So I'm pretty much making a mythology compendium.

From the most common of monsters, and deities, and to the most obscure and hidden away (Mapuche Mythology from South America for example is not common knowledge outside of South America unless you know of it).

I'm slowly building up a database of sorts, and for fun effect by adding pictures from the internet, and using the best source information I could find. I'm surprised how many deviant artists are aware of some creatures for representation purposes.

I'm really doing this for fun if anything since my passion of mythology has been reignited all thanks to the Megami Tensei video game series. You know I'm actually surprised no one has made a FAN-rpg of Megami Tensei for RMN yet (heck I have not seen anyone use their monsters yet). There is a lot to play with, and you can make some awesome fan-fiction out of it.

At some point on here, I can share a list of references of everything I've found by myth category, but for right now I'm not even close to finding everything I can. Also another purpose that maybe it will help get you all some ideas for your RMN games.

You ever seen a ghost user on RMN?

Meaning, a user that appears once in a blue moon, and mysteriously goes the next.

It's October, might as well get in the spirit.

Something different RMN has not tried yet.

You remember those old games?:
Shining in the Darkness?
Might and Magic Series?
Wizardry series?
Shining the Holy ark?

If I'm not mistaken it's something RMN needs as a engine to play with. 2D hallway dungeons, adventuring, etc. It would open up alot of possibilities for many would be developers.

Would it not be better to insert a image instead of always linking it?

I find this very inconvenient, plain and simple.

Never understood why, so might as well ask.

You all ever had that one room-mate?

To rewrite how I feel:

Is there any site to host files for free?

Basically not having to pay a fee to host files, I'm planning on gathering up all existing zelda sprites and custom sprites I can find should RMN ever need it in the future, and for the people over at Zelda Classic.

(Course there is a chance I might not have to if it all fits in my RMN locker).

The Japanese Only Video-Game Thread

So I decided to do something fun for everyone as this will be (hopefully) a long-running thread. Basically I'll randomly post Japanese-only video games, and games in a series that never made it overseas since there is so many of them, it would be a good way to get other people familiar with things that overseas players never got to play!

NOTE 1: Some games have fan-translations available thanks to public interest, a known translator named Aeon-Genesis has done some of the work, and many others like him.
NOTE 2: This would greatly benefit the RPG maker community in various ways
NOTE 3: I will hide all posts from this point on because it would become extremely messy considering how many JPN rpgs exist for each system.
Note 4: I decided to keep all system games separated in posts because it would become a extreme pain to keep track of info during editing. Also I was told there is a post limit.
Note 5: When you can when you post games too, be sure to hide all info/pictures to keep the topic nice, and tidy, thanks. :)



Akuma-kun: Makai no Wana (悪魔くん・魔界の罠?) is a role-playing video game for the Famicom that was released on February 24, 1990, and is based on the anime. It was developed by Tose and published by Bandai.

The game follows Akuma-kun, who the player controls, through three different types of areas. The world map allows Akuma-kun to visit different towns and dungeons. The world map is in an overhead perspective and features random encounters, which pit Akuma-kun against randomly appearing enemies. During battles, the perspective switches to first-person and the player selects different types of attacks from a menu. During battle, the player can summon demons to aid Akuma-kun with fighting. The player's party and the enemies then take turns attacking each other, similar to most other turn-based RPGs. When Akuma-kun enters a town, the view switches to that of a side-scrolling video game. By moving up at certain areas, Akuma-kun can enter buildings and shops.

The game begins as a wizard explains to Akuma-kun that the world will be a better place if demons and humans establish contact. Akuma-kun then sets out to establish this connection.



An advanced civilization once flourished in a fictional solar system. One day, a black hole appeared and sucked everyone who lived there into another dimension. This parallel universe came to be known as Artelius. Ruled by the diabolical king Sarbelor, he controls a machine that has split the universe into spaces filled with asteroid belts.

A cyborg has been built by a scientist named Dr. Rado in order to defeat Sarbelor; only he has been entrusted with this mission to save Artelius from the evil king's reign.


Bikkuriman World: Gekitou Sei Senshi ("Bikkuriman World: The Fierce Warrior") is a turn-based fantasy roleplaying game developed for the Nintendo Entertainment System by Atlus and published by Hudson Entertainment on July 27th, 1990 in Japan.

Based on the Bikkuriman anime series, the game follows a young hero named Yamato Ouji as he attempts to re-unite his world which has since been split in two after a great war between angels and demons. Gameplay is standard for the era, featuring random encounters, villages, boss battles, a world map and dungeons. Combat is also viewed from a first-person perspective and allows for multiple characters to be in the player's party.


Bloody Warriors: Shan Go no Gyakushuu is a turn-based roleplaying game developed for the Nintendo Entertainment System by Micronics and published by Toei Animation on October 19th, 1990 in Japan.

