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Young man...Still try to find his place in the world!

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Lakria Legends

I am about two hours in and my feeling are so conflicted it mechanically together range from great to uninspired. The graphic the sound all the little touch to world make it a thing of polish beauty. But the story and lore so far just bring it all down.Its terrible cliché to the I point of almost boredom. Everyone is walking trope or Archetype that I seen thousand time before. I know you are trying to go back to the classic JRPG days. But sadly the storyline so far this could change is bring down a passionately put together mechanically sound beautiful looking game.

My Journey of Game Development

Your game actually looks well design and has polish

Creating Politics and Governments

author=OzzyTheOne
What I like to do is do block the players acces to certain areas due to politics, maybe war between two factions/kingdoms or unfriendly relationship between them. The players ability to meet the king would be limited to only when the king wants to see them, else they wouldn't be allowed into the kings court, except if a quest requires it.

And also depending on what role the player takes in the story, politics would have a different impact. Should the player have some connection to a certain lord or Kingdom would make some characters help the player while others would impeede his progress because of that reason, not because they are 'evil'. For example, a cruel Duke could be helping the player because he's in good term with the player's employer. While, if the player would just be some kind of mercenary or monster hunter, the politics of the land would have little impact on his journey.

If I wanted to convey some political stance to a player, I would simplifiy it as much as I can, if the player is interested in finding out more on each characters political stance, they can do so via optional dialogues or books or whatever works. Keep the main idea simple but allow the player to inform themselves better if they wish to.

Now, if the player were given the choice to join a specific faction, in that case I think there should be plenty of ways for the player to properly inform himself on each of the faction's policies, so that the player can properly chose one of the factions, or just not join them if he doesn't like either faction's political stance.
I could argue a list of the classical sense of mercenary if you're talking about the Fourteenth and Fifteenth century I'm thinking the free companies of the Hundred Years War Captain of Italy the free knights and Germany. They're going to have to have some peace and political understanding of the landscape just for their own Survival and their role in the conflict and how can I play different factions against each other which happened a lot in real life.

It's funny when you bring up monster hunter have you ever read The Witcher book series. Majority of its in English now. And it literally says you have political being a monster hunter can get you and that series has a very real believable world the same way Game of Thrones does.

Creating Politics and Governments

For example guys let's go with the standard classic heroes reward tropes. Then let's say you're going to make this a bit more realistic realistic once they got the crown. Now if it takes place in a feudal setting then they're going to have to deal feudal oaths rivals family and claims to the throne noble family the church fight with the fact you are always broke and it kills you to spend money to have an army.

Creating Politics and Governments

author=LockeZ
author=JoelMB12
There's no reason to be rude or snarky just because this the internet.
I'm not being rude or snarky because it's the internet. I'm doing it because you're trying to turn War and Peace into a video game, you doughnut.

author=Aegix_Drakan
I have to say, designing new cultures and factions and nations is really interesting stuff.
It's interesting for you but it's dull for the player. "Worldbuilding" is a game design term for entertaining yourself at the audience's expense. It's like the player hired you as a hooker, and instead of pleasuring them you're just sitting there masturbating and telling them how good it is.
there's something wrong with having that level of quality a world bulding of peace level quality. I think we played two different games my friend. I got to say my friend you're committing the fallacy of that analogy. World building can be done poorly if it is, is information dump. In the same way any trope can be done poorly. I don't know about you but I unless my game is purposely being esoteric and using symbolism with intelligent. I'm not going to be okay with flat terrible written reasons for conflict. The more detail you after the world the more really you make it or in the writing sense at the more you make it feel plausible. That's the big appeal with the Game of Thrones series even though the fantasy setting the world has a feeling of real real plausibly. Because every conflict every government every political faction since the history of recorded memory is complex. From the reasons we're in Syria right now two the complex webs of relationships going on with Warlords in Sudan and Somalia. Why do you think
suikoden end once war is won because new governing is complex mess. Most child or teenage soldiers if they survive and strive in that environment they become militia Commander like Jackson or something far worst. I am sorry for the Jackson example, but he the real life example of the most JRPG hero born from the Suikoden mold and there spiritual successors. Least from my experience least in JRPG not talk about the Western or CRPG that try at all to tackle politics and government. Sadly JRPG do it favor flatly to say the least.

Creating Politics and Governments

It's subjectively from my experience my friend. So I'm sorry for the projected bias, your good person for so polite. There's this to Sean Adventure game series called the infinite sea. And the world that takes place in is this low fantasy setting. The player comes from a culture that's a cross between Regency England and early nineteenth-century Spain. In the beginning of the game they're son of old nobility but borderline going on bankruptcy as well a dragoon officer. You are going to have to have an in-depth knowledge of the military because of your rank and a deep understanding of politics because of your family. But what the game does well if it doesn't info dump you or shove it all in your face at once. It's slowly organically spoon-feed you the information when it's necessary. The world your character lives is incredibly complex. With a realistic and complex government and political structure and huge amount of lore. But it doesn't show it on your face. You read the newspaper understand how people view the conflict back home and what political factions are complaining about it and who is supporting.
Even the war you're fighting it it's not black and white. You are part of the invading Force but your nation needs to show strength because the otherwise be bully by the other power and made defects vassal to them all in but name. And since you are a little ranking officer in the beginning you see very intimate perspective and the over around damage of the war on both sides and the people that get caught in between. Not even going into the economic damage the wars causing home and that mess you're returning to.

