HESUFO'S PROFILE

Hesufo
I am pretty interested in hooking up sometime. Screw me.
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Realms of Arcanum: Gener...
Uncover the secrets of the realm of Septria in a fantasy role-playing game with an extensive class and battle system and a rich storyline.

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Gameplay

Yeah, there probably won't be big exploits like that here, but there's a LOT of room to experiment indeed!

W11Invoke.PNG

Thanks - it's nothing TOO special though; my goal with it is to spice battles up a bit and keep the player focused.

W08Hamlet.PNG

Oh shrooms you shall find... in great quantities and anthropomorphic forms.

Breaking the fourth wall in games

author=flowerthief
It happens in LOTS of prominent games.
(but man, you gotta be careful with TV tropes. I just ruined for myself the story of a game I'm currently playing by reading the spoiler text in one of those entries, grrrr)

You've gotta be careful with TV Tropes because well fuck I just inadvertently lost 2 hours of my life

But yeah, I pretty much agree with everyone else here, breaking the fourth wall in comedy or specific gags or cutscenes is okay. I made the mistake to do it in a main cutscene which ended pretty badly style-wise (but then again it was a project long time ago).

Day-long IP(?) ban at random

A few weeks ago, I got a "download spamming" message.

On April 29, I got "Duplicate account - pyrodoom".

My IP address is currently 190.101.*.* - I'm not sure how to look up my range but the address is assigned by DHCP.

Day-long IP(?) ban at random

Some days, completely at random, I'm unable to enter RMN for the whole day - a "LOL BANNED" screen appears with strange reasons for bans (such as duplicate user accounts, spamming downloads). The thing is, the next day I'm usually able to browse again like nothing happened. This has been going on sporadically for a good while (months, I'd say). I just notified this now since I'm starting to be more active. I wonder if there's a problem with my ISP and a ban that's in place?

If an admin could check this, I would appreciate it.

The Contemporary Touch: Traditional RPGs for a New Generation

I personally loved the way Golden Sun handled puzzles. I don't see them as obnoxious; they're another way to keep the player thinking sharp around your game at all times, and spices up dungeons a great deal.

As for encounters, you can just do random encounters in the Overworld (Lufia II mixed touch encounters in dungeons and such, with random battles in the world map).

author=emmych
Honestly? I say keep monsters off the world map.

I personally use random encounters in the world map, however main roads are devoid of them. If you wanna explore the map, be prepared - it's the wilderness after all!

The Contemporary Touch: Traditional RPGs for a New Generation

What I'd like to know, Craze, is what you think your project lacks, specifically. What you've disclosed so far seems like a pretty solid mesh-up of a modern take on a traditional RPG, like I said at the end of my previous post.

I remember a game you made for a RMN Contest a long time ago, called "Geondun". Man that was the shit. It had party customization (albeit a static one at that), battles that were pretty fucking hard but doable and the pace was perfect - treasures, random events, pickup points, etc. What I'm trying to say is FUCKING GO BACK TO WORKING ON IT I don't think you need to stray too far from most traditional features of games. Reinventing the wheel can be another swing and miss, and I think what a traditional RPG player wants to see is... well, a traditional RPG. The usual Craze-touch you have shown us bits of in this thread is enough to keep things interesting and "modernize" the game itself.

As specific ideas you should heavily consider, I have two that are very high in my priority list for good gameplay-based/exploration RPGs currently: good puzzles and touch encounters.