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Rise of the Indie or small studio developer?

So with the controversy and rumors that have been coming out this past decade so far concerning big companies like Nintendo, Capcom, EA, Bioware, Ubisoft, etc.

That many people have been turning away to not work with these companies considering the hard truth of what they do to their employees, and their creations (more on that).

It's been said from what little information I know of this situation that when you sign up for a big game company, and you present ideas to them that chances are you're not going to see most of that money due to the contract. This in turn has caused many would be game developers to turn to STEAM and GOG first before dealing with console gaming (in fact this is becoming more of a consistent trend nowadays). Though there are exceptions, but you have to be careful what you're signing up for.

Also there is the case that indies make doubly sure they copyright their work first because there have been cases of these video game companies trying to make false claims and such to try to get a hold of their original IP. At first I wasn't sure whether to believe that, but I've been hearing more of these cases.

This could be why so many developers we knew and love have departed away from the companies we have known for so long (though some cases are different), and why so many IPs went away along with them (though there are exceptions).

There is also a story out there that there has been less developers entering into these old video game companies and I don't blame them considering what's been going on. These days you're better off starting something on your own with your trusted friends to make it big before ever dealing with the behemoths that don't seem to have a moral compass anymore (or if they ever had one to begin with). Also as a side-effect it could be why RPG Maker as of late as gotten more popular, and attempts at making original IPs has been rising (though success is varied depending how much effort was put into it).

Don't get me wrong I don't want to see these old companies fail (except EA, EA is pure trash) but they really need to change their work culture before it starts to leave a black mark on their name.

I've been meaning to discuss this with you all, and see everyone's thoughts on it.

A RPG Maker Retro Import Event?

So I was talking with the guys how many RPG Tsukurus have been made in the past, and how much graphical assets there is that could greatly expand the current library of RPG Makers for PC.

From what I was told you're allowed to do this (unless this is incorrect, let me know).

===
1995 - RPG Tsukuru: Super Dante
Super Nintendo
RPG Tsukuru: Super Dante is a Role-Playing game, developed by Kuusou Kagaku and published by ASCII Entertainment, which was released in Japan in 1995.
===
1996 - RPG Tsukuru 2
Super Nintendo
RPG Tsukuru 2 is a Role-Playing game, developed by Kuusou Kagaku and published by ASCII Entertainment, which was released in Japan in 1996.
===
1997 - RPG Maker
PlayStation
Meet Your Maker! For the first time ever, RPG fanatics are given the chance to be true game designers. You construct an entire RPG using the massive library of in-game design tools: plot your story path, create an incredibly nasty boss, customize dungeons and maps, even animate your own title...
===
1998 - Simulation RPG Tsukuru 95
PC
Simulation RPG Tsukuru 95 is a Role-Playing game, published by ASCII Entertainment, which was released in Japan in 1998.

(I never heard of this one besides the original RPG Maker 95)
===
1998 - Simulation RPG Tsukuru
Saturn, PlayStation
Simulation RPG Tsukuru is a Role-Playing game, developed by Pegasus Japan and published by ASCII Entertainment, which was released in Japan in 1998.
===
2000 - RPG Tsukuru GB
Game Boy Color
RPG Tsukuru GB is a Role-Playing game, developed by Kuusou Kagaku and published by ASCII Entertainment, which was released in Japan in 2000.
===
2000 - RPG Tsukuru 4
PlayStation
RPG Tsukuru 4 is a Role-Playing game, developed by Agenda and published by Enterbrain, which was released in Japan
===
2003 - RPG Tsukuru Advance
Game Boy Advance
RPG Tsukuru Advance is a Role-Playing game, published by Enterbrain, which was released in Japan in 2003.
===
2010 - RPG Tsukuru DS
DS
After playing all these RPGs, aren't you itching to create one yourself? It doesn't matter even if you know nothing about the flow of the game, as long as you have some idea of a story, a character and what the dungeons look like, you can start game making with the help of RPG Tsukuru DS....
===
2011 - RPG Tsukuru DS+: Create the New World
DS
RPG Tsukuru DS+: Create the New World is a Role-Playing game, developed and published by Kadokawa, which was released in Japan in 2011.
===



The Question is..has everything listed here already been ported besides just the SNES assets?

@User (Mention User Suggestion)

Basically let's say I wanted to mention Liberty to a specific topic, so I make @Liberty, so she'll get a notification that she was mentioned. I got this idea from another site that actually does something like this, and it does help bring users together for events or just a social chat.

RMN Engine Transition Event?

I think ever since the re-introduction of RPG MAKER 2000 & RPG MAKER 2003 that eventually the old versions will one day disappear due to the relatively new circumstances. I think there should be some kind of preservation initiative to get the old games to make the jump to the real official versions, and also it would clean up the RMN database one game at a time. Normally this should not be a issue, but the new RTP for both are different than the original versions if I recall correctly, so this presents a problem just to get the old games to run for future players down the road.


Though I'm wondering if such a task is easier said than done? Could we try something like this or there is some roadblocks to consider?

On the other hand..I just saw Oblivion Quest on here, and it is more recent Old Version 2003 game (2016), so I guess it does not really matter? Somewhat confused on this. I would think at this point the company wouldn't like it if people were still supporting the older versions.

Possible future RMN Mega Man Event?

Now with the introduction of a Mega Man Engine called Mega Engine created by Wrecking Programs, and the current contest going on over at sprites.inc that they actually heavily modified it even further where even the beginners can make something grand (Devkit is currently public right now). There is still things being ironed out in the devkit, so expect bugs.

I believe it uses Game Maker as the base that is combined with the custom assets, so if you have game maker experience then you're set.

I was thinking if we resident RMN people who can craft their own Mega Man sprites, and levels that maybe one day we could try a community event for this, I think it is worth considering.

Also there is tutorials that was provided for the contest going on right now.

Besides all of this..there is another developer creating a very accurate engine for Megaman X, but don't expect to see it public until sometime later in 2017.

Former President of Konami joins Kojima Productions!!!

We try to get every active RMN user to post in this topic.

It is time for RMN roll call (honestly I'm just curious to see how many users I have not met on here yet). I see some of you scattered about the RMN Network, but never see some of you all in Welp! most of the time.

We talk about Foods we like.

I don't think this is something done often on here -



This is called Khao Dome, it is a very tasty Asian snack I've had the pleasure to eat not too long ago. It takes a bit of time to make it, but the payoff is well worth it. You won't see these sold in stores very often from my understanding.

The most hilarious RpgMaker Sprite you have seen?

I can't recall anything at the moment, but I was curious if anyone seen a sprite that made you bust out laughing.

Babymetal is the weirdest metal band I ever seen/heard.

I don't know if I like them or hate them.