IROG'S PROFILE
Irog

3970
Hi all !
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog
I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.
I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip
I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !
See you around,
Irog

Search
2021 Misao random vote
I voted for the Misao via the front page at leads to the survey form. For most of the categories, I chose my favorite game from the ones I knew or had played from the list. For a few categories I didn't know any of the games listed so leaving a blank vote seemed to be the best option to not bias the vote results. Unfortunately, the form requires to pick one answer for every category, forcing me to pick a game at random. If it's all possible, could we add to each game list an option "Don't vote for this category" ?
goto Die;
Common programming wisdom recommends using the "goto" statement sparingly. Consequently I very rarely use it and thus I had to check its syntax. So I ran a search on my old projects with the "goto" keyword. This is the result I got :
goto Die;
I laugh so hard because it's probably the only case such answer is actually helpful !
goto Die;
I laugh so hard because it's probably the only case such answer is actually helpful !
Easy image scrolling
When we look at game images in the Images section of its game page, it would be nice if we could scroll images by pressing keyboard arrows (left and right). This feature would complement, not replace, the existing "mouse click the green arrows".
your game idea is too big
Here is a simple tool to check if your game idea is too big !
Main or homepage image
In the image tab of a gamepage, as a developer, we can give the following settings to an image:
* Use as main image
* Use as a homepage image
What do each setting do? What's the difference between them?
* Use as main image
* Use as a homepage image
What do each setting do? What's the difference between them?
Download identification improvement
This is a proposal to improve download identification.
When a developer uploads a game download file, he/she would select one or several operating system check boxes (Windows, Linux, ...) to indicates which operating system(s) the download supports.
When a user search for games, the "Download available" box would be replaced by several boxes "Windows download available", "Linux download available", ...
This would make it easy for players to find downloads that runs on their operating system.
When a developer uploads a game download file, he/she would select one or several operating system check boxes (Windows, Linux, ...) to indicates which operating system(s) the download supports.
When a user search for games, the "Download available" box would be replaced by several boxes "Windows download available", "Linux download available", ...
This would make it easy for players to find downloads that runs on their operating system.
Free pixel art software for Linux
AI design
Recently, I noticed MinST appeared among the highly rated games on RMN front page. So played it. And to my surprise, I could predict the AI next moves although I didn't play it for more than a year.
Do you find the AI predictable?
If so, how could one make AI less predicable?
Do you find the AI predictable?
If so, how could one make AI less predicable?
How do you give maker score to someone for his media?
Guileless87 made a letsplay of Red Balloon of Happiness. I added it as media for the game and apparently, I'll get MS points but not him. Is there a way Guileless87 receives the MS he deserves?
Can decoration tiles confuse the player?
I drew some wall tiles for my strategy game to allow units to climb stairs and stand on defense walls. But rendering a unit on top of a wall is not visually practical so I ditched the idea. The tiles that have stairs look like good decorations and I want to use them. But they might confuse the player. What do you think?
Scene without decorations:
Scene with decorations:

Scene without decorations:

Scene with decorations:
