IGLOO9'S PROFILE

Search

Filter

A BLURRED LINE v2.1

author=Sidewinder
I wrote up an in-depth theory about what's in the package. Definitely wouldn't recommend reading it before playing the game (it'll spoil a lot of major plot points and also won't make any sense).

Can't say for sure if it's right or not, but I figured some folks here might still care about ABL, and might find it interesting to read. It's pretty long though. Sorry about that.

What’s in the package?

To begin with, I think the best starting off point is to look at the Catch Colony, since there’s seemingly a connection between Package and the Colony.

The Agency wanted it when the Catch Colony was initially constructed, but later decided that it was too dangerous for them to possess and the (at the time) Director was willing to sanction the creation of Paradise (a nation that the Agency wasn’t ever allowed to enter) in order to keep the Package from ever falling into government hands. Likewise, during the ‘present day’ of A Blurred Line, the Agency’s plan seemed to involve (at least, partially) increasing the output from the Catch Colony, and reclaiming the Package is important to their end goal.

But, what is the Catch Colony?

We’re told that it’s a space station that supplies most of the planet’s energy, though it requires the use of facilities on the surface to convert this energy into a form that’s actually usable; during his meeting with the Director, Talan is told that most of what the public knows about the construction of the Colony is a lie. The exact extent of the conspiracy is still unrevealed after all these years, but it involved launching nuclear missiles at Lashe and Prima City in order to provoke a war against the Kingdom of Surl, and the use of a facility disguised as an oil refinery.

Likewise, it’s unclear if the Catch Colony is harvesting solar energy, microwave energy, or something else entirely. The Delcentric facility created toxic waste that mutated local rats, which points to it being ‘something else’, though this could simply be artistic license on Lysander’s part, but for the sake of the theory we’ll assume it’s something exotic.

Being sent to the Catch Colony is considered prestigious. The Mayor of Yun Town was ‘promoted’ to a position there, which characters in Yun Town and Sorbe Village both express surprise at. In particular, one NPC found in Sorbe comments that the Yun Town mayor was far less loyal to the agency, and less qualified than the Sorbe Village mayor was, and speculates that Doctor Vago might be sent to the Catch Colony soon.

What’s interesting to note is that Doctor is not loyal to the agency – he says as much himself when Talan first meets him. A later scene in the game shows him being taken away by agents. I think this raises a very interesting possibility. Was this actually foreshadowing, and was the Agency deliberately sending disloyal citizens to the Catch Colony?

In the intro, Talan does claim that the Agency doesn’t care about the colonists, though given his mental state at the time, this might mean nothing at all.

Regardless of who you side with in the Lashe City arc, the Agency always captures the Neon Vipers and the Lazer Teeth (technically the scene where it’s revealed the Neon Vipers were taken by the Agency doesn’t play, but I think it’s reasonable to assume that this happens no matter what). Later on, in the dream sequence, Talan can have a ‘conversation’ with either Arden, or Saldra. Both claim that they’re with their respective gangs now, but that their are less of them, and that the Agency keeps leading them from their cells, one by one.

If the Agency was sending disloyal people to the Catch Colony, is it possible that, in preparation for the increased output, they began rounding up gang members and criminals?

This raises the question, if I’m right and the Catch Colony isn’t using some kind of conventional power source like solar or microwave power... could it be powered by people? To the best of my knowledge, there is no reference to anyone sent to the Catch Colony returning from it.

Earlier on I mentioned that the rats in Lashe city were being mutated by toxic waste from the factory. It’s possible that, much later on in the game we encounter something similar. The Devolving Humanoid, fought in the sloping tunnels dungeon. The tunnels themselves are stated to have been built by a now extinct civilization that once inhabited this part of the kingdom of Surl, and are presumably the same people who originally built Paradise.

We know that the Agency had an interest in the Kingdom of Surl before the nuclear attack – the fake oil refinery had a tram that led directly to Prima City. It’s likely that the refinery originally had some kind of scientific function, before being used by the military. When Talan goes through a security door, the Package starts glowing, the base declares it’s a ‘foreign object’, and tries to destroy it with laser, before activating containment doors.

