JOELMB12'S PROFILE

Young man...Still try to find his place in the world!

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Instead of designing village/town Map

Could I just have picture with choices of action Similar to this?

http://www.mobygames.com/game/dos/darklands/screenshots/gameShotId,637880/

Town will have a bit more options but you get the idea.

Instead of designing village/town Map

Could I just have picture with choices of action Similar to this?

http://www.mobygames.com/game/dos/darklands/screenshots/gameShotId,637880/

Town will have a bit more options but you get the idea.

Medieval Guild system want to make focus of game how?

Medieval Guild system is quite interesting of one go into the guilds and how they affect the town/city they resided.

System follow that for youth learn the trade the would take on as apprentices by a master, normal parent would pay for the apprentices, since learning and become member of guild was rise in social status. the Apprentices age could any where from his youth not yet ten to teenager. Apprentices can last anywhere from three to ten years normal it was was inbewteen five and eight. The master pay to feed clothes, and housing of his apprentices and of course when your just apprentices the make no wage. After said period of time when master feels he ready or if pass guild test/exam he become Journeyman.

Now Journeyman still not full member of guild nor can he open and run his own business, but work for wage any master he please. This period of life is call the Journeyman years where he travels around the country or many different land learning under different masters of trade and making incoming after said amount years of traveling pass he allowed to go back home, work for the guild and work on masterpieces, once his masterpieces in completed and guild master approved he raise to the statues of master, and made full member of guild. Which allows his to take on apprentices start his own business in his trade, and help run the guild.

Normal once man reach master statues he made freeman of city( today would consider citizen of where resides) this allowed he vote politics of town/city and run for offices etc. Guild did roation of polices the city spend out young men in the militia to protected it.

Side the the guild normal most involve in political was the merchant guilds. And during there travels Journeyman would possible learn another trades and become master muplipled. Could have gold/silver smith be painter as well, as sculptor and mason, or course master that many different crafts was rare.

Now what make games focus on that system so I need some advice's.

Should do apprenticeship stage like dating build character relationship managing schedule or learn with fun being to close to the your master daughter or tavern wench. or should just be done normal rpg fashion, and should learn the trade just shown as event with statues going up, or should there be min-game.

Journeyman stage I figuring could be more of typical rpg he would travel around countryside from town to villages learn under different masters and gambling flirting and fighting maybe even learn new trade or two. and special min-game for his masterpiece.

Master stage could be like strategy game where manages his business apprentices and Journeymen along with his family and the guild maybe get get elected to guild master and or run in town politics? From Aldermen to Sheriff to Lord mayor (yes I know stealing London town government it was that or republic of Florence maybe I should combo the two if it fictional world.

So guys how should it execute and two should I use real life trades and crafts of this time or do fictional/fantasy ones instead, and same for the setting real or fantasy?
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