HESUFO'S PROFILE

Hesufo
I am pretty interested in hooking up sometime. Screw me.
1199
Realms of Arcanum: Gener...
Uncover the secrets of the realm of Septria in a fantasy role-playing game with an extensive class and battle system and a rich storyline.

Search

Filter

The Contemporary Touch: Traditional RPGs for a New Generation

E: Energy, limited resource, its skills build WP
WP: Dynamic, renewable resource, gained by using E-Skills and basic attacks

That's how I understood it.

The system is actually fine. I suppose the mage classes' basic attacks are fireballs and shit?

EDIT: What an awfully simple post. In any case, I like the strategy element inherent to the skills system, and I guess you'll be able to mix all those effects well, in a way or another. What I have personally disliked from your recent games is the complete focus in battles and, more importantly, the fact that each of them lasts for like 10 minutes. Another bit that bugs me is that you force-feed strategy upon your players, instead of having it be an option to dispatch enemies more efficiently. It's another gripe and I guess it has more to do with your target audience. I'm all for strategic battles, but having to fight them with that in mind constantly and for so long kinda puts me off (I have admittedly dropped Obelisk: Devilkiller due to this)

From the looks of your system, you are trying to reconcile aspects from your latest battle systems and the dynamism of dungeon crawling, which isn't bad at all and I think is all it takes for a traditional-styled RPG to stay relevant to your audience.

Image13.png

Shift-clicking is your friend when it comes to mapping these spots with automap tiles! :D

The Contemporary Touch: Traditional RPGs for a New Generation

Yeah, you're kinda falling in the same mistake kentona first pointed out by meshing up a thousand effects in your attacks.

The system looks convoluted at first, but I'm pretty sure it is manageable. I think you may be moving the wrong cogs in the engine, though. Battles are not all about the skills, first of all - Firaga is not dynamic in itself, but you can find ways to make it dynamic (either by efficient skill combinations or modifying enemies' properties) instead of making all skills interact with each other and over-complexizing the whole system.

Dynanism isn't inherently good.

Image13.png

Good work on this map. I would advise to smooth the cliff edges at the levels right below the ladders, so it doesn't lok like there's a gap between the grass and the cliff.

Everwind

This is relevant to my interests.

Subscribed~

An Official *English* Version of 2k3 Approaches!

author=KingArthur
author=Hesufo
Part of the cost of spending time and resources on one thing is NOT spending them elsewhere, and this is the main point of many people here; why waste time translating a 10-year old software for old times' sake? It is much more efficient to release resource packs for the current maker.
Just going to say that this concept of "spending time on this RM or that RM" being thrown around has no actual relevance to the question being asked, which is "Would you buy RM2K3 if we released it in English?".


It does. The argument is "I would not buy English RM2K3, but I would buy new RMVXAce content". I've been told, however, that doing one thing doesn't limit doing the other, and translating RM2K3 has low comparative costs.

I'm just looking at it from a market perspective. It's ten years-old software, it's widely available over the internet and most games for it use rips and such. I see the benefit from releasing it in English today as minimal.

Liberty's main argument is "giving them a little extra profit" to spend on other projects. If you're so sure of this, then they should press on with the RM2K3 release, no questions asked.

What Comes Next

Take a good time for testing the new version out this time around!

I'll be looking forward to it.

An Official *English* Version of 2k3 Approaches!

author=ankylo
The Internet. Where anything can turn into an argument! I signed, what's the big deal? It's not like they are killing kittens or anything and I hate cats. It's a poll. On the Internet. For something that may or may not happen. Won't affect any of you in a negative way whatsoever.


That doesn't mean I will let others do whatever they want because they don't necessarily affect me negatively. I will always have an opinion on the matter.

Part of the cost of spending time and resources on one thing is NOT spending them elsewhere, and this is the main point of many people here; why waste time translating a 10-year old software for old times' sake? It is much more efficient to release resource packs for the current maker.

Maze of the Lost

Glad to see this posted here!

Subscribed.