My theory is that what was in the Package is some kind of biological entity that the Agency found in the sloping tunnels before the shortage hit (and was responsible for wiping out the Paradise-Builders). It was studied in the Refinery, and the scientists discovered that it could create a nearly unlimited energy (provided it was given a sufficient supply of victims). The Agency decided to use it to save human civilization from the Shortage, but realizing it was just too dangerous to leave on Earth (they were very worried about containment in the refinery after all), they chose to build the Catch Colony – Surl, which would have likely been cooperating with the Agency up to this point denounced the plan (Eisen says as much during his story), so the Agency launched a false flag nuclear attack against themselves in order to give them a reason to destroy the Kingdom (and keep the truth from getting out).

The Package was a part of this biological entity, and Pierson’s group stole it before it could be sent to the Catch Colony.

But assuming all of this is true, how does the Package convert humans into energy? I think the answer lies with Talan and his ability to absorb auras.

During his rooftop encounter with the Agency Captain, the Captain touches Talan, and there’s some kind of reaction – something that deeply terrifies the captain. Given the Agency Guards’ reputation as being the ‘best of the best’ I think it’s safe to say that Talan wasn’t just some random telepath, his abilities were something altogether different. Something that the Agency had fought in the past, and found to be extremely dangerous.

This could potentially explain the Director’s ability to survive dying, or how the Agency Captain hasn’t aged – they’ve been mutated somehow.

During his meeting with the Director, the Director does two things before the bullet hits him. He pats Talan on the shoulder, and then locks the door to the office. His reasons for locking the door are obviously to prevent the Agency Guards from immediately rushing into the room, but, him touching Talan’s shoulder is seemingly innocuous.

Except we later learn that Talan has a rash on his shoulder. Both Wick’s doctors, and Doctor Vago mention this, later on during the dream sequence in Paradise, Talan hallucinates that he’s talking to himself, and Dream Talan claims that he’s dying, before asking about his shoulder.

I think the Director injected Talan with... something. It was dormant in him at first, until his contact with the Agency Captain activated it somehow.

Obviously this is very speculative, but I do think it explains the Agency Captain’s behaviour on the rooftop (if some random assassin turned out to be injected with the G-Virus, wouldn’t YOU book it?), and potentially explains why the Agency Captain has no aura when you encounter him near Mnemosyne's home – he either knew exactly what you were, and had taken precautions, or had lost it years ago, in battle with the Entity.

But if this Entity exists, why haven’t we seen it before now? The game is (I think) roughly 2/3rds done, right?

Well... I think we have. Open up the A Blurred Line pictures folder, and go to a file named ‘Gtest.png’ created on July 22nd, 2002, as far as I can tell it’s derived from an HR Giger painting. I think it’s our Entity.

It’s shown (heavily distorted by a sine wave effect) in the Agency Captain’s dreams:

APPARITION
Anash'na go'rel amno Kersh!

And later, more clearly when the Agency Captain picks up the Package.

It seems to be trying to communicate with him – even as far back as when the Agency Captain first becomes the Keeper of Memories he seems to be struggling to say “Kersh” (Emily later assumes that’s his name, though in the intro he just calls “Kersh” an alias so I think it’s safe to say it’s just a random word in an alien language).

The Captain’s memories seem to recover somewhat just a few days afterwards, unlike Mnemosyne’s which never did, and are completely restored after touching the Package. It’s possible that memories can be restored if someone touches something very important to them in the past, though incredibly unlikely. Data-mining shows that Mnemosyne was Emily’s mother, and her original memories weren’t restored from seeing her daughter.

I guess my ultimate theory is that the Package contains the head of the Entity. The Agency has its body, and can feed it Auras, but if it would be considerably more powerful if its head were returned.


That's a pretty amazing theory. I wouldn't be surprised if the actual plot were something like that. I always wondered what the "Apparition" was that Kersh saw, I didn't know if it was a relevant plot point or just something he was seeing after blacking out.

Every few months I come here to see if there's any update on Line's End, but nothing. Back in 2015 Lysander still expressed interest in finishing it, so I'm still looking forward to it. If he's too busy that's totally okay, but I wish he could upload a script or even just write a few paragraphs explaining the rest of the story.

I have a few questions/theories of my own:


Passing the Paradise test:
After arriving at Paradise, Talan's trials were waived. But then later on when under attack by the Agency, Pearson said Talan had passed a trial nobody passed before. Talan was confused because the trials were waived, but Pearson said "No Talan, you passed with flying colors." I wonder what he meant by that?

What's even more interesting is, in Sern's flashback at Mnemosyne's place, there's a scene of him and the others from Paradise back when they worked for the Agency. My memory is a bit hazy, but I think they were taking some test and Sern mentioned the leader, which I guess was Pearson, told them they passed with flying colors. Maybe it's a coincidence that the same line was used, but I can't help but wonder if "passed with flying colors" is referring to something else.

The chase:
Originally, Talan was being chased for assassinating the Director. Once he arrived at Paradise, they no longer cared about Talan and just wanted the package. You could say that was their plan - to chase Talan to Paradise which would give them a reason to attack and retrieve the package. After all, Kersh knew Talan was innocent and the Director was still alive. But wouldn't that mean they have to let Talan get to Paradise? Surely they weren't faking it, or else they would have given him a much bigger head start to make it there safely. At one point they even burned down the forest he was in, so they clearly wanted to capture him. What gives?

The Director seemed to be on Talan's side the way he was rooting for him when nobody was around. But if this was part of the Director's plan to attack Paradise, they could have attacked at any moment. Why did Talan need to be there? The only explanation is that the Director had this all planned out. He wanted Talan to make it to Paradise because perhaps he knew Talan had a quality that would cause Pearson to give him the package to protect. As for why Kersh chased Talan but then decided to go after the package, I have no idea.

Dr. Vago
I remember him mentioning he left Paradise for "reasons"... I wonder what happened?

The Director
To Talan, the Director was shot through the window. The video footage showed Talan casting a spell and killing the Director, or something like that. Which is the real one? Was the footage doctored or was Talan just hallucinating or something? I have no idea, but the other question is how is the Director still alive?

The package
I have no idea what's inside it, but this is probably my most wanted answer. Is it something physical? Considering it affected Kersh by simply touching it, maybe it's something more abstract like a power. I'm really curious.


Man, years ago I had a whole list of questions but I forgot them. Maybe I should do a replay of the game one of these days.

Using faces in RPG Maker.

I was wondering your thoughts about using facesets for characters in RPG Maker. I'm trying to figure out if I should use them in a game I want to make. I'm going to be using RPG Maker 2003 because it's the one I'm most used to, and there are graphics available for it that I like to use.

The problem is, my idea for the game involves a lot of characters and a lot of foreshadowing. Meaning, that nameless character you see in the beginning who seems to not be very important, might appear later with a huge role in the story. Paths cross and collide and things like that. In other words, I can't go with the method of using faces for just the important characters. Because then the player would know who will be important and who won't be.

I could not use faces for anyone, so nobody knows how important a character is. However, it seems like it would be harder to give characters a personality. It's much easier to handle when characters have different facial expressions in scenes. And I'm not exactly the best writer, so it would really help me out if I could rely on faces.

I could use faces for every character in the game no matter who it is, but that would be almost impossible finding a face for every character and NPC you talk to the entire game.

Or, I could go in-between. Maybe only give faces to the characters who are known to be important to the player. And once a new character becomes important, give them a face all of a sudden. Would that be a good idea?

Thoughts?

Looking for a good Rpg Maker game to play.

Oh, I didn't read that review. It sounds pretty good, then. I'll definitely give this a try soon, thanks.

