HEXATONA'S PROFILE

Hexatona
JESEUS MIMLLION SPOLERS
3702
Hey, I'm a software developer who also happens to work with kentona. I enjoy a spectra of video game genres, but I'm mostly attracted to RPGs. Retro and JRPG are the main thing, but I play others too. Otherwise, pretty much the only games I don't enjoy are serious racing games, and serious sport titles.

I enjoy collecting, and playing, games from the NES up until now, but I'm most proud of my SNES and Playstation 2 collections. Big Earthbound fan. I love music, especially VG OSTs, but suck at anything music theory related. (just like how I love RTS games, but suck at them horribly)

I write as a hobby as well, and occasionally consider painting. I try my hand sometimes at programming my own games from scratch, and making rpg maker titles.

Mostly, aside from work and home life, I read, and play video games. My goal in life is to finish as many of the ones I own before I die. Not sure I'll be able to, but I'll try.

(NOTE TO SELF - IF YOU NEED CHARACTERS GENERATED, USE THIS:

http://tkool.kagati.com/en/maker_girl)
Ghost World
Simple 4-colour RPG set in a world of good natured madness.

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Anime - your guilty pleasure

While I get the feeling a lot of people on this site have a general disdain for anime, for various reasons, I just happen to love it. Without realizing it at the time, half of my childhood was spent watching anime, or something derived from it. Eventually the style became nostalgic and so I garnered a bit of a specialized appreciation for it's style, content, characters, and plots.

I suppose I have the greatest affection for fantasy/sci-fi programs (slayers, scrapped princess, etc) - which almost certainly was derived from my love of rpgs that almost always involve a mishmash of both. I also tend to enjoy mind screw animes - (paranoia agent, evangelion (or at least the movies, don't hate me), etc.) and animes that are more style than substance - i'm looking at you, FLCL.

Though the greatest ever shall always remain the english dub of Samurai Pizza Cats.

So, do you share in my guilty pleasure? What anime can you watch over and over and enjoy?

PSP - Why didn't I buy this earlier?

So, recently after an ill-gotten windfall I decided to spoil myself with a PSP - a system I was initially quite leery about buying (not only because it would add ANOTHER system I have to collect games for, but because I wasn't sure how good the games were anyway - having owned a DS for many years).

I got a 3000 as my first after some light research - some people prefer the 2000 but if you're new you might as well get the 3000. It came with Ratchet and Clank, National Treasure 2, a 1 gig card, and a voucher for "Everyday Shooter" that was supposedly expired, but worked anyway. I also bought Dissidia.

I must tell you my first impressions. I was instantly blown away by everything about the system. HUGE screen, ultra bright (I have a first gen DS, and I was fine with that screen, but still). The sound is phenomenal. The graphics were extremely sharp, and my battery hasn't even lost a bar yet. The only things I do not like is that the game loading tray seems flimsy, like I have to care extra care not to damage it; the umd games themselves look like getting them dirty AT ALL will be a huge pain in the ass to fix - mini cd's would have almost been better; and I can't really tell when the psp is in sleep mode.

One thing I was really impressed with was the playstation store having legacy psp games that you can download if you can't find them in disc form. also classic psone games. I might spring for Suikoden, or not.

I can't wait to go scrounging around the local pawn shops for all the great old psp games to fill my collection ^_)^

Here's where you come in, if you would be so kind. I'm a HUGE rpg fan, so what are some great ones for the psp, as well as some of the other classics I should look for (as I haven't followed PSP games AT ALL since it came out - I'm late to the party)

Final Fantasy VI - Do you save Cid, or let him die?

I'm not sure why I got to thinking about it, but I remember way back when I was playing FFVI that usually I just let Cid die (not knowing he COULD be saved) and that it was emotionally poignant when Celes tried to commit suicide.

Later on, reading an unofficial guide, I realized you could actually SAVE Cid by only giving him the fastest fish, and quickly too. I always felt it wasn't nearly as moving when Celes left the island, but regardless I made an effort to save Cid anyway out of guilt or something.

Also, when you go back and visit the island after you've saved Cid, sometimes the times for the ocean in the overworld look wrong (white dots everywhere) meaning to me that either they forgot to remove the option to save Cid, or they didn't think it likely anyone COULD save him and didn't test it.

TLDR; My Question: Do you save Cid? Why or why not?

Searching in the descriptions

I think it would be a good idea to be able to search within the text of the descriptions when searching for a game. That way, somebody looking for a game in a particular genre, mood, style, or anything like that would be able to find what they were looking for quickly (as long as it was mentioned in the game's description, anyway).

It wouldn't be perfect, obviously, but it's just another way for people to be able to find a game they might like instead of:
A) Happening across it randomly
B) Seeing it if it has a high review
C) Catches it when it updates (if not already complete)

Well, that's my two cents.

This flowchart... covers pretty much everything

REAL boardgames

Not to insult any of you players of the other awesome boardgames or anything (catan, risk, uh... i dunno lots) but this thread is about the classics in strategy boardgames. I dunno, people's opinions on them, why they prefer one over the other, excuses why you don't play them as much as you'd like for, etc.

