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When Yanderes Cry Review

author=Dragnfly
The character art is great, using MV's fantastic face generator. Man I love that thing. 100x better than VXA's to be sure. None of the characters here look garish or bland. They look pretty normal like you'd see in any other modern school setting.
Eh, I wasn't fond of the bloodied faces though. Like the first two girls are understandable but why is the blue-haired girl also covered in the stuff if she had no part in the butchering? And you don't even meet the fourth one until way later in the mansion. Like, what was she doing that got her stained in blood?

When Yanderes Cry Review

I watched a Let's Play of this game by ManlyBadassHero
He was expecting to get grabbed by a hand under a bed at some point and killed. You know, like the infamous scene in Higurashi where Keiichi manages to escape and is hospitalized but Shion's hiding underneath his bed and kills him?
I have to agree with him and this review that random deaths are bad. At the very least, a game like The Witch's House kills you in different and interesting ways. Here, you just get the image of a green-haired girl reaching out to grab you while a screaming sound is played. It happens so many times that instead of finding it scary, you find it annoying whenever it occurs. Sort of like how it feels to be killed by a animatronic in FNAF series.

author=Kousuke-shii
Interesting characters, each with their own diverse personalities.
Not really. They all pretty much say the same stereotypical Yandere things. The main character himself is bland like the common, plain guy in a harem anime who every girl is after. You know, a generic protag?

Also, I kind of have an issue with all of them being the
"if I can't have you, then NO ONE CAN!" type. Not all Yanderes want to kill their love interest.

I feel like you could have done something like in Mirai Nikki
where Yuno drugs Yuki unconscious and locks him in a basement where he is strapped to a chair and force-fed.

I haven't seen many Yandere series besides Higurashi and Mirai Nikki. As for games, there's Corpse Party, Dear Mariko, Desperate Love Feast, and Charon games (Yanderella, Mix Ore, Shihori Escape, Mikoto Nikki, Makoto Mobius). Charon's games are notable in particular because the yanderes actually try to maintain a semblance of normalcy instead of outright revealing their sinister and twisted personality from the start like the characters in When Yanderes Cry did. It makes it all the more jarring when their happy expression becomes a crazed smile.

For the most part, yanderes don't share unless they're really close friends/siblings. So it was disappointing that
they don't try to kill each other. I mean those two girls in the start kill Mai together but don't turn on each other? And then the remaining two girls (respectively) say "Why are we running? I'll kill them for you." or "This (weapon) is for those who try to get close to you. Like those dumb bitches!"

So I don't get why they wouldn't to, as one Let's Play Youtube comment said, kill each other in a Battle Royale in the ending where they all surround Nishiki.


With so many yanderes in the cast
it makes me wonder what happens after Nishiki gets killed. The heavily devoted ones will commit suicide to be with their loved one in the afterlife. Or maybe the ones in this game will turn their devotion onto a new victim? But now that I think about it, why Nishiki? Why does he just so happen to have four yanderes lusting after him? What makes him so unlucky special that they take notice of him?


As for the mansion's backstory, there was kind of no point to it? In the end, it didn't matter if you knew what happened or not. I suppose it implies that
the random deaths are caused by the ghost of that lady who killed her husband and all the maids? Hence all those gameover screens from interacting with bookshelves in the library and such. The 'sleeping in the chair' thing was badly done by the way. You should have given the player a choice rather than having Nishiki decide to randomly fall asleep in it just by moving onto it. I mean, unless it was magically enchanted to make those who sit in it drowsy, I don't see how anyone could sleep in a situation where girls armed with weapons are out to get you.


Ideas:
A yandere ghost that died several decades ago possesses a girl. It turns out the boy she's infatuated with is the descendant (similar appearance) of the boy she loved when she was still alive.

A yandere kills her loved one and then removes his organs and stuffs him to preserve his body. It's discovered that she has multiple "dolls" of the boys she has killed.

One common trick Yanderes do is drug their romantic interest to sleep. Imagine this: you're having dinner in their house. You've got a nice conversation flowing and at this point the yandere hasn't exhibited any hints of their true self. A few minutes after taking a bite of the food or a drink, suddenly, your vision becomes hazy. Your eyes start to shut but you try to blink them open only for them to drop again. You lose all your strength and blackout, your head falls and thunks against the table. You wake up in a basement all tied up or maybe in a jail cell. The room is soundproof. No one will hear your screams for help; no one will ever find you.


So yeah, if you plan to make another yandere game you should try to build-up interactions so you get to know the yandere while they're acting normal before it's revealed that they're crazy.
Which typically happens when you find incriminating evidence in their room. Things that you thought you misplaced but it turns out they stole. An article of clothing is a popular choice. Finding a TV screen that shows live footage of your room/house being recorded is also disturbing. Maybe they have a photo with your girlfriend's head cut off and replaced with their own?

Dungeon Crawl, party of four! Review

I did perfectly fine with MP conservation but that's because I bought Bagged Lunch (only the basic version) which heals 5 MP to your whole party and is more money efficient than a Spirit. You'll only need a Spirit if you run out of MP during a battle. Also, once you get the Whomp (which hits all enemies with a normal physical attack) that character essentially spends 0 MP if you just use its skill. You can just swap that axe to someone who ran out of MP if it comes down to it.

About the strategy used to defeat monsters not really changing... well, you're right. There aren't many unique skills in truth which means you will mostly be doing the same thing in each boss battle. Debuff them, buff yourself, heal when necessary. Not that that's a bad thing since that's commonplace in RPGs. I suppose the real issue is that you see too many of the "classics" (Breaker/Sweep/Bash/Sunder/Parry/Hamstring). You're hankering for more out-of-the-box tactics to let you approach a battle from a different angle. It doesn't help that once you know how to beat a certain set of enemies, you'll always be able to beat it (so long as you always have optimal HP/MP anyway).

As for status effects, well, you have the Cleanse spell, don't you? Granted, I suppose you would want to conserve your MP. It's worth using if you got double-status (poison/blind) on a character though. You actually get plenty of antidotes from chests. Though if you're really that bothered by snakes poisoning you or imps blinding you, give everyone a dagger and have three people quick stab a snake to kill it before it strikes.

I admit that you will almost always be afflicted with a status until you get augments to give you resistance (The Well has one which resists everything). Fortunately for you, paralysis is one that is a 50/50 which gives it a chance of being a wasted move. One boss was designed with moves to incapacitate so you'll probably complain about being stunned so much even though that's what makes it even threatening at all.

And about Hit/Miss ratio, I think it's more your annoyance at missing that makes you think that missing happens frequently enough. You have the means to buff your evasion and/or blind your enemies later on so it's not like the player is the only one who can take advantage of this.

As for items, you won't need to buy Spirits or the remaining ailment cures til Zone 4. Bagged Lunches and HP Pots will carry you all the way there. Souls, while they seem useful, are a waste of money even if you enjoy the insurance they provide. Besides, you'll find some free ones in chests and the basic version just isn't worth it since it only revives with 1 HP. You won't be dying except against bosses if you're properly stocked with HP Pots to keep your HP up.

Late-game, you'll get spell scrolls which cast one-time at no MP cost. They're actually not worth buying since they're slightly weaker than the actual spell(s) (that staves give you). You might as well buy an actual staff if you have the money to spend on scrolls, am I right? Though you can purchase element-more scrolls when you're in the final zone if you got nothing else to spend your gold on considering the end-game staves don't have the 'more' spells.
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