I was on a forum many years ago. I think it was RPG mag, and I had a whole different alias and everything. I never published anything on the site, but I did get (a tiny bit) famous off of an ASCII art comic I made, to the point where someone made me, and the comic, a wiki page on their site. If I recall, it's primary focus was around uploading save files from memory cards and hosting them on their site, that you could download, put on your memory card, and play on one of the console RPG Makers. I'm sure they had PC maker stuff too, but I had not yet discovered it.

Hello, Ma! (Featured game!)

author=Cap_H
I want to write a review. I got the game downloaded, just need to install Ace again.


That's awesome, I'm really looking forward to your feedback!