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Castles Masterpiece Set 2

Submitted revision of "Heavy Hallway". Pretty much all I changed were aesthetic details as per Ratty's suggestions. I'm also considering bumping the difficulty down to a 3...

Castles Masterpiece Set 2

So I'm trying to find a compromise for the outdoor section of my factory level:

And also a lazy attempt at "fixing" the conveyor belt. Thoughts?

author=Ratty524
Pick up something like Gimp, it's free and one of the closest things to photoshop there is out on the web.

Actually, I'd recommend Paint.NET over Gimp. It has less features, but its much faster and can handle everything I need when it comes to image editing (which isn't much, admittedly)

Castles Masterpiece Set 2

author=seiromem
I also realized Alex said the fireballs from the bowser statues were unpredictable. Short answer: You are wrong.

The fireballs may very well have consistent timing, but as a player I'm not going to pay attention to their timing because I'm too busy trying not to get killed while on the platforms or finding an opening in which to attack the boss (both of which have their own timing). Three seperate timers for moving obstacles a lot to keep track of at once.

Also, in regards to the grainy sizeable I have no knowledge on how to fix it.

If you have a sizable that isn't grainy, use a program other than MSPaint. As much as I want to recommend the program just to spite its detractors, the way it handles GIFs truly is terrible. If the original is grainy, you're probably just going to have to find a different graphic.

Castles Masterpiece Set 2

The balloons can still be bounced on from above, but hurt you from the sides. I pointed this out because it seemed inconsistent from virtually every platformer I've played.

Castles Masterpiece Set 2

The ones I have are FLAC format, so I had to find an MP3 in order to use it in SMBX. The songs themselves are fine, I was just curious (and too lazy to fire up the game and check for myself).

However, I think the tracks "Aporia" or "Identity Believer" would fit better during the mini-boss fight.

Castles Masterpiece Set 2

Davenport - Brownstone Castle
* First is something that's insignificant to the level itself: the lead-up to the castle, which goes against the idea of a continuous castle that Seiromem wants. This can probably be remedied by finding (or making) a background with castle walls layered over a forest.
* I still think the stakes in the first room are too slow, but now I noticed (read: had not forgotten by the time I wrote these notes) a multi-coin block with ten coins; this takes a ridiculous amount of time for Mario to collect, so I recommend either lowering the block or reducing the number of coins.
* The spike ceiling is lower, but now the entire thing is *slightly less* than one block away from the ceiling, which looks safe but is still deadly. You should raise it up slightly so that there are only a few pixels (less than about a quarter block) between it and the actual ceiling.

* I still have to say DENIED, but you are getting very close.

Davenport - Sunken Castle
* The level itself has no real problems, but you still haven't added a start point for Player 2. You'll have to add that (and do the same for all your levels) before I'll accept it.

Davenport - Brimstone Barracks
* I still find the lava-falls in the first room to be distracting; at least set them to appear behind the other objects.
* You mix SMB3 coins and SMW coins in the first room; not a huge deal but good for consistently (all the SMW coins can be replaced with yellow SMB3 coins).

* These are all minor details, but I'm still going to DENY this level because you haven't added Player 2's start point.

Seiromem - Greenhouse Garrison
* First off, the dark brick sizable is grainy, which is likely due to the image being saved with the wrong dithering settings. You really ought to look into that.
* The second switch to spawn a mushroom block is ridiculously high, so I need to know in advance to bring an extra mushroom block (since the previous one despawned, blocking the way back) or make a difficult running jump to hit it.
* The music in the boss lair wouldn't play until I edited the file path under Level Settings. You really ought to look into that as well.
* The boss itself is just annoying to fight; the method to damage it is tedious, and having to dodge the fireballs, which are unpredictable, just makes it take longer.
* Actually, the main problem I have is that losing to the boss (which will happen, given the difficulty) forces me to redo a fairly long portion of level, not helped by the two rather tedious "puzzles" involving mushroom blocks. Either shorten the level after the checkpoint or move the checkpoint closer to the boss lair.

* Final verdict: DENIED.

Solitayre - Tower of Rain
* You have a typo in the file path preventing the music from playing (which was almost identical to an error I had in one of my own levels, funnily enough). As for the music itself… I didn't like it. It may be because I hate the techno style, but I think the level would be better off with a different arrangement, even if it's just the original castle theme from Yoshi's Island.
* Aside from that, the level is pretty much ready to go, but because I'm petty I'm going to DENY just because of the music.

Ratty524 - Tired Towers
* A nice level, albeit much more energetic than the name would suggest.
* The koopas riding balloons are a nice touch, but it's a little misleading that the balloons themselves hurt. Perhaps you could edit the sprite to better telegraph this.
* It's possible to die at the very end of the stage by using the Tanooki's statue form on the moving layer. I'm guessing it's also possible on the other moving brick platforms, but I haven't tested this.

* It's very close, but I'm afraid I have to DENY this.

Kentona - Impastable
* I really like the astetics of this level. You certainly utilized the toad enemies better than I did. Out of curiosity, did you get the songs from the original Famicom version of Gimmick, or the international version (both use different sound chips, and these sound a little different than the ones on my music playlist)
* The frozen Munchers in "Bam-bam"s lair was a clever idea, but I'm not sure about the music choice. Gimmick has some great boss music, why not use some of that?
* Placing a checkpoint before the boss might be a good idea. I didn't experience this firsthand, but I'd imagine it would be pretty frustrating to have to redo the maze room after losing to the boss.

* While I don't see any real reason not to accept the level, I highly recommend looking into the music for the miniboss.

Villainous Event?

author=seiromem
we could have an event where participants would create a game focusing/revolving around the villain. Such a game would require not just a good villain(s) but good characters to interact with the villain(s) so it wouldn't be some "one-trick pony" event like "USE MUSHROOMS A LOT" or some crap I would totally come up with.

Are you thinking a game with a villain protagonist, or just a standard hero/villain dynamic with emphasis on the villain? Either way, I'm cool with the idea, just so long as we don't start until after the castles event is finished.

And I agree there should be a more standard way of judging than just "everybody votes on everything".

Castles Masterpiece Set 2

author=masterofmayhem
author=Ratty524
author=AlexanderXCIII
author=masterofmayhem
Ok, if you absolutely insist Alexander I'll find another MP3. I've got another level in the works too. I really should get around to completing it.
I should note that, aside from my vitriolic Nintendo fanboyism (i.e. Genesis music is going to sound wrong to me no matter what), I think the song itself fits the level, it's just that the instrumentation sounds off compared to, say, the Mushroom Hill Zone MP3 used in Talking Time Bros 2.5.
The mushroom hill zone music master is using is the remix from Sonic Generations on the 3DS. I personally like the music and I don't think it should be changed.
Well one of you is going to have to agree on something.

The song itself is fine, I just don't like this arrangement. I also don't even think it's a dealbreaker, so you can go ahead and keep it if you want.

Castles Masterpiece Set 2

author=masterofmayhem
Ok, if you absolutely insist Alexander I'll find another MP3. I've got another level in the works too. I really should get around to completing it.

I should note that, aside from my vitriolic Nintendo fanboyism (i.e. Genesis music is going to sound wrong to me no matter what), I think the song itself fits the level, it's just that the instrumentation sounds off compared to, say, the Mushroom Hill Zone MP3 used in Talking Time Bros 2.5.

Castles Masterpiece Set 2

Some songs just don't want to work with SMBX. I've encountered the same problem with the soundtracks of at least three games.

It's a shame, that song would've fit perfectly with your level.