JACKARAIS'S PROFILE

Hello, I'm Jack. I'm a Canadian comic artist that likes to explore and draw and snuggle dogs.

Right now I'm working on a small Rm2k3 game based on my webcomic, which is linked below.

I hope you have an awesome day. :)

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[RM2K3] Battle test cannot be initiated.

Thank you so much, Cherry! You're amazing. I just tested it without any patch and it seemed to work fine, I wonder what went wrong?
I'll be sure to download your patch if the error returns.

[RM2K3] Is there any way to play battle animation without pausing?

author=Addit
you just need to turn off the waiting functionality of the show animation command and it should be just fine.

author=Darken
Turn off "wait for completion" in the show animation setting


Oh, whoa, I feel so dumb right now. I swear I tried that in the past and it just flat out didn't play the animation, but it works perfectly now.

Thank you so much!

[RM2K3] Is there any way to play battle animation without pausing?

Hello all, I'm making little pickups in my game. I wanted to play a quick "+1" animation every time the player touches one of the pickups, but I can't figure out how to make the animation play without pausing the player movement.

Here's an example. My recording software hitched a little when the player grabs the second coin but I am holding the right arrow key down the whole time.


Here's the code for the pickup:


My guess is that there's no way to play a battle animation on the map without pausing player movement...in that case, is there any other way I could do this?

Thank you for your time,
Jack

[RM2K3] Parallax backgrounds and lag.

author=Kaempfer
Massive parallax images can cause lag, especially if you're using .bmps for some godawful reason. This isn't an RM2k3 issue, it's just that bmps contain a lot of totally uncompressed data.

Stick with .pngs (like you should always) and keep your maps under, oh, 75x75, maybe 100x100, and you should never see any lag whatsoever. Larger maps may cause a bit of slowdown on load, but I doubt it'll ever be a problem for 95% of computers. Panoramas are handled very well by RM2k3, for most purposes.

Also, I really dig that art style! Very nice.


Thank you for your help, everyone!

I always make sure to save my files as .png . I'm also using 16 colors for this game, do you think the small color count will help keep lag down?

[RM2K3] Parallax backgrounds and lag.

author=Link_2112
I don't think so. I've never heard of it causing lag.

Just be sure to test it before you start piling on parallel processes, so you have a baseline reading on lag.

And that does look pretty awesome. Reminds me of Westerado.


Thank you very much! :) I've yet to play that game, always wanted to though.

author=Zachary_Braun
I've even animated parallax backgrounds. The process is pretty quick, faster than Pictures. In RPG Maker 2003/2000 you won't have any problems.


Thank you for the insight! You rock!

author=InfectionFiles
Possible Wild West game?!


Post-apocalypse. :)

[RM2K3] Parallax backgrounds and lag.

Hello! I'm playing around with making parallax backgrounds in my game, because I enjoy how organic it looks. But I'm wondering, does this method cause extra lag? Here's a test map I'm working on:



Before I go further, though... Have any of you tried this method on larger maps? I'm seriously considering building most of my maps on a drawn background like this, but I worry that since it's a whole drawing (instead of being made up of tiles) that it will cause lag for the game.

Honestly I just need to test it out, but I wanted to know if any of you have any insight on the matter.

Thank you so much for your time, you guys.

- Jack

Fleshchild

Just got me a nice pair of human arms for my boyflesh body. Really enjoying this game so far. The sound design is fucking superb. Keep up the great work, Bleet!

The Huntress of the Hollow Review

author=bleet
What a wonderful and fair review! Thank you so much for spending so much of your time on my game, and thank you for your critique and commentary. c:


You're very welcome, keep up the great work!!!

[RM2K3] Battle test cannot be initiated.

@LockeZ

Playtest and everything else in the engine seems to work fine. I wasn't too worried about the Battle Test error because the game I'm working on won't be using them (not extensively at least), and the battles can be tested from within a playtest perfectly fine. It just seems to be the battle test in the database that won't work.

I'm saving my game's project folder in C:\Users\Username\Documents\RPG Maker 2003 . I installed it on the computer, without using Steam. (The Steam overlay lags my computer very badly, so I try to avoid it if possible).

[RM2K3] Battle test cannot be initiated.

author=Liberty
I think it might be an issue with something you're doing in your battle - either calling an event that cannot be called or referencing something that you removed in the database.


I thought that, too, but even with a new, clean game file I still get the same error. It still seems like an issue with the engine, or the way it was installed...
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