JPARKER1984'S PROFILE

Hello all, my real name is Jeromy. I'm a video game fan in general, but the way that RPG's make you feel sucked in to an alternate world easily make it my favorite genre (given that the story don't suck.) Aside from that I'm a father and a husband and I work my butt of to take care of my family. I love gaming, but family will always come before anything.

My favorite game... wow, that's a tough one. I'll just list a handful that I really enjoyed in no particular order. Only a handful though, there isn't enough space to list them all.

Disgaea 3 (PS3)
Final Fantasy 5 (SNES, PSX & GBA)
Final Fantasy 7 (PSX)
Dual Orb (SNES)
Breath of Fire 3 (PS & PSP)
Bahamut Lagoon (SNES)
Magic Knight Ray Earth (SNES & SATURN)
Everlong (RM2K3)
Enchanted Arms (PS3 & XBOX 360)
Jade Cocoon (PSX)


Legacy Saga A Tale Of Tw...
Demo for the VX Ace re-make

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The Last King of Hyrule

author=Ratty524
author=Jparker1984
Those little plants that jump up and try to bite you when you get to close, a green vine (one that sprouts out of a block when you hit it with a shell) and a moving platform for the wire traveling.

EDIT: Oh, and a shell (green).
FYI we are trying to fit this into the Zelda universe, so try not to make it TOO Mario. :P


Damn... I'm having HORRIBLE luck keeping it "Zelda"

The Last King of Hyrule

author=LockeZ
Please try to use NES-style graphics. Everything in the graphics pack that's downloadable in the event description is actually from Zelda 2. People have also made a lot of NES-style graphics for other levels. You can download other people's levels and use the graphics from them.

Please don't use Mario graphics at all. If you need to use graphics from Link to the Past for some reason, try to reduce them to 4-bit. This was done for the Poe enemies that appear in the graveyard levels, for example. If you need help doing this, feel free to post the graphics you want to use and we can help you turn them into NES style. It is something that we will have to do eventually when building the levels into a coherent game, so it's best to do it now, I think.

What graphics are you thinking about using specifically?

Those little plants that jump up and try to bite you when you get to close, a green vine (one that sprouts out of a block when you hit it with a shell) and a moving platform for the wire traveling.

EDIT: Oh, and a shell (green).

The Last King of Hyrule

author=LockeZ
It's the date we hope to have all the submissions in by, unless we don't.

Awesome, thanks.

EDIT: I'm trying to keep it as "NES" as I can, but is it ok to use some "SNES" graphics in my level?

The Last King of Hyrule

I decided last min (today) to make a stage for this. Is July 28 the date the game is done, or the date no more submissions will be taken?

Pokémon RMN Version

author=Ratty524
Jesus.

It's also funny because it looks as if a Metroid sucking her brains out or something.


Holy hell, is that my Tomamer?

Changes from the RM2K3 version

author=Roy
bestiary should show how many youve killed.


I wanted to do that to, but I'm not a scriptwriter and well... that's the issue.

Shop.png

author=Ashes of Emerald
Are the bottles supposed to be on the wall, floating in air?


LOL, no. I'll fix that.

Problem with learning skills by item?

author=Link_2112
Instead of creating an item to teach Haste, create an item that needs to be traded to an NPC that teaches you Haste. That way you can add a simple check for the class of the character trying to learn.


That's not a bad idea. Is it even possible to do it the original way I described it (another thing RM2K3 did much easier for some reason.)

Problem with learning skills by item?

Oh damn lol, I'm sorry. RPG Maker VX Ace. It's been a long day.

Problem with learning skills by item?

author=kentona
did you code it in C++, or did you use an engine?


The engine, I used the features box for the item.