JPARKER1984'S PROFILE

Hello all, my real name is Jeromy. I'm a video game fan in general, but the way that RPG's make you feel sucked in to an alternate world easily make it my favorite genre (given that the story don't suck.) Aside from that I'm a father and a husband and I work my butt of to take care of my family. I love gaming, but family will always come before anything.

My favorite game... wow, that's a tough one. I'll just list a handful that I really enjoyed in no particular order. Only a handful though, there isn't enough space to list them all.

Disgaea 3 (PS3)
Final Fantasy 5 (SNES, PSX & GBA)
Final Fantasy 7 (PSX)
Dual Orb (SNES)
Breath of Fire 3 (PS & PSP)
Bahamut Lagoon (SNES)
Magic Knight Ray Earth (SNES & SATURN)
Everlong (RM2K3)
Enchanted Arms (PS3 & XBOX 360)
Jade Cocoon (PSX)


Legacy Saga A Tale Of Tw...
Demo for the VX Ace re-make

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Is it possible to change size of characters sprites for RMVX Ace?

author=Liberty
Oh, just info by the by, adding $ will allow a single sprite set to work by itself (instead of the 4x2 sprite sheet, just animations for one sprite on the sheet. Check out the $Big Monster sprites in the RTP for an example) and adding ! will get rid of the pixel offset of the sprites.

By default a normal sprite sheet will be pushed up a few pixels to offer an offset so it looks more natural in the environment. Adding ! will align the bottom most pixels of the sprite with the bottom most line of the grid - usually used by treasure chests and doors in the RTP.

And adding both !$ or $! will allow a one-sprite sheet to ignore the default offset - Gate 1 or 2 in the RTP, for example.


Oh wow, thanks. I didn't know any of that.

Is it possible to change size of characters sprites for RMVX Ace?

Thanks guys for the info.

Is it possible to change size of characters sprites for RMVX Ace?

I'm working on some custom character sheets from the DS Pokemon Series. The normal size of the sprites are a tad to small, but when I do x200% they become a tad to big. Is there a way to adjust the size allowed for character sprites in RPG Maker VX Ace?

Who has the Element Absorb script for RMVXace by yanfly

Thank you.

EDIT: So I pasted the script and applied the note tag to the monster with the right id number and it wont absorb the attack. Yes I have the core engine installed

EDIT 2: turns out it was the CSCA Core script causing the issue.

Who has the Element Absorb script for RMVXace by yanfly

I've been trying to find the damn thing but all links I found are no good.

I need a Zombie Character for VX Ace

Oh my god, how did I miss that. It's really nice. Thanks.

Super RMN World

Is RMN going to update (if allowed) to the new version on SMBX, 1.3.0.1 released by Valtteri and Darkchao?

I need a Zombie Character for VX Ace

I've notice monster characters are border line hard to find for RPG Maker VX ace. I need a Zombie one. Well more then that, but right now I need a Zombie one. Can someone point me in the right direction?

[Poll] More iconic for Nintendo, Mario or Link?

author=amerk
I can't vote as such, but I'm going to say both. In fact, both games have had cross-over appearances of each.

SMB RPG (on the SNES) had a Link tune when you found a certain secret.
Link's Awakening, on the game boy had a Yoshi doll or Mario doll. Can't remember which.

I feel both are iconic.


Well yeah both are iconic, but the question was who is more iconic. I've been thinking, all the types of games Mario has been in. I don't think link would feel right. I can't imagine Link playing sports. Then again, as interesting as it would be, I can't imagine Mario in a FPS game.

Video game tunes that get stuck in your head often?

That damn Pokemon Center music