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** BATTLE SYSTEM! ** First ever full battle against a Mini-boss!

Oh right, I forgot to ask: do you have a way to decrease maximum HP temporarily equal to the damage dealt? In Fate Stay Night, there is a spear called Gae Buidhe which does exactly this. A character can normally heal themselves indefinitely but what happens when their max HP is reduced? Well, it means they have to end the battle quickly before their max HP is reduced to a threshold where they'll almost always get killed by an attack even with dmg reduction buffs/debuffs in place. It also means you would have to have a second Taunt/Tank to switch to when the first one is weakened too much.

Of course, as I mentioned before in a previous post, a status that halves how much you heal or nullifies it altogether is also an effective tactic for stopping players from healing themselves indefinitely. It basically makes them really have to rely on defensive buffs/attack reduction skills because they can't so easily heal the damage off.

Oh, and I remember fighting a mini-boss called Bog Lurker in Etrian Odyssey. It's actually really easy but its skill set does essentially wall off brute-force. First it pumps up its defense, and then it uses life drain which damages you and heals it. Simple but very effective if you haven't invested in any defense debuff skills by then. I suppose you could consider it a minor 'Wake-up Call Boss' where you can't mash attack until it dies (well, without first dropping its defenses anyway).

I suppose you can't really do this since your characters have like single-digit MP but attacks that damage both your HP and MP are a pretty effective player-killer as will. It means you definitely need items or a way to regenerate MP when a monster can bite off the last remaining MP you had that you were planning to use. Well, I suppose you can still make attacks that take off 1 or 2 MP.

Skill ideas:

Strength Sapper: Boss skill. Deals normal damage but also decreases Atk. of target and buffs own Atk. but only if it hits.

Clear Mind: Boss skill. Buffs own M.Atk/M.Def while dispelling Clatter from enemy party.

Bloodlust: Normal attack that heals self for a percentage of the damage dealt. Increased damage and accuracy against bleeding target.

Adaptability: Boss passive. When struck by an element attack, gains resistance to that element after taking damage. If struck by a different element afterwards, modifiers reset and resistance is applied to the new element.

Retribution: Boss skill. Normal attack whose damage is multiplied by the number of times the user has been hit before using it.

Element Shift: Boss passive. Changes elemental weakness/resist every few turns. Also changes skill set of spells to the resisted element (a fire-resistant enemy will gain fire spells).

Zombify: Target gains Undead status. Gains weakness to Heal/Light-element attacks.

Poison Discharge AKA You poisoned the wrong monster: Used only by poisoned plant-type enemies like mushrooms. Cures self and inflicts enemy party with poison via noxious fumes.

Sludge: Enemy skill. Magic damage. Has a chance of inflicting Poison and/or Blind. 100% chance to inflict Oil.

Fall from Grace: Boss skill. Magic damage. Deals more damage to a target based on the number of buffs they have.

Boss Ideas: A boss with multiple bodies. If you kill one body, the rest gain immunity/resist against the element you used (including physical) to do the deed. An advanced form of the adaptability passive; Countermeasure.

** BATTLE SYSTEM! ** First ever full battle against a Mini-boss!

On days like these, kids like you... should be dancing in Hell! (What I thought when I heard that Techno battle theme)

Hmm, looked a bit too easy but then again I'm of the opinion that a boss is too easy unless it kills someone.

Since it has a snake tail, it could also use an Acid Spit attack at your face. Can Blind and/or Poison you.

As this is a guaranteed encounter, you could also have it accompanied by some minions to make it unique compared to the random encounter version. Or not? Maybe it'd be too overwhelming to have it able to Roar and call for allies.

Can the Mass-Fire attack not inflict Burn? Then again, maybe that'd be overkill having to spend some actions to cure everyone.

Hmm, attacks that trigger when you're statused would be good to have. They come in many flavors. Weak Kill in Devil Survivor dealt more damage to status-ed targets, Death's Door reduces the HP of all sick characters to 1, and Death Call instantly kills all charmed/paralyzed/or muted characters. That's kind of incentive to cure yourself, don't you think? Though there's also the classic 'Doomed' status which instantly kills the afflicted when the duration ends.

I'm really fond of auto-life ever since I fought a dracolich boss. Just when I thought I had killed it, it revives. It's a nasty surprise. Then there's a two-headed Zombie Hydra I fought. It's gimmick is that its heads each have their own HP bar and action. But you can't kill one head and make the battle easier on you because the other head will full-revive it in a few turns. So to beat it, you need to reduce them both to low HP and then kill them both in the same turn.

A monster's death doesn't mean you're safe. I also love "If I'm gonna die, I'm taking you with me/doing as much damage as I can before that happens." It's pretty cool when characters in fiction are heavily outnumbered, wounded, and tired but manage to slaughter a lot of enemies before finally being taken down. Basically, a killed monster will deal one final shot at you when it dies. It might stab you when you don't expect it, it might use its last breath to buff or heal its allies or debuff you, and it might even do something like explode in your face.

Heck, you can even have a monster that activates a Determination Last Stand state when you deal a lethal hit to them. The way it works is that they'll have 1 HP no matter what you do to them until the duration of the status ends at which point they'll instantly die. So the only way to stop them without incurring damage is to immobilize them with a status.

Devlog 1: Surviving Bossgame, Taunting, and Shields

There's no way to get back lost HP in a fight, but our skills can generate lots of SP, so we should be okay! Probably.

So, like Lily said, whoever is taunting is going to take the most damage, so we'll want to make sure they have lots of SP... But if there's too much pressure, we really should switch to someone else for a while, especially if they have a reserve of SP.
If you're really evil, you'd make a boss that reduces max SP by the damage it deals. That would make death even more inevitable.

