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Nightmare

Interesting. I've always found the concept of dreams and nightmare worlds to be fascinating.

That's uh... one long HP/MP meter for Antony.

So will I only be using him for the whole game or are any of those 9 characters going to be party members?

Vindictive Drive

Stealth, huh? The only thing that comes to mind when I read that word is the Metal Gear series and I suppose Hitman. I usually don't like the mechanic of having to sneak around if it means instant-death if I'm caught but I'm fine if it just sends the guards and the base on high alert. Such a situation would make the player start panicking and their heart racing.

Hmm, I'd like to see good character interactions and like really get to know and care about or find them endearing. Having one or two cruel twist/bittersweet endings would appeal to me. I'm a masochist for suffering and tragedy but that's not to say I don't like fluff and the protags succeeding and getting a happy ending even after being put through the grinder so to speak.

Power to the NEETs!

When Yanderes Cry Review

author=Dragnfly
The character art is great, using MV's fantastic face generator. Man I love that thing. 100x better than VXA's to be sure. None of the characters here look garish or bland. They look pretty normal like you'd see in any other modern school setting.
Eh, I wasn't fond of the bloodied faces though. Like the first two girls are understandable but why is the blue-haired girl also covered in the stuff if she had no part in the butchering? And you don't even meet the fourth one until way later in the mansion. Like, what was she doing that got her stained in blood?

Turtle Head LP

That Truth Ending image of Turtle Head still makes me think of Sans from Undertale.

When Yanderes Cry

All this talk of Miku reminded me of the song 'Kagome Kagome' and the scene at the end...
Err, but that doesn't mean you should use it as your gameover screen. I think we've had enough Miku.

Attic.png

The sheets could be like... giant ghosts!

...

...Don't judge me!

Also, I think that the possibility of the mirror leading to a different world/area makes up for the attic not being bigger. Why would anyone want to buy so much junk that they have to end up dumping it in a room to gather dust and cobwebs anyway? Does anyone actually keep their (not empty) attic clean or do they forget all about the contents inside except every now and then when the memory resurfaces in their mind?

tumblr_o5hcywfpEu1v5h75co1_1280.png

Harrison is my spirit animal.

LandTraveller

Like you said, I found a house with all those crafting stations. The box had a bow. No NPCs yet? Might want to make it so a grave icon appears on the map where you died so you know where your loot is (if you haven't already).

Foxfire arrows not costing ammo is kind of OP (compared to normal rangers; not to mention it doesn't make them distinct--rangers but with magic--from them if you can do their job but better). Like why even cast a normal offensive spell if you can do that for free? I suppose magic will be better than the other attack types since there are proficiencies for individual elements and it's more... flashy. I mean, with a bow or sword all you can do is shoot arrows or hack at your enemy and that's all there is to them but magic could like cover a tile with fire that hurts enemies that walk on it.

Does raising Precision raise Ether arrow dmg or will Willpower do it?

Anyway, managed to up my Power to level one. I suppose grinding any offensive skill works since shooting with a bow did just fine.

I actually thought the Ethereal/Aim/Strength were racial skills. Guess I've been playing too much rogue-like, hehe. I like how there are racial passives. Cat/Bear seem to have weak ones though since +1 Str/Crit will not be as useful later on in comparison to everyone else's percentage boosts. I also feel that Stoic is a "dead passive" since 15% HP is just... there. Whereas something like Vigor is more useful since you regenerate. Of course, HP Regen should have a much lower % chance since it keeps you alive. That wouldn't fit with Stoic since the definition is 'a person who endures pain/hardships without showing their feelings or complaining'. So they would reduce dmg taken. Will there be more passive options in future updates?

How do I delete a character (used up all the slots to see each species' passive)?

Out of curiosity, can you kill other players?

LandTraveller

I like Kemonomimis so I gave the demo a try.

I also got killed at one point while being chased by a unicorn underwater where I was trying to desperately jump out but I'm terrible at judging depth so I didn't manage to get out of there. How long does your loot stay there after you die (except when it "disintegrates" in water of course)?

To be honest, I kind of hate the water since I need to find high enough ground to jump back onto land.

It's kind of why I don't want to go down into a cave because of the faded 'overground' so to speak.

So what do Strength and Aim do? Using them just does the attack animation but no damage. I picked Fox 'cause I like kitsune boys (I'm also fond of bat boys but I suppose flight would be kind of OP and wings might get in the way of long hair) so I know that Ethereal shoots foxfire or for the fox at least. Should probably explain abilities on the character creation page.

Gonna take a lot of kills to level up. The animal you choose plays a major role in how fast/easy it'll be. Those with high Fierce + Strong are suited to melee while high Fierce + Precise are better with bows. Fox/Deer do a lot of dmg with their "spells" (8 dmg to a Bear's 4 dmg) but since it costs 2 MP and they only have 4 max, they'll have the most difficulty leveling up when it comes to fighting at the very beginning since they only do 1 dmg with melee (or 2 with a bow; but I don't really bother with wasting ammo/resources unless it does at least 3 like Wolf). Spending a point on Valor would definitely help but I have no idea how to raise Power which is a prerequisite. Can you craft/do anything with the unicorn horn and essence drops?

Hmm, not many additional species you can add. There's horse, monkey, cow, beaver, squirrel, sheep, boar. None of those are really that notable besides their tails so I suppose there's no point in creating more work. The fluffiness of a sheep can't be done since these guys don't have fur besides their tails. There's kangaroo if you want to go exotic (yeah, I'm not very knowledgeable on animals); plus they're strong jumpers. What I would give for double-jumping (out of water)...

Clothes: Unless you would rather be in your underwear.
Good idea! *Takes off shirt*

Never played Minecraft before so when I first loaded this game up, I probably should have expected that I was supposed to build my own house. Or maybe there won't be houses in this game? Wouldn't look nice if you walked in and saw the interior "faded-out" like you've gone underground. Never mind, saw the game screenshots.

What's up with the unicorns running around my home like they own the place anyway? I'm pretty sure I put my scent over that area to tell others that it's MY territory ('cause why else would I consider it 'home' when it looks like any other random plot of land?). Not that it's a bad since I can attack them without any retaliation when they're on my property.

Oh, and the keys you set kind of reset to default when you create a new character.

Built the fireplace/ore smelter thing but now I'll have to go into a cave/underground to find rocks to smash for ore. I probably won't even be able to make anything with ores until I craft a work bench (which seems to require some high-quality materials).

WARNING: Reports of Citizens Fainting

Your avatar of Izayoi Sakamaki (not to be mistaken with Sakuya Izayoi) suggests that this game's concept is inspired by Problem Children are Coming from Another World, aren't they? but I can't help but be reminded of Toaru Majutsu no Index as well due to the school Esper level-ranking.

Well, I better get around to playing some more (I've only just begun) because this seems like an update teaser.