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Variables, Switches, Conditional Branches, all of you are huge bitches.
I don't get why people have so much trouble with these, they are pretty straight forward.
Switches just sound like booleans ( they can only be true or false ) but I'm not sure in rpgmakers context so I will skip that. But, they sound like they are just variables with values limited to true or false.
Variables are just a method of accessing editable data via a human readable name.
And conditional branches, such as an if(), are a method of running the block of code following the 'if' if the condition in it is true. A condition being anything that the if is checking, for example if you had 'if( A == B )' the code after the if would only be run if the variable 'A' is infact holds the same exact value as the variable 'B'.
I am probably just reiterating what you already know...
Switches just sound like booleans ( they can only be true or false ) but I'm not sure in rpgmakers context so I will skip that. But, they sound like they are just variables with values limited to true or false.
Variables are just a method of accessing editable data via a human readable name.
And conditional branches, such as an if(), are a method of running the block of code following the 'if' if the condition in it is true. A condition being anything that the if is checking, for example if you had 'if( A == B )' the code after the if would only be run if the variable 'A' is infact holds the same exact value as the variable 'B'.
I am probably just reiterating what you already know...
Game maker
Is photography just another job
ISRIERI, IT'S 3:00 IN THE MORNING. GO TO BED.
MY TABLET PEN JUST BROKE, OMG *dies* ._.
Dude, if you use a Wacom then you can replace those, they're $10 for a pack of 5 on Wacoms site.
They pull out with tweezers.
They make felt ones too, which are what I use.
They pull out with tweezers.
They make felt ones too, which are what I use.