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Ch13.jpg
spiritwood.png
The lines of small trees on the sides doesn't look all that natural really, but not a big issue. Looks great otherwise.
Music_Puzzle.PNG
Fairytale
@StormriderAngel: Thanks for playing, and for your feedback. There's only two ripped songs as far as I know (the one in the temple and out in the forest by the tent), if I ever find or make something more fitting I'm absolutely adding that instead. My goal is to have no ripped music, but I'll have to have something that works better. It's definitely something that will be changed later on! :)
KOE_3_RosisiaInn.JPG
I like it, I find it very difficult to work with the XP RTP so for me this is good work but there I have two small complaints:
1. I dislike the fog-graphics pretty much actually. There's just something about it that screams "unnatural" and "unrealistic". I know you're trying to create an illusion that there's sky above what you're seeing here but clouds don't really create this effect in real life. Also, I usually enjoy these kinds of effects when they're a little bit more subtle and not this apparent to the eye.
2. I think the tree auto-tile placement at the bottom is a little bit too straight. It's not completely straight which is nice, but try to play around with it a bit more. Nothing in nature is symmetrical unless it's apparent that humans planted it that way so a little less straight lines would be nice. It takes just a few seconds to fix.
1. I dislike the fog-graphics pretty much actually. There's just something about it that screams "unnatural" and "unrealistic". I know you're trying to create an illusion that there's sky above what you're seeing here but clouds don't really create this effect in real life. Also, I usually enjoy these kinds of effects when they're a little bit more subtle and not this apparent to the eye.
2. I think the tree auto-tile placement at the bottom is a little bit too straight. It's not completely straight which is nice, but try to play around with it a bit more. Nothing in nature is symmetrical unless it's apparent that humans planted it that way so a little less straight lines would be nice. It takes just a few seconds to fix.
Ice Puzzles
Ice Puzzles
It's not that hard really to make it for VX. I haven't actually tried this out, but it should work:
1. Make events where the ice begins and where it ends, triggered by player touch.
2. Make the events either turn a "Ice Switch" on or off depending on if you're entering the ice or exiting.
3. Make a common event that's triggered when the "Ice Switch" is turned on.
4. Insert the movement-settings as specified in the tutorial.
5. Everybody rejoice.
As I said, I don't know if it works but it might.
1. Make events where the ice begins and where it ends, triggered by player touch.
2. Make the events either turn a "Ice Switch" on or off depending on if you're entering the ice or exiting.
3. Make a common event that's triggered when the "Ice Switch" is turned on.
4. Insert the movement-settings as specified in the tutorial.
5. Everybody rejoice.
As I said, I don't know if it works but it might.
Ice Puzzles
It's not that hard really to make it for VX. I haven't actually tried this out, but it should work:
1. Make events where the ice begins and where it ends, triggered by player touch.
2. Make the events either turn a "Ice Switch" on or off depending on if you're entering the ice or exiting.
3. Make a common event that's triggered when the "Ice Switch" is turned on.
4. Insert the movement-settings as specified in the tutorial.
5. Everybody rejoice.
As I said, I don't know if it works but it might.
1. Make events where the ice begins and where it ends, triggered by player touch.
2. Make the events either turn a "Ice Switch" on or off depending on if you're entering the ice or exiting.
3. Make a common event that's triggered when the "Ice Switch" is turned on.
4. Insert the movement-settings as specified in the tutorial.
5. Everybody rejoice.
As I said, I don't know if it works but it might.