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Castles Masterpiece Set 2

Thoughts on levels so far, after playing with both Mario and Luigi:

Ratty524 - Pursuit Palace
* It's short, and doesn't explore the gimmick very far, but I think that works in the level's favor, given how unforgiving the lava can be to the player.
* I didn't have very much difficulty with the level, but I found that it's somewhat harder with Luigi due to his lower acceleration (and Luigi's top speed seems to be identical to that of the lava, I don't think I noticed with Mario)
* Overall, I enjoyed the level, even though it plays it safe compared to other "chase" levels.

Jackalotrun - Overgrown Obelisk
* In two locations, it is possible to glitch into the ground using the skull rafts:

The first instance, pictured here, is harmless because I can escape at the notch on the right side. The second one, at the end of the level, has no such escape, except for back onto the raft (assuming it hasn't despawned).
* Overall, the level feels bland and empty. I'd recommend adding decorations to the foreground and lowering the ceiling to fill in some unused space at the top of the screen.
* The level is very easy (especially after building and playtesting my own level), but I think it works fine as an early level.


Davenport, I'll post my thought on your levels after redownloading and playing them thoroughly. I want to test each level with both Mario and Luigi before posting critique.

Castles Masterpiece Set 2

author=jackalotrun
Why mushrooms no move?!?

Because apparently there's a chance that a mushroom falling into lava can crash the game, and stationary mushrooms are, as far as I know, the most effective solution.

Castles Masterpiece Set 2

author=Davenport
Three levels are up for now.
I'm still working on a few aspects namely,
the dragon coins and the limited amount of powerups.
The file names will soon be adjusted to match the format.

Wow, you're fast. That's two levels in the same day, is it not?

Castles Masterpiece Set 2

author=jackalotrun
Alexander XCIII : Skull River- The music doesn't play which as I've checked, is down to a problem in the file name
- In the second section with moving lava, if the skull bridge comes off at altitude, it has a tendency to ride the ground, which is a bit visually obtrusive
- That section with single skulls one after another is overkill because it only takes you one false move, I think two would suffice.
- Otherwise it seems fine, i'll have another play-through when i'm a little less drowsy, but other than that you should be good to go from me.


Alright. I want a few more opinions on the single-skull section before I commit to any changes, but I'll take these into consideration if I have to redesign the level (and hopefully I'll remember to verify that the music works after changing filenames before sending the next one out; thanks for catching that)

P.S. How does the actual judging work? Surely we're not going to do it all in this comment thread, are we?

Castles Masterpiece Set 2

And so the first level with a "correct" filename has been submitted.

Skull River
Difficulty: 4 out of 5 (Addit is gonna kill me "Rom Hack" Tier)

Now I'm going to check out the other submitted levels.

Castles Masterpiece Set 2

author=seiromem
Example:
3_Ratty524_PursuitPalace_4/5

...Except Windows won't let me use a "/" in a filename, but it otherwise sounds fine to me.

Also, do we have any sort of standard for rating difficulty? Because a level I'd consider to be 4/5 might* be harder than what someone else would consider to be 4/5.

*Read: almost certainly. I started playing BattleToads after watching a let's play and thinking it looked like fun.

Castles Masterpiece Set 2

Actually, how are we going to handle judge-submitted levels? Assuming judges cannot judge their own levels, that only leaves two judges, so would the verdict have to be unanimous in those cases?

Castles Masterpiece Set 2

author=seiromem
I actually don't think I elaborated on this.
Do we want Bosses at the end of each castle, or just the one boss at the end of the industrial zone?

I would like end-of-world bosses, to give each individual castle a sense of closure.

Industrial Zone: It's basically Aztec-like ruins (so in a forest with the tan bricks) with machinery wrapped through-out, maybe even parts made entirely of machinery. I'll get a folder with the graphics available for download, we all know Toadly's gonna be there.

Drat. I already started a mock-up of a steampunk-ish factory lev... I mean, I believe this is the first time I've heard "Industrial" and "Aztec-like" used in the same context.

Castles Masterpiece Set 2

LEVELS CANNOT CONTAIN BOSSES-Mini bosses are okay, however. Just make sure that they are indeed mini!

Hmm... Does this mean that we're not going to have end-of-world bosses?

Also, is there a limit on the number of levels an individual can submit?

Light, Medium, and Heavy Armor: A Conundrum

How about giving heavy armor poor MDEF? Plate mail is made of metal, which is a good conductor, so it probably wouldn't protect you from fire or electric spells. Plus it would balance out the MDEF bonus to light armor.