There's four that I like, specifically, but only about two that I try to play. Checkers, Chess, Shogi, and Go.

I don't think i need to talk about checkers and chess, and if I do, GTFO my internet.

Shogi, for those of you who don't know, is, basically, Japanese Chess. It is, however, in my opinion, much cooler. why? well, for one, it's hard to win via attrition (taking your opponents pieces until they're screwed). if you take your opponent's piece, on your next turn, you can put it on the board as your own. There's a few different kinds of pieces as well (like one that can only move forward x amount of spaces) and pawns aren't the only ones that can upgrade - all pieces (i think, maybe not the king) can upgrade by getting to the other side, changing their movesets slightly. for example, the bishop-like piece can then move one space up down left or right in addition to it's infinite diagnal. also, the rules are a little different in that you actually have to capture the king, not put it in checkmate. (i think) unfortunately, i don't play it because i imagine my a** being raped by the computer after an hour of work.

you can try Shogi Master free-game-downloads.mosw.com/abandonware/pc/strategy_games/games_s_sn/shogi_master.html

or GNUShogi

http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html

Go, is prolly my fav. I'm kinda tired of typing already, so let's see what wikipedia has to say:

Go originated in ancient China, centuries before its earliest known references in 5th century BC writing. It is mostly popular in East Asia, but has nowadays gained some popularity in the rest of the world as well. Go is noted for being rich in strategic complexity despite its simple rules.


Go is played by two players alternately placing black and white stones on the vacant intersections of a line grid (ie: not inside the squares). The standard size of this grid is 19 × 19, although the rules of Go can be freely applied to any size: 13 × 13 and 9 × 9 are also popular choices for more simple and tactic-oriented games as well as a way to introduce Go to new players. The objective is to control a larger part of a board than the opponent as a result of having placed one's stones such that they form territories that cannot be captured by the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color. The game ends and the score is counted when both players consecutively pass on a turn, indicating that neither side can increase its territory or reduce its opponent's.

====end wiki transmission===

I know of two interesting Go programs. the first is Aya (not the strongest, but i just like it's interface) http://www32.ocn.ne.jp/~yss/ and Shades of go http://www.mesisto.de/ (which has uber 3d graphics, but you have to download GNU GO to use as it's "engine" http://www.gnu.org/software/gnugo/gnugo.html


which strat game do I hate? with a passion? Reversi(or othello, or turncoat). Never any good at all, bores me. although, i always liked playing with those magnetic pieces that flipped automatically.

Rogulikes:Makes Dying fun!

Hey everyone! shout out to kentona for bringin' me here. It's nice to see there's still so many people interested in RPGmaker. I remember using the ol' rpg2k back in the day, and getting totally immersed in trying to see what i could make it do. it was a lot of fun. Anyway, on to the topic:

Since we ALL seem to enjoy the 'old school,' i'm thinkin we should take it back a little MORE old school, and take it to the hard core. Anyone who's just gotten familiar with Etrian Odyssey will have a nice intro here. For those of you who don't know what a roguelike is (btw, thanks for coming into my thread) I'll explain:

The term roguelike comes from a old game way back that was simply ascii characters, you, the hero, just sort of wandered around a dungeon, plunging deeper and deeper, collecting things and killing monsters to gain exp, trying to find the whatsit at the bottom, and then trying to get the heck out of there before something eats you - which i assure you is no small feat even for a veteran. That was their humble beginnings. One of the variants you've probably heard of that's slightly newer is Diablo and Diablo 2. most roguelikes don't go so far into the graphics though, they tend to go deeper on gameplay. most still sport ascii graphics, but have graphic tiles as well.

These games are pretty darn addictive, despite the fact that most people will die about 30 times an hour before making it past level 5 of whatever dungeon you're in. what sucks people in, though, is the total RANDOMNESS inherent in every roguelike. you'll NEVER play the same game twice, and there's just so much to do and discover. I remember when i first thought of kicking a sink in nethack, a diamond ring came out! i was so surprised, i decided to keep kicking it, until this brown sludge monster came out and killed me. i was slightly more conservative with my kickings after that. Anyway, there's a HUGE variety of roguelikes out there today, each with it's own unique flavour, from tolkien, to amber, anime, norse, mech fighting, banana plantation, etc etc. I've spent quite some time ammasing what I consider some of the cream of the crop when it comes to roguelikes, though i don't my descriptions do them justice...

Anyway, if I've managed to entice some of you, great! One of the best places to start your adventuring is with a roguelike called Nethack. it's pretty easy to google, but i'll give you lazy bastards a link anyway. www.nethack.org if you find you don't like the tiles embedded in game already, you can download larger tiles from their site.

If you guys are still interested, i'll come on later and give you a list of my fav's (i don't have it on me ATM)

sorry if it was tl;dr, by the way.

(PS: maybe if you guys REALLY want, i could rar up my collection and share it someplace... but i don't have a rapidsh*t account, so that's effort that will have to wait.)
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