HUYOSUMI'S PROFILE

Ever since the early days of the Playstation (PS-ONE) I had been infatuated with the RPG Maker series. I had made countless (about 5 that I actually finished) games using the Rpg maker Playstation game and even after I got a PlayStation 2 I still played the first game. I had tried RPG Maker 2 and 3 and couldn't connect with them as I had done with the first. So I was thrilled to find a PC version.
I have always loved to draw and make up characters and stories as well, and RPG maker was a useful outlet. While I doubt my skills in those fields, I still have alot of fun.
I love games that give me feels, that make me think, and that tell me a story.I have recently become obsessed with independent pixelated horror games made using RPG maker technology (such as Yume Nikki, Mad Father, .flow, etc).
That's all for now, thank you for reading it.
5 Little Lights
Horror writer Gill O'Teen becomes trapped in a nightmarish story.

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[RMVX ACE] Is this possible with Common events?

I've created a system with a pseudo real life time mechanic with a small picture of that time that changes every 1 minute and even becomes dark when the clock strikes 8! HOWEVER when I move to another map the timer starts back at the very first hour. Is there a way to have the common event "remember" it's place as the player moves to another map?

Help using variables in a Dating game

The program is RPG MAKER VX ACE
Say you have a game where you can build a relationship with characters depending on your actions. These actions will cause you to gain "points" with that character while losing points with others. At the end of a chapter, whomever has the most points will trigger a different ending. Seems easy, or at least I thought. I have everything in place except HOW TO COMPARE THE VALUE OF A VARIABLE AGAINST SEVERAL OTHERS. Either there is something I am missing or it is, dare I say, impossible. Any suggestions are very welcome.
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