Then we can take someone like the real life Andrew Jackson by today's standards a real son of a b****. But is the real life archetype of almost every stereotypical jrpg hero. The Revolutionary War caused him to lose his home and family through a combination of attrition and English there Indigenous raiding and burning his backwoods village he grew up in he fought as in regular in the revolution before he was 14 and it was a pow by that age. By the time the war is over he was 15 he a orphan former pow, veteran and both physically and emotionally scarred by the war.

Creating Politics and Governments

author=LockeZ
author=JoelMB12
English words strung together at random, without forming any meaningful sentences
What the fuck are you talking about, dude? I can barely understand what you're saying because your English is so bad, but it doesn't seem to have anything to do with video games. Your political setting only needs to create the impetus for your protagonists and antagonists to take action. If you spend time explaining anything beyond that, you're just ruining your game.
One where did you get that from that because that not in anything I post in this thread. I am very clearly about what I'm saying. There's no reason to be rude or snarky just because this the internet. The political government background doesn't have to be in your face but it's an incredibly important aspect of the world. Now its involvement depends on of course he'll Focus would be in story. And that all depends on main characters or their party members position in the world and the general scale of the story. I'm giving examples for a premises. And I'm setting real world examples and scenarios. Because I sad thing is my friend games about government Empire Rebellion are incredibly complex and their actual real-life realities. And many times these games make it superficially black and white destroying the real nuances and complexities of the situations. Stated more simpler it depends on the scope of the game and what you're trying to do but even if it's at the local level it's good understand how local government works in whatever time period you're trying to stimulate.

Creating Politics and Governments

What's my big frustration in games least of the JRPG which one might have some form of saving the nation or the world. Government is huge on that level and politics matter. Now mind you it all depends on what type of game you're playing from who perspective. If you're playing a high school teenager in United States unless politics is going to be the focus of the game The Creator is going to assume the least know the basic basic of US government. Versus if you're playing as Andrew Jackson during the War of 1812 and the Seminole Wars with his invasion of Florida, you're going to have to know the politics in the function of government of the day, since you're fairly high at the food chain and the most popular man alive during that time period.

Now let's see if you have Rebels vs Empire. You damn will need to know the workings of government and the politics. And you can't do the half-ass evil empire good Rebel. Because real life is never that simple. Most Empires that start out trying to become Empires they stumble into it. But because now they have mash of populations colonies they're going to have a huge bureaucratic system an old class of nobility possibly and century-old monarchies maybe even merging companies etc. A complex infrastructure military if they have a parliament/congress/Senate rival political factions. You're being very different perspective from the mother nation and her Colonial counterparts. Then you got asked why did the rebels rode in in Rebellion? Which are you the time and rebellions are the extremist idea or radical and whatever political factions going and normally themselves are splintered into several subgroups even sometimes fighting against each other depending on the situation or the country.

I'll let see your character overthrew the government or created new nation and Rebellion that's going to be huge power vacuum or a complex problem of putting a nation together.

I take most of you guys on here teenagers so you normally don't do too much research into real life scenarios and understand the complex issues that create these conflicts. Example historical you look at the Thirty Year War in the old Holy Roman Empire or the period of Warlords in the early and mid 20th century China. Trust me no one's good guys there. If you base it on reality the situation is going to be incredibly complex both politically governmentally and militarily,socially. And that is damn good storyteller. Your game politically doesn't even have to take place in the real world but take inspiration from real conflicts understand the functions and nekia and the politics and the political realities of the government archetypes you pick. Every ounce of plausibility you add is another depth of immersion, it will make the world feel more real. Right now I'm taking US government in Civil War and I took several classes in US and world history in college. Nothing's ever simple guys and normally there's no bad guys or good guys just a whole lot of gray and people trying not to die.

Lakria Legends

author=KoopaKush
author=JoelMB12
Brother what happen to that due date my friend. I still looking forward it do not worry but it been awhile brother.
Oh how I wished I could have made that deadline. A lot of things happened and more work/changes needed to be added, development time has taken a lot longer than expected as well. I had to push the date back at least 3-5 months.

It will still come out during this year regardless, it's just a lot of work on my plate. Most of everything is already done though, summons, optional bosses, secret islands. All that's left to develop and design is that last dungeon and final scenes afterwards. I apologize for the wait, but I promise it'll be completely worth it!
Thanks brother!

Lakria Legends

Brother what happen to that due date my friend. I still looking forward it do not worry but it been awhile brother.