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o hai. I am Jer155.
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How to make an enemy an SV battler?

Hello!
I've been experimenting with MV and am currently making a scene in my game where a party members betrays the main character and he fights the main character and I want him to be his SV battler sprite, how do I do that?

Menu customized in MV

Looks awesome!

[RMVX ACE] permanently changing an actor's sprite/face

author=Cap_H
There is a button for it in event menu.
author=pareidolon
As he said Event Commands, tab 3 on the left, Change Actor Graphic. If they're teleporting you'll probably want to do a Fadeout Screen before the transfer, change their graphic and Fadein Screen when they arrive at the new map.

Thanks guys!

[RMVX ACE] permanently changing an actor's sprite/face

so I'm making a game where the characters at one point go through a portal and their face and armor changes (on the sprite), but I want them to keep their stats and items. How do I do that?

[RGSS3] Picture Battle

doesn't work? i get an error message ''can't find file: graphics/pictures/leaves''.

[RMVX ACE] Falcao ABS: Making projectiles not go through walls

so i use Falcao ABS liquid. i made an archer character however whenever i shoot an arrow when standing next to a wall, it just passes right through. is there a way to prevent this?

Kanye Quest 3030 - The #rare Update

THIS IS THE BEST THING SINCE SLICED BREAD

[RMVX ACE] i'm making a zelda game!

author=LightningLord2
author=Shoobinator
Write down all the reasons why the Legend of Zelda was good, and then use that as inspiration and a foundation for making your own original game. It doesn't even have to be a game of the same genre too.

If you're doing this more for coding practice, remake something simpler from scratch like Pong or Tetris.

If you still want to make a "fan game", don't call it Zelda, and don't go to extensive lengths to make it look exactly like the original Zelda either. If you go to all the trouble of coding the whole thing and adding worthwhile twists or game mechanics that live up to the original, would you still want it to look like it belongs to another developer (i.e. Nintendo)?

Edit: I don't mean to bash fan games. There are a lot of great ones. But to make a successful fan game, the developer has to truly know why the source material was so great in the first place.

If you are new to game development or haven't made games before, I would recommend to not start with a full-blown fan game and instead go for something smaller/simpler first. This will save you a lot of time in the future as you will learn a lot from the first project(s) you finish, knowledge/wisdom which you can then use to make something bigger!
Working out the good things is a good idea, but it's not enough - you'll end up with a just alright copy at best and a watered down knockoff at worst. What you also need is to write down what was bad about Legend of Zelda and figure how to make it better.

Also, practicing coding with LoZ is fine as long as he doesn't try to make the full overworld - 4 screens would be all that's needed to do a top-down adventure game.

Once you have a simple game out, go ahead and make the fangame - don't be afraid to make up a new mechanic, as Zelda games did this every time and it prevents your game from being more of the same.

i have a few ideas for additional mechanics for the game, i'm thinking of impementing lifting objects like in ALLTP.

[RMVX ACE] can somebody draw a few battlers for me?

author=BowelMovement
Okay to be less of a wisecracking horse's ass.

What style do you need them in. Like and about what size? Give us just a little more detail man.
same style as regular battlers, and the first one about 173x130, and the second one about 384x288. so if you or somebody you know could draw them for me, i'd verymuch appreciate that.

[RMVX ACE] can somebody draw a few battlers for me?

author=LightningLord2
Shouldn't you have asked in this forum?

oh, ok. i'll post this kind of thing on the job forum next time.