Now I'm reminded of the Belzebub story boss and Lucifer bonus boss in Devil Survivor. The former was nasty 'cause of his status effect: egg whereas the later was dangerous since he used a spell that strikes all of your teams on the field whenever his turns comes up. The catch is it powers up every time he uses it so it will eventually do more HP than you have even if you keep healing off the damage.

On this site, the only puzzle RPG I've played so far is 'The Grumpy Knight' and I liked it well enough. My favorite boss attack in that game is:
Double Pain which starts off weak but doubles the damage dealt from the previous use.

InnerFace

There may be no such thing as an "original" idea but that doesn't really matter. It's how you flesh it out in your own inventive way that counts. All those popular, successful TV/anime/manga/game series certainly have overlapping concepts but people like them anyway since not all of them are done the same way.

The Titanium Ten

If you don't like alcohol so much, why did you play this game which is about traveling to different locations to try out the local bar's signature drink? That's like ordering something that you hate at a restaurant and then complaining that the food tastes awful. If you had misgivings about the quality or topic of a game, even if you may have been lured by sweet words and tempted by promising images, just know that it was you who ultimately chose to play it anyway. You decide what is worth your time and what isn't. You play un-beta-tested games or ones in the early stages of development at your own risk.

The concept of the game is mundane made extraordinary. It's obvious that this is meant to be silly and humorous rather than serious. So expecting a compelling, thought-provoking, emotionally-driven, epic tale filled with amazing plot twists is unrealistic. Even if that wasn't the level of expectations you had, this game is certainly not a "must-play" and definitely not gonna be everyone's cup of tea but hey, someone might appreciate it and find it an enjoyable experience.

Development update, and 1500+ view thank-you! APPROACHING COMPLETION!

Basically, unlike RPGs where you upgrade to better equipment and then sell off your old stuff, here you might want to hold onto them in case it'd come in handy later on for certain enemies.

Personally, I'm fond of skills that attack for you even if you don't/can't attack that turn. Whether it be by creating a shadow copy of yourself (that normal attacks each turn until it disappears) or unleashing something that will keep hitting the enemy even after the initial cast. Like creating a thunder cloud that zaps the enemy each turn until it disperses. Do you have any skills in the game like that?

InnerFace

Interesting. That was a good read. Now you've got me hooked. I need more nanomachines, son! Hehe.

Kind of makes me think of Serial Experiments Lain (uploading one's conscious to the web) and Persona 4 (people who die in the other world end up dead in reality. The news of course broadcasting this info).

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author=Luchino
But I don't do yaoi. ><
Blasphemy! Heretic!

Maybe this will convince you of the error of your ways.

Clarity's Edge

What does Filaris' Leap skill do? 'A leaping strike' doesn't tell you much.

Does Intercept Magic/Counterspell only stop a spell from being cast or does it affect any action? Eldritch Blast pierces wards. Does this mean it removes Shields? No wait, I think the Ward Rune gives you Block which is a buff that increases the damage reduction of Guarding.

Love how you have to read Illicit Literature to cure charm.

Just learned that the contents of chests (both item and map versions) have randomized items in it. So I save scummed until I got Remedy and Shield runes. Took a while since there's a lot of "junk" items in the pool. Either basic equipment I already have or things I can easily buy (heal/cure items).

Made it to temple expecting to have to go through a dungeon but I ain't complaining that there isn't one. Makes my life easier, especially since it seems movement speed is decreased at night or in dark places like the temple.

Headed to boss room and there I met:
My blonde evil twin! Has the same hairstyle but if you ask me... I'm way more handsome. So for a first boss, Throgg is nothing fancy. Give your Tank one or two HP runes. Rellik is better for this since his taunt also increases his max HP. Then have one character with Restore and maybe another with Mend (Heal over Time). The battle basically boils down to healing your tank. Throgg has a massive amount of HP which makes brute force an arduous effort. But if you have a Snake Rune or were able to teach Rellik either Venom or Venom Strike (which I did), then you can poison him which takes off 600 dmg per turn. You can also use the Sunder skills to drop his Endurance/Insight to increase your physical/magical attack dmg on him.

None of this actually matters though if you have Rellik with Incapacitate or Conk. The former is learned from that Tribal plant monster and the latter is from Throgg himself. Now about Concuss, which those skills inflict... it's broken. It doesn't wear off ever so you're stunned for the entire battle. I encountered a Tribal plant who got the first attack cause it was faster. It used Incapacitate which nailed my whole team and stunned everyone. Yeah... uhh no. A random encounter should not have a party-attack that can stun everyone so early in the game. Even putting one character out of commission is bad enough. I tried using Remedy on Filaris who got Conked but it didn't work. Long story short, I gave Throgg a taste of his own medicine which made the battle a joke since it doesn't wear off for monsters either (targets affected by concussion also have other statuses last forever such as poison, taunt, and regeneration). Although I learned that Venom and Venom Strike can stack? They both have their own status icon.

After that, we meet the Red-haired Guy who is actually the Orange-haired Guy. It's nice that we can play as a different cast of characters (though they share the first group's items/money...) who will have a different experience plot-wise. The guys get steel swords but the girl has the starting staff?
Momentum. Hmm. I get that you're trying to give his version a different name to make it unique but isn't that weaker than being able to affect time? Tiro doesn't have any Momentum skills like the Haste/Slow/Halt Strike of Alter Time though.


I feel like Shield might be too powerful? 50% dmg reduction is a lot. Same with the Elemental Shells, especially if you stack them both.

calavliery should be cavalierly (Tiro and Cajse's dialogue).

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Oooh, creepy version of this image: