INDRA'S PROFILE
Hallo, I make games.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.
Also expect HOARDS of typos from me. And rants. Much typoed rants.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.
Also expect HOARDS of typos from me. And rants. Much typoed rants.

In Search of Immortality
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.

The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.
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TimTam Slam Jam
Team Penguin, Abyssal of the Opera, has made it in time!
I personally apologise for the more colorful placeholder art pieces (that will be glaringly obvious) but had no time or resources to get better ones XD
https://rpgmaker.net/games/11035/
I personally apologise for the more colorful placeholder art pieces (that will be glaringly obvious) but had no time or resources to get better ones XD
https://rpgmaker.net/games/11035/
What do you think of 'Girly Runs' and other such motions?
What do you think of 'Girly Runs' and other such motions?
author=Addit
J-J-Jesus, Indra - YOU SAVAGE...!
I'd hate to meet you in real life and put something like that in my game and show it to you face to face, all proud and stuff, thinking that nothing bad will happen, only to get punched in the nose and figure out what the hell I did wrong, Lol.
Worry not, you would not have to wonder, i would tell you XD
In this context, he specifically asked, so i answered. In a game, i would automatically asume the dev has a sexist view of women and that i dislike the character, or similar. It doesnt make or break a whole game, but it sure can color it.
Also i straight up despise the helpless useless cute princess stereotype characters so...
What do you think of 'Girly Runs' and other such motions?
Go ahead and use it as you want. Just be aware people may, like me, if we see that in a game, immediately think the dev is an idiot, a weeb or a sexist ass. No offense but thats the image it gives off.
That motion is usually set for fanservice, either moe or rhe boing boing kind. It automatically sets your character with that expectation, and what i dont like in anime, which definitely has enough sexist issues as it is, wont endear itself to me in a game.
The only reason i would respect that motion in a character is if hat was n act she put on to set a specific mood or to pass as an idiot, and she actually ran normally otherwise.
Even the picture of a black and white actress you put on was not that dunb, you can see her hands are much more loosely held, with elbows not pointing streight down but to the sides.
I suggest you actually try running like that, see if u can hold it. Or even walk with hands clasped behind your back for walking, as you said. Pretty sure you got that wrong btw, clasping behind your back is more old man, the demure standing variant is clasped in front of you. And even thatotion is way, way less offensive than the run.
Cheers man. Do as you like, but accept people will find plenty of fault with it. If the question is what we think babout this, i say it sucks, i hate it, and automatically think way less of the game.
That motion is usually set for fanservice, either moe or rhe boing boing kind. It automatically sets your character with that expectation, and what i dont like in anime, which definitely has enough sexist issues as it is, wont endear itself to me in a game.
The only reason i would respect that motion in a character is if hat was n act she put on to set a specific mood or to pass as an idiot, and she actually ran normally otherwise.
Even the picture of a black and white actress you put on was not that dunb, you can see her hands are much more loosely held, with elbows not pointing streight down but to the sides.
I suggest you actually try running like that, see if u can hold it. Or even walk with hands clasped behind your back for walking, as you said. Pretty sure you got that wrong btw, clasping behind your back is more old man, the demure standing variant is clasped in front of you. And even thatotion is way, way less offensive than the run.
Cheers man. Do as you like, but accept people will find plenty of fault with it. If the question is what we think babout this, i say it sucks, i hate it, and automatically think way less of the game.
Abyssal Shine: Nevermelt Review
Tl;DR I had to cut a LOT off the ending. I forget all the details, but basically that's the bad ending, and there was going to be a better one if you finished certain sidequests. Maybe someday *faraway stare*
HOLY SHIT FIVE STARS! Thanks, really. The thing about releasing a game for the IGMC is that unless it BLOWS UP it's really weird about feedback.
We (though maybe it's more me, I'm terrible) suck at scope bloat. Like, in a big way. This time the game wasnt TOO broken, which was the bane of Sunken Spire (the balance had very mixed feedback there). Here, the content suffered because I tried to cram so much in. Some areas really need a lot of streamlining and the plot really needs finishing but that's what you get in a month :T
Thanks for the review, it means a lot to get positive feedback, specially on a game that went durign IGCM "oh it's basically ok nothign special".
(also the art is totally Makio Kuta's. It's just some pre-made face bases fixed and edited, but still her style)
HOLY SHIT FIVE STARS! Thanks, really. The thing about releasing a game for the IGMC is that unless it BLOWS UP it's really weird about feedback.
We (though maybe it's more me, I'm terrible) suck at scope bloat. Like, in a big way. This time the game wasnt TOO broken, which was the bane of Sunken Spire (the balance had very mixed feedback there). Here, the content suffered because I tried to cram so much in. Some areas really need a lot of streamlining and the plot really needs finishing but that's what you get in a month :T
Thanks for the review, it means a lot to get positive feedback, specially on a game that went durign IGCM "oh it's basically ok nothign special".
(also the art is totally Makio Kuta's. It's just some pre-made face bases fixed and edited, but still her style)
Abyssal Shine: Nevermelt Review
Thanks for the review! It's more than fair.
It was a really hellish month of grind, which is why it got made at all, but it always feels like a drawback because there's no time for polish and we just want to move on to new projects rather than come back to old ones. Maybe someday...
It was a really hellish month of grind, which is why it got made at all, but it always feels like a drawback because there's no time for polish and we just want to move on to new projects rather than come back to old ones. Maybe someday...
In Search of Freedom
It's one of the games we do aim to finish, but we have a lot on the backlog so I couldn't say WHEN it will be ><
Abyssal Shine: Nevermelt
Thanks for the try and report! Sorry it didn't work, we'll keep an eye out for any similar comments.
Abyssal Shine: Nevermelt
Odd. We've had no reports of the sort so I've no idea what to tell you. I don't think we're using anything that could break the game aside a few lighting plugins that are well documented and haven't been giving us problems. Is your antivirus running wild over the game? I assume you have a decent graphic card and updated drivers and all that jazz? If not, it may be that, if yes...I hoenestly have no idea. We'll keep an eye out for any other reports but not much we can do with no other cases.