KAEMPFER'S PROFILE

Evoker
The walls between worlds begin to weaken, and one man seeks to bring them crashing down for good...

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Moonsong: First Verse

author=Siklaws
After years not even thinking abut rpgm games i had a itch for some again. Donwloanded a bunch to try out and the first i picked was this one (Moon song saga).
I liked it so much had to make an account to post a comment.
A great game. The tiles and sprites were well used. the map design, while a little linear, endend being pretty good, with a lot of little diversions and nooks with secrets.

This makes me very happy to hear! Thank you for your kind words.

I started with Amelia as the main character and latter got Elle and Leonov as party members.

Amelia is a tough start, as is Siegfried, since they both rely on skills more than the other characters do.

Amelia endend being kinda of the odd one, the wolf summon was cool, but i felt the other ranger skills were kinda uniteresting (they could either have a little boost on damage or less damage and more effects for control i dummo), also a little bummed that it takes a long time to find the first bow.

I have to say that I agree that Amelia's ranger tree is a little boring compared to her other class. Honestly, it was the last class I made and so underwent the least amount of testing. I'll make it more impactful. You're also right about the bow; I'll definitely add one earlier in the game in the next patch. Because it's a weapon class so closely tied to ranger, it also got the least love. I'll try to make sure both these issues are fixed.

On the bug side did finda some bugged terrain, mostly rock walls that had no colision, but nothing that broke or gets in the way. I managed to get stuck by a sailor in Marahas, one that is going back and forth by 2 barrels, but i do belive only i was so stupid ehough to make it happen, and had to reset to a previous save. Also latter on whem i got Elle's "Gust" spell it cost 0 mana to cast, no matter the level, no idea why.

Gust is supposed to cost 5mp like her other spells at that level, but somehow I forgot to set the amount, so it's free until the next patch. Whoops. I found that pesky sailor and fixed it so he can't trap anyone else in the future! If you remember any specific places where the collision had problems, let me know and I'll make sure to fix them all.

I only realy have 3 gripes:
1- I kinda wish there were more lore/worldbuilding scatered around, like a little here and there or if you interact with bookshelfs you could get a paragraph of lore about something, i was enjoying the setting and chacters so i wanted to learn more.

Moonsong was originally going to be a lot longer, but I had to cut it down because of time restrictions. Lots of the world building didn't make it in, as a result. I'd like to readd more if I ever revisit this project beyond bug fixes, though.

2- The Dirk dagger, you can get it at the very start whem asking the quartermaster for a weapon for Elle and it stays as one of the best melle weapons for any of my party until pretty much the desert, atacking twice realy makes the diference.

I'll have to take a look at the dirk and rebalance it! I was always worried it was too powerful, heh.

3- I felt all two-handed weapons were too weak to justify not using a shield/book, they could get a minor boost or some extra utility

Most 2-handed weapons deal about 50% more damage than their 1-handed counterparts, but I can take a look at this and potentially bump it up a bit more.

(were bows supossed to be 1 handed? If not theres another bug).
Bows are supposed to be 2-handed. That's a bug, whoops!

For the future i also think it would be rad if Amelia had arrows as an alternative for off hand equipment, instead of books and shields, but i guess it would be a pain in the ass to program them to only equip if she already had a bow in hand.

This is why the previous bug exists, actually. I was going to add arrows, which is why bows are one-handed. Then I tried (and failed) to program them to work correctly with bows, so I removed them but forgot to change bows to work with 2 hands.

All in all, a great little game, realy fun, great use of music and tiles/sprites with interesting and fun systens and combat.

I'm very glad you enjoyed it, and thanks for the feedback! I'll try to address everything you said when I release the next update! I really appreciate hearing from you about this sort of thing, it helps me fix up this game and it helps me hone my craft for my other project as well. Thanks again!

Moonsong: First Verse

author=Dyhalto
Second Verse when?

I have no idea!
author=Dyhalto
Evoker when?

Definitely at some point. It's a mystery to everyone, but definitely... one day.

Moonsong: First Verse

author=LordBlueRouge
Just passing on the cool vibes here, cause this game's been mentioned more than once in the following years.


Thank you for sharing this! It's good to know people still think fondly of my project from time to time! I will likely released a 1.4 update in the next couple of months to fix up some sneaky bugs. Hopefully it'll help a new crop of people enjoy the game!

