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Necropolis: Part I

author=DFalcon
I saw the exclamation point once before my very first random encounter and never again (only up through Crypt Keeper so far, but I did explore the catacombs thoroughly). Fighting everything got to be wearisome.

If you've just finished a combo, is there any benefit to starting the next one in the stance you comboed into? Seems to me like you might reset all the stances to red "ok" bars after a finisher.


It maintains your combo chain for the XP bonus, and the Momentum finisher also grows in strength based on you current chain.

Necropolis: Part I

author=Darken
This game does such a good job at capturing the NES feeling (no echoey chiptunes, no transparencies, no dumb fade outs/ins). You're the only one in the RM community so far that got it right.
Thanks. This was my general goal for the overall look. I break a few rules here and there, but for the most part it should look and sound like an NES title.

Necropolis: Part I

author=McBick
Play Time: 2:47:44After I found the frenzy finisher, HP wasn't a problem. I think perhaps it is to overpowered since it can heal 200-300 HP every 3 attacks and it doesn't drain my fury, but I did get it before the final boss of part I.

I may have to check this. Frenzy should only be healing for like 25-ish per hit around the time you are able to perform it (50% of your Attack * three hits). And I'm not sure how accurate the game clock is. It is just a parallel process that is always running. If something stops the process, it won't count time.

Necropolis: Part I

author=McBick
This seems longer than 3 hours. Almost the whole afternoon is gone already, not that I mind. Wonder if I am close to the end of the demo so far.

Also I love the music so far, especially Vick's theme.


Well, I beat it in 2.5 hours. NicoB took four hours but he was playtesting and being thorough. I would love to take credit for the Vicks theme but I am not that good of a composer. The rest of the songs are mine, though.

Necropolis: Part I

Yeah, I am going to have to change the exclamation point thing. I think I know what is throwing it off.

Necropolis: Part I

author=McBick
Where can I find out about finishers?

You learn about how to execute Finisher techniques via the combo tutorial, which is unlocked when you put your first point into the Power mastery. Which you already have, because you have are at least Rank 1/1/2 if you are able to perform Momentum. Momentum's guide exists in this demo, but it is not very likely to be found and most players will purchase it from Garfield at a stage later than this release covers.

Necropolis: Part I

author=Mitsuhide_The_Vagrant
Awesome game so far. Just beat Vicks and accepted the Baroness' quest. Then, I got mauled by a couple of ghosts and a vampire. I was like O_O

I'm really loving the battle system--nice job there, Jude. I also like how you pretty much are able to use any ability from the very start, provided you have the attacks that can form the combo; I don't think it hurts the game at all, and making it so you could only do finishers for the combos you actually have found the formula for wouldn't really bother me, either.

I may do a review for this once you've completed it. Unfortunately, I have to go to work in an hour so I'll save the rest for afterwards.

Again, awesome game, man.


Thanks, I appreciate the comments. The manor area is very challenging. Damage is high and you should start weighing when it is appropriate to break a combo and use high Fury-generating abilities to facilitate more spellcasting. The equipment upgrades you can purchase from Garfield will also be handy, especially the Nimble Boots. If you opt to forgo using finishers, spamming Slash, Heal, and letting the Viper Armor kill vampires with poison isn't a bad strategy. Slash will also keep your Fury high for mitigating the Ghost's IceBlast spell once you find the Aquagard Shield. You are almost finished, so hang in there.

Necropolis: Part I

author=McBick
I'll be updating this post as I continue through the game.

Bugs:
1. When you open one door all the doors open in the starting area.
2. Some combos don't work. (Perhaps I am doing something wrong?)
3. I can use the combo Momentem without actually having it.

Other:
1. One of the spells tells you the main character's name before you find out who he is.


Get used to the doors, because it is always going to be like that. All combos work--you are probably doing it wrong. You need to use an ability that actually combos into the appropriate stance, otherwise it wipes your combo points. Of course you can use Momentum... You can use any finisher regardless of whether or not you have obtained the guide. The guide acts as a reference, and also allows you to use that finisher via the Fatality spell (which none of you will probably unlock, because it is a 7/5 spell). Good catch on the spell description... I didn't even think about it.

The Demo is Up!

Weird. Mine got approved faster than yours, I guess. Because you definitely uploaded first.

Necropolis: Part I

author=McBick
Can you send me the game, or put it in your locker so I can download it? I keep getting a page 404 error.

It is in the submissions queue. When an RMN moderator is around, it will be approved and the download button will work. This is RMN 101.