HAPPY'S PROFILE

Happy
Devil's in the details
5367
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.

You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.

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Born Under the Rain Review

I actually really liked the battle music and felt it had a really strong, expressive and memorable theme to it, that tied together the game mood very well.

I only wished the main theme of the battle theme would have lasted longer at the 0:47 part as it felt the most resolving part which rest of the song builds up towards to.

Elegy's Eve Review

I thought it was really cool you went through the effort to review this game, though I feel the game's pretty aged already, and not in particularly good way.

Meant to thank you a long time ago already, anyway.

It's weird if there's a game breaking bug, though. There shouldn't be one! Or at least calling the menu and exiting it used to fix some transition bug for me in the past perhaps, I think.

The Way Ep 4 Review

you mean the part..

THE ONLY INTERESTING SCENE IS WHEN RHUE KILLES HIS FEMALE FRIEND LEXUS BY ACCIDENT AT THE END?

Ascendence Review

asdsaf still can't edit comments. Damn typos.

Ascendence Review

Thank you for a great review, Solitayre. It nails down precisely alot of stuff from the RSD version. And I can agree with most of your points.

However, I'd like to comment on what comes to the gameplay balance. As you stated; it's hard for player to know which type of enemies are of which aspect (offensive/defensive/agile/intellectual) first, so it makes the train battles kind of trial and error and lots of defending. Though the up side is supposed to be that while you regain PSI by defending, with right timing it also blocks a lot of damage the enemies deal. I've decreased the train mercenaries' damage already now though.

What comes to guessing the enemy types, you will later get one party member that can scan the enemies for their aspects, at least. Also, the minimum damage dealt to the enemies is Cyrus' base damage, and the double amount with right attack choice is supposed to be considered just a bonus. Though the train battles are a bit on the tough side: guessing wrong ought feel more like a punishment. Hence, I still need to balance it. Probably lower the health amounts of the enemies in the train too.

Then... the overly wordy cutscenes! What comes to the train scenes, I've redone the writing where Cyrus assaults the mercenaries first time, as well as his dialogue with Wade. I also cut Quinn's dialogue with the A.F. inspector a bit.

That said, the worst problems noted, should be pretty much taken care of. But what comes to this short bit of demo, your review was totally fair for its length.

I hope you'll be there to write a re-review or something next time I'll be releasing a new version of Ascendence. ;)

Ascendence Review

I am very flattered again! Thanks for your positive review tardis. You also pinpoint many of the RSD version problems, which some were also mentioned in the original Asc topic on the forums, but which went missing.

So this also works well as a list to check on, what still needs to be fixed in the content of the first release.

What comes to the train sequence, it has been balanced a bit, and there will be a short dungeon before it, which hopefully helps with the learning curve on the battle gameplay.

Also that pre-intro-intro (w/e) will be removed of course. I just felt like I needed some informative bit in the beginning of the RSD release.

Anyway, thanks! The project's going well and I'm very inspired. This sure adds some more motivation to the gauge, even though it shows almost full. =)

Ascendence Review

Thanks for the review YDS. =) I'm glad you didn't find much wrong apart the slow text speed, as it has been fixed now, too.

Ascendence Review

Thanks for the review antifarea! Seems you liked the game lot - I'm glad you did! The last sentence of the review got me a bit confused though! There won't a "completed version" nowhere that soon.

Anyway, if you liked what I already had it in this little demo, you'll probably be happy when you find out how much more you'll get later. :P

Ascendence Review

Thanks for the heads up, NicoB! The gunfires part was aimed to be that way, so you can slip in only when they reload. I guess it could help if I made the reaction time for it a bit longer. And slow those damn passengers!

What comes to the dialogue speed and whatnot, I'll get onto it. And the gameplay must have been kinda hard to rate, because in its form it is in the demo, it is very questionable!

Anyway, cheers!

The Puppet Review

Hey NB, thanks for a cool review. Not much feedback to give, because I agree most of the points you state. It's kinda silly with old projects, because I see the flaws too, so I can only agree, instead of defending the game whatsoever. Also, those are mistakes I've learned from. :)

Though, if you want to see the game a bit further, where it could get a bit more enjoyable (read: after that puzzle), you can check the solution to the puzzle from the game page comments!
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