JPARKER1984'S PROFILE

Hello all, my real name is Jeromy. I'm a video game fan in general, but the way that RPG's make you feel sucked in to an alternate world easily make it my favorite genre (given that the story don't suck.) Aside from that I'm a father and a husband and I work my butt of to take care of my family. I love gaming, but family will always come before anything.

My favorite game... wow, that's a tough one. I'll just list a handful that I really enjoyed in no particular order. Only a handful though, there isn't enough space to list them all.

Disgaea 3 (PS3)
Final Fantasy 5 (SNES, PSX & GBA)
Final Fantasy 7 (PSX)
Dual Orb (SNES)
Breath of Fire 3 (PS & PSP)
Bahamut Lagoon (SNES)
Magic Knight Ray Earth (SNES & SATURN)
Everlong (RM2K3)
Enchanted Arms (PS3 & XBOX 360)
Jade Cocoon (PSX)


Legacy Saga A Tale Of Tw...
Demo for the VX Ace re-make

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I'm at the tail end of FF9... it's kicking my ass!

So I'm at the last three bosses of the game. My party is Zidane lv69 (his trance skills are crazy strong), Vivi lv58 (you have to have a good caster), Eiko lv56 (I think she is a better healer then Garnet, cuz Garnet don't have full life) and Steiner lv60 (him and Vivi equal lots of damage.) I can't get past Deathguise, he destroys me each and every time. Are there any strategies I should use.

EDIT: It used Meteor and that will one shot Vivi and Eiko!

[Poll] I got an idea for the next SMBX community game!

BUMP!

I'm a bit surprised that no one has replied. I know SMBX isn't RPG Maker, but the initial idea of RPG Maker was to make retro games dating all the way back to RPG Maker 95. SMBX is the same idea. Since there's a lot of old school games on here, I figured more people would be interested in this. We're doing a Zelda one, so why not a Mario once since the engine is built for, well... Mario.

[Poll] I got an idea for the next SMBX community game!

I see that the community SMBX games have been getting better game by game and they look great, but Mario has been loved for many many years making it a classic. So why not treat it as such. I think a game in complete retro style would be great as a tribute of sorts. I'm talking music, graphics, limiting the fancy gimmicks and all that. Just a straight on classic that we all fell in love with in the first place. I got this idea while busting out my old fat game boy and playing Mario Land 2. I think the project can proceed rather fast in comparison, depending how long it would take to compile the classic graphics. So, is anyone else on board?

Here's a partial Pokemon resource pack for RPG Maker VX Ace.

A few months ago I started work on a Pokemon resource pack for RPG Maker VX Ace, but I had since stopped working on it. The reason is because I stumbled upon this wonderful looking script called "Pokemon Crystal Engine" by crystalnoel42, here's the link http://crystalnoel42.wordpress.com/. I figured, chances are everything I'm doing will be included in that script so that's that. I wanted to release what I did put together, incase anyone would find them useful. The list below will display what's in the file.

DOWNLOAD: http://rpgmaker.net/users/Jparker1984/locker/Pokemon_RPG_Maker_VX_Ace_Stuff.rar

Icon Set (Complete)

Faces (001-151)

Characters (????)
- Walking sprites for 001-151 (mainly from the mysterious dungeon series)
- Menu icons for 001-151 (as well from mysterious dungeon series)
- Type symbols and stats effects (from the DS games)
- Some main characters and NPCs (from various DS games)

Battlers (????)
- Battle sprites for 001-151 (frpm the DS games)
- Some trainers (from the DS games)

Window Skin (Complete, very heavily edited by me)

Sticky PS3 controller issue?

So I have this 3rd party PS3 controller and is in perfect condition visually, but when it's in use the left joystick tends to move to the right even if I'm not actually pressing right. I'm going to try opening it up and see if it can be fixed. Is that even worth doing, or should I just junk the controller?

How do I fix this weird box issue with text in my (VX Ace) game? It's frustrating.

author=GreatRedSpirit
This sounds like a combination of two issues: The font is designed to look right at a specific size and no other (pixel fonts are the usual suspects here) and Ace is hardcoded to always antialias drawing fonts which can't be changed afaik. You'll probably have to either change the font size where it doesn't look blurry and change UI elements like menus to compensate for the new size or... find another font.


Damn, if I up the font just one size its to big... damn. Do you have a recommended font? I can't describe how frustrating this is.

How do I fix this weird box issue with text in my (VX Ace) game? It's frustrating.

BUMP: Kinda new issue.

Ok, so after finally finding the next font file that looks nice. No cut off letters, no miss shaped letters or symbols. I did find one thing, that's SLIGHTLY annoying. The text is a tab blurry (I'll upload a screenshot when I get home from work.) Is there some kind of work around for this, like a script or something? I really don't want to spend another 24+ hours trying to find another font. I didn't want to make a new topic for this.

How do I fix this weird box issue with text in my (VX Ace) game? It's frustrating.

Thanks everyone, the issue was fixed. I did what Marrend said to try.

How do I fix this weird box issue with text in my (VX Ace) game? It's frustrating.

I spent almost a whole day trying to find a good font... I finaly do, but then this happens.



How on earth do I fix that damn box issue? This font is otherwise perfect.

EDIT: Or if someone can share a good font that doesn't have this issue, that would be ok to.