HESUFO'S PROFILE

Hesufo
I am pretty interested in hooking up sometime. Screw me.
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Realms of Arcanum: Gener...
Uncover the secrets of the realm of Septria in a fantasy role-playing game with an extensive class and battle system and a rich storyline.

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This is awesome.

I was working on a side-project that is an Etrian Odyssey-inspired dungeon crawler. This is going to help tons!

Good job!

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

author=LockeZ
Actually, this problem has nothing to do with RPG Maker. Every time you run Windows Media Player, it resets your midi volume back to the maximum.


That game isn't made with RPG Maker.

By the way, I've played Final Dragon Legacy, as well, and I don't get the MIDI volume reset. I run Windows XP, too.

Perhaps the volume control under the in-game Options may help~

Legionwood 2: Rise of the Eternal's Realm

I'd actually find Threat pretty important (if manageable) cause enemies can beat magic-users down to a pulp with a single hit if I get unlucky.

Since you have a full party pretty much from the start, I think it would make sense to implement Threat management early on.

Legionwood 2: Rise of the Eternal's Realm

My observation: an accessory that lowers 20% threat isn't a great deal, especially when you would have to choose it over the other accessories.

Threat works by adding together the total values of all party members and then each party member's threat rate is calculated from their individual value divided by the total.

In a standard setup, threat values are as follow: 100+100+100+100 = 400

Each character has effectively 100/400 = 1/4 = 25% chance of being targeted.

The Threat-lowering accessory (assuming you equip one) leaves things like this: 100+100+100+80 = 380

So the character with 80% threat has 80/380 = 21~% chance of being targeted.

I personally don't find the reduction very appealing - and with how strong enemy attacks are, I would rather just buy defensive gear for the weakest ones.

I would suggest a tank-oriented accessory that slightly increases Defense (less so that the Shield Earring) and boosts threat by around 100%, which I think is a better way to manage Threat: instead of reducing targetability of multiple, weaker characters, concentrate it around the damage tank. An ability to increase the user's Threat would be nice, as well.

The other solution would be to keep things as they are, but add inherent Threat values across all classes: for example, have 120% Threat for Warriors by default, 80% for Rogues and Gunners, 60% for Magi and Priests, and so on (being careful not to allow Threat to drop to 0%).

Everlasting Journey

Give it to me :<

Btw, the game's pretty solid - I'm loving the humor, the battle system and the pacing. I just got to Borland and I'm glad you've introduced a lot of boss battles... but I WANNA KEEP LISTENING TO IT FOREVER

Everlasting Journey

I'm in love with the boss battle theme of this game.

The Screenshot Topic Returns

I'm actually fine with it but the drama with the Christian father would feel kinda forced and stereotypical, in my opinion.

The interior screenshots are fine, however I would add some more furniture and reduce the size of the maps.

The Screenshot Topic Returns

Cristopher: I think that'd rather belong to the "what you're working on topic" since this isn't really a screenshot... anyways.

The new character looks pretty nice, very dark fantasy-themed with a lot of colors - I'm liking this concept art a lot. Props on the lots o' details, as well!

W05Battle.PNG

She did learn not to!

Javert, on the other hand...

The Screenshot Topic Returns

Yeah, those grey trees are more suited for mangroves, swamps or overall just placed over a body of water. Perhaps try another kind of 1x2 tree for grass?

Apart from that, your screenie is wonderful. Nice mapping!