JAYJEATHRAVEIN'S PROFILE

JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
I've been a game making hobbyist for years now(since ASCII's RPG MAKER), so I've been around the block when it comes to RPG Makers. After what seems like forever, I'm close to finishing my first official game. I've seen alot of great games come out by awesome developers and I'm working to, hopefully, offer something folks will enjoy.
Monstructs: Makers and M...
The ONLY game where you MAKE YOUR OWN HEROES!

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The 12 Days of Game Jam!



In light of the coming SUMMER Break, I'm hold a 3-week long Game Jam devoted to the recruitment mechanic found in main RPGs throughout gaming history.

There'll be over $250 in PRIZES! If you're interested, follow the link and join! I'll be waiting to see what ideas you'll come up with!

Nintendo SHUTS DOWN RPG Maker's POKEMON fan game ecosystem!

It’s been recently announced on the RPG Maker web forum that NINTENDO has decided to put the kibosh on the Pokemon Essentials, a customized set of scripts used by fans to make their own fan games that started back in the days of RPG Maker XP (circa 2006).

A lot of good games were made using it (I’m leaving out the POKEMON as all the titles have it): Reborn, Insurgence, Sage, Obsidian and, most notably, Uranium. All of these will probably have to shutdown, if they haven’t already.

Needless to say, folks aren’t happy about this. How are they going to live out there Pikachu inspired dreams now?

Truthfully, I’m surprised people didn’t see this coming for years, when the creator(s) first came out with this system. Why would they think a multi-billion dollar company like Nintendo would be cool with folks using their IP? The light bulb should have definitely go on when they forced Pokemon Uranium to cease and desist back in 2016. For me the writing was on the wall even then.

To be honest, I’m of two minds about this.

Firstly, I’m sadden by the fact that these fans were so devoted to this franchise that they spent hours, days, months and (in Uranium’s case) even years of their time on a hobby they loved. Many fan game devs may have to stop all their hard work. Others have already decided to go underground and keep their projects to a smaller audience. I wish them well.

Secondly, I feel a bit vindicated for all the determination and time I put into my own game. I’ve worked on Monstructs: Makers and Mayhem for, like, nearly two decades. There was an extended period where I had to stop, but this game kept standing their like an unloved child, waiting for me to return. Now, I’m so close to a BETA release. I think this will drive fan game devs to make games similar to Pokemon and I’m looking forward to seeing the results. Heartbeat is an RPG Maker game in the same monster-collecting vein as mine and Pokemon, but with its own cute, unique spin on it.

So, while this may be a sad day for Pokemon fan game enthusiasts, it could be a good thing for the Indie Game Dev scene on the whole. Only time will tell.

To your dreams…

Monstructs MELEE!

[RMXP] Game Testers NEEDED!!

My game, Monstructs: Makers and Mayhem is in BETA and I need some help.

POSITION:
Game Tester

Requirements:

  • An eye for detail (great for finding any errors or bugs).
  • A fair amount of interest in this project.
  • Can give thorough, insightful critique (more than just saying "This is boring").

I need at most 3-4 people willing to give their opinion on many of the game's mechanics and offer overall general feedback. A demo is available in the game's profile.

Thanks is advance.


Counting Switches?

I'm trying to increase a certain variable's value by 1 every time a certain range of variables is turned on. but i get a ridiculous number every time i use this scriptlet:

keys = (0001..0004).to_a

keys.each { |id|
$game_variables[0001] += 1 if
$game_switches[id] == true}


any clue where i went wrong? any thoughts would be appreciated?
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