HEXATONA'S PROFILE

Hexatona
JESEUS MIMLLION SPOLERS
3702
Hey, I'm a software developer who also happens to work with kentona. I enjoy a spectra of video game genres, but I'm mostly attracted to RPGs. Retro and JRPG are the main thing, but I play others too. Otherwise, pretty much the only games I don't enjoy are serious racing games, and serious sport titles.

I enjoy collecting, and playing, games from the NES up until now, but I'm most proud of my SNES and Playstation 2 collections. Big Earthbound fan. I love music, especially VG OSTs, but suck at anything music theory related. (just like how I love RTS games, but suck at them horribly)

I write as a hobby as well, and occasionally consider painting. I try my hand sometimes at programming my own games from scratch, and making rpg maker titles.

Mostly, aside from work and home life, I read, and play video games. My goal in life is to finish as many of the ones I own before I die. Not sure I'll be able to, but I'll try.

(NOTE TO SELF - IF YOU NEED CHARACTERS GENERATED, USE THIS:

http://tkool.kagati.com/en/maker_girl)
Ghost World
Simple 4-colour RPG set in a world of good natured madness.

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I have a question

could you not merely haul your computer over to your friend's house, and use his internet connection? you only need the connection once. you seem to already have what you need, you just need to do it on your comp.

or i may just be miunderstanding the situation

REAL boardgames

author=iishenron link=topic=329.msg4298#msg4298 date=1192824422
Monopoly, Axis and Allies, Chess, everything else.

I'm a HUGE fan of monopoly - i even have the nintendo edition (woo kirby) - but I like the house rules that everything that normally goes to the bank goes to the middle of the board plus 500 big ones and that all goes to whoever lands on free parking. i find that it makes the game go faster. I know some people treat their monopoly rules like SERIOUS BUSINESS. they tend to get kinda mad?

REAL boardgames

Not to insult any of you players of the other awesome boardgames or anything (catan, risk, uh... i dunno lots) but this thread is about the classics in strategy boardgames. I dunno, people's opinions on them, why they prefer one over the other, excuses why you don't play them as much as you'd like for, etc.

There's four that I like, specifically, but only about two that I try to play. Checkers, Chess, Shogi, and Go.

I don't think i need to talk about checkers and chess, and if I do, GTFO my internet.

Shogi, for those of you who don't know, is, basically, Japanese Chess. It is, however, in my opinion, much cooler. why? well, for one, it's hard to win via attrition (taking your opponents pieces until they're screwed). if you take your opponent's piece, on your next turn, you can put it on the board as your own. There's a few different kinds of pieces as well (like one that can only move forward x amount of spaces) and pawns aren't the only ones that can upgrade - all pieces (i think, maybe not the king) can upgrade by getting to the other side, changing their movesets slightly. for example, the bishop-like piece can then move one space up down left or right in addition to it's infinite diagnal. also, the rules are a little different in that you actually have to capture the king, not put it in checkmate. (i think) unfortunately, i don't play it because i imagine my a** being raped by the computer after an hour of work.

you can try Shogi Master free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_s_sn/shogi_master.html

or GNUShogi

http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html

Go, is prolly my fav. I'm kinda tired of typing already, so let's see what wikipedia has to say:

Go originated in ancient China, centuries before its earliest known references in 5th century BC writing. It is mostly popular in East Asia, but has nowadays gained some popularity in the rest of the world as well. Go is noted for being rich in strategic complexity despite its simple rules.


Go is played by two players alternately placing black and white stones on the vacant intersections of a line grid (ie: not inside the squares). The standard size of this grid is 19 × 19, although the rules of Go can be freely applied to any size: 13 × 13 and 9 × 9 are also popular choices for more simple and tactic-oriented games as well as a way to introduce Go to new players. The objective is to control a larger part of a board than the opponent as a result of having placed one's stones such that they form territories that cannot be captured by the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color. The game ends and the score is counted when both players consecutively pass on a turn, indicating that neither side can increase its territory or reduce its opponent's.

====end wiki transmission===

I know of two interesting Go programs. the first is Aya (not the strongest, but i just like it's interface) http://www32.ocn.ne.jp/~yss/ and Shades of go http://www.mesisto.de/ (which has uber 3d graphics, but you have to download GNU GO to use as it's "engine" http://www.gnu.org/software/gnugo/gnugo.html


which strat game do I hate? with a passion? Reversi(or othello, or turncoat). Never any good at all, bores me. although, i always liked playing with those magnetic pieces that flipped automatically.

36 Days Left - The Countdown to Brawl

that IS sweet. i forget when it comes out?

I'm assuming that they pushed back Brawl mostly because WiiFit was coming out December 1st. They're expecting WiiFit to sell them a lot of Wii's so I bet they figured they didn't need Brawl to be their Christmas Killah. Saddens me, still.