Looking for a good Rpg Maker game to play.

author=kentona
Try this http://rpgmaker.net/games/272/

Looks pretty interesting. I might give it a try. I read some reviews but they give out much information about the story, other than you escape from prison and you're in a post-apocalyptic world. Does the story get really epic or anything?

Looking for a good Rpg Maker game to play.

I'm looking for a good Rpg Maker game to play. I'm looking for something with a deep, epic, dark, and serious "oh shit" storyline. Something along the lines of: Taking on a government, taking on the world, taking on the universe, taking on some threat that you have no idea how the characters can possibly win, something like that.

I'd prefer if it was either modern or futuristic/sci-fi themed. It doesn't have to be, though. I've listed some examples:

***For those who have seen the anime Gurren Lagann: The prologue/first scene of the series showed the characters really far into the story chronologically. They were in deep space with millions of stars everywhere. They mentioned how "all the lights in the heavens were there enemy." Tons of shit was going down, and they had to take it all on. (Then the rest of the series went years back in time.)

***A Blurred Line, how the whole Agency, plus the ridiculous/mysterious "Kersh" guy, all after Talan. As well as the prologue showing that something terrible happens to the world. And tons of weird plot twists along the way.

***The anime/manga One Piece, although not futuristic, the main characters eventually decide to take on the entire World Government. Wanted posters are everywhere, with incredibly high bounties on their head. Basically, the world becomes their enemy.


Yeah... Are there any good Rpg Maker games like this?

A BLURRED LINE v2.1

author=shad0w48
Noticed the same thing... and so soon after that one screenshot was posted.


Huh? Screenshot? Lys posted a screenshot of Line's End?

A Blurred Line: Line's End

What happened to the page for that? It seems it was deleted or something. I would visit there occasionally to see if there were any signs of progress (Lys posted there last year saying he still plans to finish it.) So yeah, why was it deleted?

Also, if anyone feels like discussing the series, feel free to post theories or something.

LINE'S END

I must know what's inside the package! (Oh Talan, why didn't you open it? T_T) Anyone have any theories?

LINE'S END

Lys is back! :D Does this mean you're going to start working on Line's End soon? Or are you just saying you will finish it one day, but not sure when?

Rpg Maker game - A Blurred Line

post=132294
Oh you people are impossible. Alright, you want some crazy theories? I've got some crazy theories. If you haven't played this game or don't want to know my evil theories, stop reading.



The agency Captain was a construct or artificial being of some sort. This explains why he has no aura. It also explains why he was so intrigued by Emily, because no one has ever shown him any sort of compassion or empathy before.

The Advocate would infect the Catch Colony, causing a global disaster and forcing Talan to shoot the dog as seen in the game's intro.

Pretty much everyone Talan met over the course of the game was about to die in horrible fashion.

As for the package, I always figured it held something abstract rather than physical.

Those are good theories. Here's what I think:

I agree with your idea about Kersh(Agency Captain) I think he's not human, possibly a robot or something, since he has no aura. It also explains why he hasn't aged in 20 years. I just don't understand why he destroyed the Kingdom of Surl. He even went to their base and launched missles at Lashe (or was it Prima?) city just to have a reason to attack back.

So you think Talan was unfastening the link to the Catch Colony for a good reason? I thought it was the opposite. I think he got so angry and just went crazy and did that. I mean, Kersh, Core, and Manta were trying to stop him. If it was a good reason to unfasten the link, why would they prevent him from doing it?

As for the package, I have no idea at all. Kersh REALLY wants it, but I don't understand why... It must be something bad because Pierson (the leader of Paradise) does anything he possibly can to prevent the agency from getting a hold of it.

Then, there's the Director. I don't know what to think of him. He helps Talan by telling him to seek paradise, yet he seems to be on Kersh's side. Talan and Kersh are obviously on different sides, so...what the heck? And why did he fake his death?

I'm also wondering why Talan killed Emily. (Kersh hinted at it in the opening.)


There are a couple other pretty big mysteries that I have written down in wordpad, too. Actually, several. I just didn't want there to be a wall of text, but I can still post them if someone wants me to.
Pages: first 12 next last