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CHECK YOUR STAGES

Just did a quick pass of my levels, and they look good. A few things, though:

Not a fan of the SMB1 coins in Sinister Crypt; even though they're from the same game as the castle tiles, I feel they clash with everything. (In actuality I'd prefer YI coins in all my levels)

In Lakitu Rampage the camera event in the second half is a great move (and something I wish I knew about when building the level), but I'm disappointed that you replaced the YI lakitu; I feel he has more character than the SMB3 version in addition to keeping with the YI theme of the event.

I love the new ending to Picante Pass. I don't love how you removed the volcano lotus that gets pushed by the skull raft.

SRW2 Beta is Here!

I'm certainly honored to hear that, especially coming from you.
Really though Picante Pass wasn't really designed so much as thrown together at the last minute.

SRW2 Beta is Here!

I was attempting to jump off, but it was like Mario was stuck to the pipe. I think it's just SMBX layers being dumb, 'cuz I've had the same thing happen in one of my levels for the Castles 2 event.

SRW2 Beta is Here!

author=Seiromem
D=

(That was a reference to Frogge's video, I actually did like your level)

SRW2 Beta is Here!

Just finished World 7, I'm not going for stars right now, though I'll go back once I complete World 8 and then I'll take notes on individual levels then as well.

Right now though I want to point out that in Devastation it's possible to be killed by the warp pipes receding into the ground.

Other than that I've been enjoying (most of) the stages so far, even Giga Funklen.

SRW2 Beta is Here!

Downloading now.

...maybe I'll have something interesting to say after I start testing.

Stage List

author=halibabica
It might've been too hard for W4, but this is in W7 now. Would you be more comfortable if some of the donuts leading to it were the sturdier type? I can swap out the yellow Koopas if you want as well.

I'd appreciate both of those, thanks.

Stage List

For Picante Pass, I didn't have that flower on the donut staircase because it was deemed too hard for just a flower; not sure why it was moved there but I don't like it (same with the spike on the first jump). The disco shell was my bad, though.

The wood platforms were there because it was originally for W4 and I was going for a mine. Also, Yoshi's Island did it.

Backtracking: Yea or Nay?

This really feels like something that should be left up to the individual level designers.

My guess is that the 'forward focused' nature of the official games is a holdover from an arcade mindset that influenced the original SMB, same with the score and time limit. SMB2 and Yoshi's Island didn't follow this paradigm, and it's likely many of the submitted levels don't either.

Stage List

author=Animebryan
Jalex's Sinister Crypt v5 for World 2:

Thanks for the feedback. IIRC the level has actually barely changed since even the first version, aside from the boss of course.
The yoshi eggs from the boss are actually just empty eggs, they're with the SMW items in the NPC dialog.
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