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From Archades to Crescent ~ Town Design for the Solo Dev

You're not being attacked because you're using RTP. You're being attacked because you're childish.

From Archades to Crescent ~ Town Design for the Solo Dev

author=Archeia_Nessiah
You can make the game lag with purely empty events. I have it happened lately in RPG Maker MV and we had to fix that shit. But it's like a heisenbug that one moment you are fine, the next moment all the autotiles and events are killing your game in an otherwise empty project with no plugins or anything on it. (src: I work w/ RPG Maker dev team investigating this.) >_>;

Autotiles are calculated each frame? I can't think of any other reason why an autotile would slow down the loop. I calculate mine only when the map loads, and then update adjacent tiles if/when one changes.

The main way to reduce slowdown in RM2000 was to set events to fixed graphic where possible, otherwise it's going to call an animation method of some kind every frame, even if there's nothing to animate.

FINAL FANTASY: RECORD KEEPER

Abyss Evrae Altana mastery party:



I did not craft or hone any new abilities for this, but I did have an extra Curaga laying around. I had many leftover abilities at the end, so my hones were solid for this one, though I used Cure magic instead of holy spells during the first phase, to ensure I had my heavier nukes for the rest of the fight. I was hoping to get Holy up to R4 before doing this fight, but I was exactly one Major Holy Orb short.

I put my Esuna on Y'shtola and gave her both a hat and accessory with Petrify-resist, just to minimize the odds of getting fucked over during the second phase. Be aware that anybody who gets Petrified needs to be re-buffed when they're restored, or else they risk getting blasted by Photon Spray for 1500 per hit, so coordinate re-buffing and Esuna together.

I opted to give Tyro and Yuna a Poison-resist accessory, simply because those accessories also had +MAG and +RES, respectively. This probably didn't matter, especially since Yuna was beyond capping with Holy, so a Silence-resist accessory would've been better for her.

Tyro went with Ninja spells because those penetrate Evrae's massive RES, don't count against you for medals, and can help you knock down the mirrors during the second phase. Tyro was doing about 5k damage with Swift Bolt, thanks to Thunder Rod and the ninja-boosting RM.

Yuna capped for 10k. Aeris capped for 10k. Rosa hit for 9k with Diara because I gave her my best MND weapon and the +Holy RM. I probably could've capped Diara had I swapped Yuna and Rosa's loadouts, thanks to Yuna being Lv80.

During the third phase, your Esuna user must be on standby at all times. I did the final stretch without Stoneskin up because it was more important to cleanse Evrae's self-Poison to prevent her nightmare breath attack, otherwise you'll lose mastery (unless your damage is sick enough to max out your medals everywhere else, but this requires WHT-school, damage-oriented (S)SBs).

Note: Evrae's explosion at the end of phase 2 is tagged as physical, such that Physical Blink nullifies it.

LockeZ and I have a similar amount of uniques. I'm betting most players who started near the beginning have about 25 uniques. Also, Yuna's Sending will be useful for you on this Evrae Altana battle, and should cap easily so there's no downside to using Ace Striker.

From Archades to Crescent ~ Town Design for the Solo Dev

The white stone is very unreadable.

FINAL FANTASY: RECORD KEEPER

It's +35% ATK and DEF, making it marginally better than Hand of the Emperor and Apocalypse Shield for the exorbitant cost of 50% HP. It stacks everything but other ATK/DEF buffs, which there aren't many of yet. In the future, more characters get self-buff versions of it, though.

And you pulled on the wrong banner if you were goīng for Arc's Magic Blink.

FINAL FANTASY: RECORD KEEPER

Finally, after five consecutive Lucky Draw failures, I get something.... Two somethings, even. Got a second Lullaby Rod (Yuna) and then an identical staff for Lenna. So my white mage uniques are tied up with my knight ones. These are all of my 5* uniques:


Core
Celebration Grimoire (Tyro)
Rune Staff (White Mage)

FF1
Nothing!

FF2
Nothing!

