IROG'S PROFILE

Hi all !

I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.

I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip

I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !

See you around,
Irog
Red Balloon of Happiness
Red balloons bring happiness to any home. Any? Are you sure?

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[Poll] Should the Linux and Windows builds of a game be in one download archive?

My games have Linux and Windows builds available for download. All of them, except one, have both builds in a single zip archive. Rome Protector is my only game where the Linux build and Windows build are in separated archives (so the Windows archive could fit into 1.44 BM for an event).

What do you think is the most convenient ?
A single archive containing the 2 builds ?
2 separated archives containing 1 build each ?

I need a little help

You can run your RPG Maker 2000 and 2003 games in EasyRPG. EasyRPG comes with its backup fonts and will use those if it can't find fonts in your system.

AI goodness

Indeed orochii, the new trend trows a lot of mud at the programmers who code enemies and NPC that bring live into our games.

AI goodness

Shinan, if you find them familiar it's probably because you watched some GDC talks. :-)

AI goodness

Here I found some great resources to learn about game AI: https://www.gameaipro.com/

Greetings from a Goddess of Chaos and Garbage

Yes, indeed, GCG = Goddess of Chaos and Garbage

The title you choose to introduce yourself is funny and sounds a lot like the compiler I use: GCC.

Greetings from a Goddess of Chaos and Garbage

Welcome GCG !

Enjoy your chill comeback :-)

Ren'Py Lesson Plan (Teaching Children Programming)

Teaching Ren'Py programming to students is a great idea. They'll sure love it !

Having a single computer to share can be quite frustrating for the students and for you the teacher. But Ren'Py has some solid advantages over other engines: it's free, open source, runs on many OS such as Linux and has low system resource requirements. Some Linux distributions like Lubunutu and antiX are also free, open source and have low system resource requirements. A 10 to 15 years old computer running Linux can provide a smooth Ren'Py experience. So, old computers deemed too old for school administration or donated by the parents can be repurposed for teaching Ren'Py. As long as you can boot the computer from a USB flash drive prepared with Rufus and the Linux ISO file, you can install Lubuntu or antiX and you'll be able to use them to run Ren'Py.

[RMMV] Best way of doing damage formulae??

The high damage setup up you describe probably requires to adjust the balancing metric to "number of turns to kill" to take into account the number of turns needed to build your high damage setup up. This new metric is also better to evaluate abilities dealing multiples hits per turn.

Adding the crossbowmen in MinST made me adjust the balancing metric to "number of action points to kill" because loading the crossbow works just like your high damage setup up.

[RMMV] Best way of doing damage formulae??

author=Red_Nova
"How many hits should this enemy take before dying?"

Totally agree: The number of hits to kill is the best balancing metric ever !

I used it to balance other advantages like range and movement speed in MinST.