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I have no idea what I'm looking at.

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I'm not sure what's more amazing... That RM Web has the guts to put this tileset up for sale or that somebody actually bought it.

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I wonder how difficult that rug was to manufacture.

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Your art is pretty cool--I'm a fan.

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author=Phantaworks
When I played Necropolis I had the old bold and quite hard to read font from RM 2003. How do I change it to the same font you have?
It'd be nice if the fonts were actually integrated into the project directory or executable, wouldn't it? I think these are the appropriate fonts, which you'll have to install to your Windows font directory: http://rpgmaker.net/media/content/users/2988/locker/RM2000_fonts.zip

Had I known you could change RM2K3 fonts, Necropolis would be using something different from the beginning but now I'm too lazy to switch out all of the battle system menu-related graphics.

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Reminds me of Ezreal from League of Legends.

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Looking good so far.

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I wasn't saying you needed to add a form of decay. I was just contrasting FF13's chain system to what you've advertised. FF13 actually required decay since chain wasn't a spendable resource. Anti-burst moves are a good idea though, because they can add a sense of urgency, though it wouldn't be something I'd add to every encounter. Single, strong monsters could use the ability at wide intervals so it becomes a "use it or lose it" scenario. Group encounters could have a solitary weak monster that uses it at rapid intervals, making them the priority target. The burst pool being shared for certain enemy types is also very novel.