FF3
Heroic Shield (Ingus)
Royal Sword (Luneth)
Tyrfing (Luneth)

FF4
Elven Bow (Rosa)
Dark Sword (Drunk Cecil)
Shadowblade (Drunk Cecil)

FF5
Sage's Staff (Lenna)
Air Knife (Bartz)

FF6
Partisan (Edgar)
Rising Sun (Locke)

FF7
Buster Sword (Cloud)
Gatling Gun (Barret)
Crystal Glove (Tifa)
Aurora Rod (Aeris)
Yoshiyuki (Sephiroth)

FF8
Valiant (Irvine)

FF9
Nothing!

FF10
Lullaby Rod (Yuna)
Official Ball (Wakka)

FF12
Platinum Shield (Basch)

FF13
Wild Bear (Snow)
Vega42s (Sazh)

FF14
Thyrus (Y'shtola)

FFT
Nothing!

From Archades to Crescent ~ Town Design for the Solo Dev

I recently replayed Dragon Quest 4 (DS variant), and it stands out as having excellent towns. DQ4 is a game that usually doesn't just feed you your objectives through unavoidable cutscenes, so towns are always important for sleuthing clues. NPCs have different dialogue for nearly every scenario flag that's set, which encourages you to revisit them all. Not sure where to start for the next piece of legendary armor? Don't worry, an NPC will mention rumors of activity in another town. There are lots of secrets in town, and some of them are only accessible at specific times of day, giving you more incentive to return to town at the opportune hour.

I disagree that FF12 has good towns. The only reason you spend so much time in them is to go back to the quest board. They have very low interactivity value.

FINAL FANTASY: RECORD KEEPER

I'm still 20k greens short of being able to buy this week's major orbs, so I'll likely be putting off the Abyss Gate until the double greens weekend is over.

author=Jeroen_Sol
Huh. Garuda has way more defenses than I thought he would have. After I completely burned through my skills, he wrecked me.

Time for some honing and aerora strike making, I guess.


Garuda hits surprisingly hard for a ++ tier boss. He reminds me of Jenova in the worst way.

FINAL FANTASY: RECORD KEEPER

Ultimate+ Bahamut mastery party:



Drunk Cecil was dope against Leviathan, but Bahamut resists everything so I dropped him for this fight.

Bahamut is very straightforward but has very high damage. I'd suggest dual healers, a group cure, self-sustain, or a major regen SSB/RW, or some combination of all of those. Bahamut will hit somebody for like 4.5k damage with his first attack before you can get mitigation up, so enjoy that. Either I'm unlucky or Wing Buffet seems to crit really often, so the damage adds up quickly. Consider using +DEF accessories instead of +ATK ones--I wish I had, because I cut it pretty close at times.

Two scripted Megaflares--you'll figure out the timing pretty quickly. They're easily survived, but it's not rare for him to drop a heavy 2k Flare right afterwards (that's after mitigation). You can probably Magic Blink the Megaflare pretty easily.

Sometime around the second megaflare Bahamut acts twice per turn, so I opted to save my burst for that part. Bartz's Blade Wing was capping at 20k and whatever Luneth's SB is called was tagging Bahamut for about the same with a good chance to interrupt. So, yes, Bahamut is vulnerable to interrupt if you bring a Celerity user.

I just noticed I forgot to swap out Basch's shield after Leviathan--was taking advantage of the +Holy boost on it.

I imagine the damage would be a lot more tolerable if I had gotten Luneth and Ingus up to Level 70+.

FINAL FANTASY: RECORD KEEPER

author=LockeZ
Knight's Charge gives me enough soul gauge to be able to usually use it every third round.

That requires Tyro to get hit more than once every turn, which very few bosses are capable of, and certainly not Geryon nor Cagnazzo.

My temptation overpowered my fear of Desch's Gauntlets and I pulled Luneth's Royal Sword. Two successful pulls in a row feels good. Maybe that white mage lucky draw will favor me, and then Kuja 2. Not sure exactly when the soulbreak festival is, but I'll only need to accumulate 30 Mythril until then to do an 11-pull, and hopefully I can get another 50 to cover one of Serah's banners because I've never done an FF13 pull before.