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Evoker
The walls between worlds begin to weaken, and one man seeks to bring them crashing down for good...

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Onix Rift video 04 commentary.

New item animation looks really good, and the speed is nice and smooth. Really improves the flow. I think it'll encourage item use, too.. I also like the new conditional damage animation idea. I think 1/3rd might be a bit better for the big "downed animation", since that seems like a huge enough hit. Half your HP in one hit is pretty much... you're gonna die now, haha. The other thing is (not sure how hard this would be) it might be cool to see the item icon inside the little bubble of the item jump. So it looks like he throws the item above his head and we see it. It's just aesthetic, but it would be cool if it's too much work.

The flash for the animation looks good, but you might want to tone it down for people who have trouble with flashing lights for whatever reason. I try to keep flashes well below max power whenever I can, just in case.

Boss camera looks great, transitions really smoothly, it's one of those things that I think players won't notice at first but they'll just appreciate that it feels right.

I sucked too bad to make it to the eagle when I played, but that scene of climbing the cliff and the cave fades into the exterior is cool as hell, sad I missed it. You spelled mirage wrong for the boss skill, though, heh. I think if you implemented a bonus to LP gain when you get hit from Gale might be a good idea and would help synergize with his new weakness. Sort of a "shitty that I got hit by a skill, but good that lets me retaliate". Also helps item hoarders get the hint that they're supposed to spam limit breaks/special skills.

Overall a cool update, new sprite art is definitely looking better and better each time. Still really pushing RM2k3 into a new dimension of gameplay, can't wait to see what's next.

Stay safe out there.

p.s. Moonsong has barrels with items in them... just sayin' maybe it was that you were playing. ;D

Onix Rift video commentary.

Hmm, not sure how hard this would be to event but it might be cool if that happens but the skills appear as sort of a four-directional thing. Like, you're charged up, the skill is ready, you hit up and he does his powerful sword slash. Or you hit down and he throws a lightning bolt, or whatever. That way you wouldn't have to cycle, but rather have them all in front of you, and the player can select them quickly so they don't spend too much time in a menu.

edit: like the menu from Lufia 2 if you've ever played that!

edit2: I realize I'm throwing out a lot of unsolicited ideas here so feel free to ignore them all if they don't work out haha

Onix Rift video commentary.

paint.net might be open source, I'm not sure, but it is definitely free. It has built-in plug-in support, so you just download the plugins (also free) and drop them into a folder and then they appear next time you load the program. Very easy to use and totally legit/above board. The creators intend for people to expand its usability with plugins. I like it a lot because it has really easy to use colour replacement/palette tools and it has layers but they're very simple to use. It's just like MS Paint but with added functionality if you want it, but the added stuff doesn't get in the way if you want to keep it simple.

One thing about items: in some games, healing items are automatically used when you reach a certain HP threshold. If your items are mostly just healing items, you could go that route to free up the button for skills. Like, if you have a healing item, it uses itself when you die to replenish half your HP (or all your HP, if it's an advanced version of the healing item). I know some action RPGs from Quintent on the SNES used that (Soul Blazer/Illusion of Gaia).

edit: like a fairy in a bottle from Link to the Past

Onix Rift video commentary.

Damn dude, you gotta switch to paint.net!

I was a die hard MS Paint user for years since it was just so simple and unobtrusive, but after switching to paint.net for like two weeks I was completely hooked and I've never looked back. It does everything MS Paint does but you get way more options if you need them, and it has advanced tools without having too many of them. Like some people use Photoshop for pixelart which is...intense, but paint.net is the best hybrid I've come across for an oldbie who can't be bothered to learn new shortcuts. Check it out. You will have to download a plugin to add "flip selection" (for mirroring sprites) but otherwise it's great out of the box.

Those default-named desktop icons and the fact that you didn't capitalize the g in "Saved games" walk hand in hand through the garden of RPGMaking, for sure.

Agreed that the screen pan looks better now, a very cool trick, especially in RM2k3. I really like the way it snaps as you push the screen edge away from enemies. It's also good because it reinforces players who have cleared the area before pushing past enemies, since they know the route. People who haven't cleared the screen won't know where they're going, since the camera will lag behind. A cool feature. I'm sure it looks even better in real time!

The run animation looks cool, too. I think maybe his leg is a *little* too far stretched out right now in the side view. Like it's at full sprint stretch when it could be at fast jog stretch, if that makes sense. It still looks good, though.

Gotta think some on the skill system, but I dig that you want it to be fast and autonomous without requiring menu pauses and stuff. I wonder if there's a way to hybridize that? Give some control to a player but also keep it fluid? It's a shame RM2k3 is so limited in keypresses and doesn't recognize long-presses, that I know of. That'd be a good fix.

Anyway, good stuff, glad to see you're still working at it. Kudos for the shoutout, haha

Fake 90's Magazine Ad - (2019)

This reminds me so much of when I used to leaf through the new issue of Nintendo Power to the Epic Center (wow, what a pun!) section to see what new RPGs were coming out. Granted, about 1/10 saw a NA release, but it was still amazing. I think the last Epic Center was either about Earthbound 64 or Quest 64, but I'm talking about the golden age, baby. Such great work!

@Darken:
And years later, the only place to find the ultra-low res images will be at a site called "bill's rpg farm" that doesn't show up on google somehow

New Promotional Illustration

I recognize that tree in the background!

Concept Cache #1

The more I learn about this game the more obvious it becomes that it could have been quite a franchise! It's a shame J-Force went defunct when it did and that Banpresto had a somewhat dubious track record for RPGs.

Cave Dungeon Teaser

author=Blindmind
Where was the Windows (?) sound?

0:46-0:47, sounds like the "external media removed" sound. Like, a Windows 8.1/10 sound.

Cave Dungeon Teaser

author=Corfaisus
It looks good but you might consider adding an option to turn off the movement sound effects or have a process to detect if the player has a direction key held down as opposed to tapping it and if so have the sound effects only play every other step. As it is right now, it's distracting hearing Bom-Bom-Bom-Bom-Bom-Bom-Bomp while running across the bridge when it looks more like the character is shuffling their feet. It would sound more realistic like Bomp-ff-Bomp-ff-Bomp-ff-Bomp-ff.


By far the simplest way to do this would be to have a duplicate tile that doesn't play a sound effect, since I think the sound is only a problem for the bridges (where it sounds like a dang machine gun firing). I think the non-bridge footsteps sound fine, although they could be a bit quieter, since they're more of an ambient thing. The coin sound is also a bit loud, maybe? It could just be the encoding for the video, I don't remember it being quite so loud.

Enough about that though, this cave looks great! It's a nice blend of water, natural growth and cave. I really like it.

p.s. there's a mapping error visible just before the video ends; the water tile is obscuring one of the ceiling tiles.

p.p.s. that windows sound confused the heck out of me

System switching! (yet another tech update)

MY NAME IS PHILIPEEEEE AND MY ELEMENT IS FIGHT

This looks great. I haven't seen those menu icons before that I can recall, I really like them. The attention to detail is outstanding (like, the save files all keep their own colours!).
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