JAMES_PAIGE'S PROFILE

Search

Filter

Don't Eat Soap!

Many people have commented on the difficulty of popping enemies. This is intentional. I know that the bubbles are easier to pop in bubble bobble, but I wanted a slightly higher level of difficulty.

In order to pop a bubble, you must come within 9 pixels of its center. That means that a single bubble in an unfavorable wind current is impossible to pop.

"single bubble" is the key to that statement.

The bubble popping physics are tuned to favor blowing as many bubbles as you can

When several bubbles are close together, they push against each other, and enough bubbles can clog up even the strongest wind current.

Furthermore, when multiple bubbles are touching, you only need to pop a single one, and all adjacent bubbles will pop too.

So rather than frustrating yourself by trying to pop a lone enemy bubble and having it slip out of your grasp over and over, instead you should try and wrap that enemy bubble in a thick foam of other bubbles, and then launch yourself into the middle of it.

However, I am not deaf to the complaints. I guess I can't rule out the possibility of adding an "Easy Mode" with a more forgiving bubble-pop threshold, and perhaps a longer time-out before enemies escape from bubbles. (but no promises!)

New updated version (And OUYA compatibility)

Yes! We have been working on Android+OUYA support for the OHRRPGCE. It is still a little experimental, but works well for most games.

There is more information in this thread: http://www.slimesalad.com/forum/viewtopic.php?t=5728
Pages: 1