Happy Birthday, Michael Jackson!

the quagmire of his life aside, he actually was pretty talented, had some great songs, and I'm sure more than a few artists today only exists because of the path paved by the guy. There's always a time when a good listen to Thriller will cheer me up.

Video game discussion! Here! Now!

author=Ultimaodin link=topic=184.msg2839#msg2839 date=1188191794
Wooooooo I beat Shadow of the Collosus!
I freakin' loved versing those ten miles high freaks of nature!

Finally. Damn now I need ICO or whatever it's called.



I was so impressed with SotC when I finished it. As soon as I picked it up, I knew me and this game were going to become best of friends. The battles were epic, killing those giants tugged at my heart strings, and the ending was well done and appropriate, to say nothing of the setting and atmosphere of the game. most memorable battles, probably the first one, and the last one, just for the sheer wow factor of both. I think one of my favourite parts about the game is that after Dormin tells you what your task is, he's just like, "Now go..." Go on shoo! He tells you absolutely NOTHING about how the hell you were supposed to kill these collosi, nor how big they were. (i tried to remain blissfully unaware of anything about the game until I played it) So I come up on the first boss, and I'm like, now what? I accidentally hit the whistle button, and the music stops, he turns, winds up and bashes me with his giant club, taking out trees in the process, and this AWESOME battle music starts up. truly, an epic game, with a warm place in my locker of FAV's.

As per Kentona's horrible dis-knowledge of the original Diablo, it took place in tristram (where you later find Cain in D2) the monsters did NOT regenerate, you kept going into the same dungeon, which thankfully spawen several exits which you could use to go to different depths, and I think the game was a bit scarier. I remember playing that game late at night, I open up some door to a small room and heard "Ah! Fresh Meat!" and totally shat brix. My GF didn't play past that point, because she's a big scaredy cat :P

Blue Dragon

author=kentona link=topic=230.msg2960#msg2960 date=1188533606
author=Gredlen link=topic=230.msg2957#msg2957 date=1188532876
My video game topic weeps. ;_;

Here, I'll summarize for it for you:

So, Odin Sphere blah blah Odin Sphere blah Odin Sphere blah blah blah blah Odin Sphere Odin Sphere blah Odin Sphere blah blah blah blah Odin Sphere

:D You know I'm just joking. I have no idea what an Odin Sphere is. Sounds like some sort of magicite.

I'm sorry, but I just about Lollergasmed at this one! Initially, I was pretty excited about Odin Sphere, and it's completely different but simmilarly presented little sister Grim Grimoire, but I seemed to feel some kind of hollowness with the game industry every time I picked them up. I suppose that's why I'm more into the old school. Things were shiny and new territory all the time back then. or, at least, that's what my fiendishly inconsistent childhood memory has painted for me.

About blue dragon, I don't own an Xbox or a 360, but I can say the game looked at least somewhat interesting. actually, some of the promotional art reminded me of Okage: Shadow King - correct me if I'm all wrong on that one? I kind of wish i had a 360 so I could play eternal sonata when it came out. anyway, long story short, if DQ VIII is any indication, Blue Dragon seems like a good time for us folk.

Rogulikes:Makes Dying fun!

Hmm, i mostly just thought it had a rpgmaker feel do the the spirites and the way you move in-game. I don't really mind that it's taken sprites and stuff from thr rtp, none of these roguelikes are for profit, and sprites are taken and used everywhere nowadays anyway.

I'm wondering if anyone had a chance to pick any of these up and try playing them? what did you think? was it too hard, or did it keep you interested? were there too many commands to remember? if you tried a few games, which did you like most? Why? Which the least, and why?

Recently, I tried playing MetroidRL, and I really enjoy it. I mentioned it ealrier, I think, but I've just been playing it as a nice and easy break from the rest of the rogues.

I think my favourites would be a toss up between I.V.A.N. for it's humour, Graphics, scalability, and originality - and Ragnarok, for it's class switching, mythology, quests that take you the whole game to finish, and just plain so many things to do. you can try and kill Jormungand the World Serpent (although it's pretty unlikely - downright impossible), even tunnel your way to the bottom of the world and foolishly walk off! travel forwards and backwards through time, and it has a nice mouse based interface.

What do I like the least? well, i happen to like all of the ones I recomended to you, and there's plenty of others I know of that I didn't mention for good reason, I guess the one I'm least likely to play is Steamband - I just never got used to the classes and races and stuff, and (to me anyway) there's more interesting variants than steampunk. It's pretty popular, and I can see how it's pretty innovative though, from when I did play it, so don't think it's not a good game.

Rogulikes:Makes Dying fun!

Awesome! I only recently found lost labyrinth myself, but you're right, it's a lot easier to pick up and play. it actually feels a lot like rpgmaker games, so yuo'll all feel at home.

Games you think should be on RMN

umm... The "Laxius Power" Games?