Moonsong: First Verse

author=Kaempfer
author=DBAV
When summoning the lunar ram Amelia's magic command changes to geomancy and it's empty, is this a bug or am I missing something?
EDIT.
Dirge is also buggy, it stays on enemies even after cancelling the song.
Hmm, the former is definitely a bug. I'll have to look into it. Lunar Ram was the last summon added, so it makes sense it'd be the one to break. I'm not sure what's causing the Dirge bug. I'm afraid singing in general can be quite janky; often in battles a bug simply doesn't appear for many fights, and then it'll pop up again. I'll try to figure that out and post a bug fix. I have no idea when I'll be able to post such an update, unfortunately.

Thanks for pointing these out, though. Eventuallly, I want to stamp out every bug I can.

Update: okay so I've discovered the root of both of these issues. The fix for the Dirge song is simple but also going to be extremely time consuming, so it'll be some time before I post that fix. The fix for the Lunar Ram giving Amelia the wrong sorcery is quite simple, though. If you have RM2k3, you can open the game project in the editor and go into the common events. Go to Common Event 00039:Summon Check and you will see a series of Branches. The second, "Branch if Amelia !Ram Condition" improperly returns "Geomancy" (her old skillset) to her. If you change this from "Change Battle Commands: Amelia Geomancy Add" to Change Battle Commands: Amelia Sorcery Add" that should fix the error. If you don't have the editor or are not comfortable editing the game files, I will be fixing both this and the Dirge issue in my next bugfix/update.

edit: I thought I hit "edit" on my previous post but I hit "quote". I am very sleepy. Sorry.

Moonsong: First Verse

author=DBAV
When summoning the lunar ram Amelia's magic command changes to geomancy and it's empty, is this a bug or am I missing something?
EDIT.
Dirge is also buggy, it stays on enemies even after cancelling the song.


Hmm, the former is definitely a bug. I'll have to look into it. Lunar Ram was the last summon added, so it makes sense it'd be the one to break. I'm not sure what's causing the Dirge bug. I'm afraid singing in general can be quite janky; often in battles a bug simply doesn't appear for many fights, and then it'll pop up again. I'll try to figure that out and post a bug fix. I have no idea when I'll be able to post such an update, unfortunately.

Thanks for pointing these out, though. Eventuallly, I want to stamp out every bug I can.

Evoker

author=Prajna
I'm curious if this game will be completed before the Russians achieve world domination.


I can't say for sure. I still work on it every day, but it's a very long game with lots of content and lots of old junk that needs remastering (almost done most of that). I am, however, on the last stretch of game. There is still an abundance of work to do with skill animations and the dreaded balancing phase, but, uh, the needle moves ever closer to completion!

Moonsong: First Verse

Thank you! Leonov is a good all rounder, so he's a good first choice. I have heard many reports that the game gets quite a bit easier later on if you do any grinding at all, so that difficulty might fall off if you're a thorough explorer and spend all your AP wisely, fair warning!

DynRPG controls the battle speed, so you might notice the ATB gauges are somewhat slow to fill at times. Your current AP count also won't display when you visit shrines, as it is tied to DynText to display. You'll have to use the AP Relic item (which I think you start with) to check periodically. Otherwise, everything should work fine. I actually though I used Dyn more, but apparently I ended up omitting it for the most part, so it's overall a good fit for EasyRPG.

Ascension - Chronicle of Blackhaven

This looks amazing!

Everlasting Journey

author=PepsiOtaku
author=Christophe
anti virus Mcafee detect a virus when i open the game ! Please check
False positive. Enigma Virtual Box is used to package the app, and it stems from that. I can assure you it's not a virus.


Windows 10 Defender flagged the executable as a virus, as well. It started with a ! which apparently means it is auto-flagged thanks to some sort of machine learning algorithm. Seems like an obvious false positive, but I thought I'd let you know.

Moonsong: First Verse

author=Mitchell95
This was a fun experience! I enjoyed my journey through this game, and I learned a lot about rm2k3 while playing it.

I have one question: how did you remove the 'Order' option from the menu?


I'm glad you enjoyed it! Always happy to hear that!

I find the Order command to be quite pesky when you're making custom systems for party management, so it usually gets the axe quite early on from me.