A traditional Japanese RPG akin to Dragon Warrior, Bloody Warriors puts the player in the shoes of a nameless young hero who must solve the mystery surrounding a seemingly corrupt Empire after many of its inhabitants are abducted while the hero is off slaying a viscous monster.

Gameplay involves traversing the large world map, fighting monsters through random encounters, exploring dungeons, towns and boss fights, all of which are staples of the genre. A unique addition to Bloody Warriors is the inclusion of strategy gameplay whereupon the player must recruit knights and fight on a much larger scale.


Chaos World (カオスワールド?) is a role-playing video game/strategy game for the Nintendo Family Computer created by Natsume, and released in Japan on October 25, 1991.

The king's daughter is sick while the kingdom is occupied by monsters. The king needs the player, who happens to be the offspring of the great warrior Mars, to investigate the cause of these incidents. The dark forces seek to conquer the world and the player must prevent it


Columbus: Ougon no Yoake is a Role-Playing game, developed and published by Tomy Corporation, which was released in Japan in 1992.

There is no known information on this game other than the fact it's based on exploration as the name obviously gives that away.


Dai Meiro is a pure first-person dungeon exploring game. The player controls an archaeologist tasked with the goal of finding 9 pieces of treasure and then locating the exit before running out of hearts. Unlike most dungeon crawlers, there aren't any enemies to worry about, but instead the player loses "Pow" for every step taken. The challenge solely comes from exploring the dungeon maze in the most efficient way possible and minimizing any unintentional back tracking. There is a map available, but it only shows the area in the direct vicinity and costs two hearts to use. Throughout each dungeon there are a number of items to aid in this task.


Dark Lord appears to be an RPG on the face, but its battles harken to strategy/rpgs some -- they´re actually quite similar to those found in games such as Cyber Knight, Light Fantasy, and Treasure Hunter G. I don´t really want to say much more about the game, other than that the story´s neat, it´s got a kickass intro, the music rocks, and it´s done! Share and enjoy!-Aeon Genesis(A well known Translator)


Deep Dungeon III: Yuushi heno Tabi (ディープダンジョンIII 勇士への旅? lit. Deep Dungeon III: The Journey to the Hero) is the third installment in concatonatethe Deep Dungeon series and the first to be released in cartridge format, as opposed to a disk. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. This game was only released in Japan, and was never officially translated to any other language. Only a partial fan translation exists, which can be found here.

Deep Dungeon III allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location.

One exclusive feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect re-spawning chests for money or items (for resale) if they want to gold farm.


Deep Dungeon IV: Kuro no Youjutsushi is a Role-Playing game, developed by Hummingbird Soft and published by Asmik Ace Entertainment, Inc, which was released in Japan in 1990.


Digital Devil Story: Megami Tensei (Japanese: デジタル・デビル物語(ストーリー) 女神転生 Hepburn: Dejitaru Debiru Sutōrī Megami Tensei?) is the first game of the popular Megami Tensei series of role-playing video games. It is based on the novel Digital Devil Story by Aya Nishitani. Although Atlus has published a majority of the series, the first two games were created by Atlus but published by Namco (known as Namcot at the time), after it bought the video game rights to the Japanese horror novel series by Aya Nishitani, the first named Digital Devil Story. This game is a role-playing video game that features extensive dungeon crawling and focuses heavily on demons, which have gone on to become a trademark of the series.

It was released for the Family Computer by Namco in 1987. A game of the same name was released on the PC88 and MSX from Telenet Japan, although the RPG aspects were cut down drastically.

Akemi Nakajima is a high school student and a computer programming prodigy who created a program that can summon demons from Makai. His original intentions for the program were to gain revenge on a classmate who had fought with him. He brings his friend Yumiko Shirasagi, a transfer student that became interested in Nakajima and found to be the reincarnation of the goddess Izanami, to combat the malicious demons he unleashed. Nakajima had been tricked into summoning a demon named Loki with his program, whereas the American computer genius Isma Feed has summoned the demon Set in order to use its power. The game is assumed to take place after the first two Digital Devil Story novels when the demons Loki and Set have been defeated. The demon Lucifer has revived them, though, in order to prepare to invade the human world once again.

The game takes place entirely in an extensive labyrinth constructed by the great demon king (大魔王 daimaou) Lucifer. The maze is divided into 6 large areas, each guarded by powerful demons.


Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei on the Famicom. It later received a remake along with Digital Devil Story: Megami Tensei named Kyūyaku Megami Tensei. A mobile version was made in 2006, but it removed and/or replaced most of the music.

In the year 199X, the world was demolished with a bombardment of missiles, and the survivors of the cataclysm were forced to live in shelters. It's now the year 2036, and two friends are playing a video game called 'Devil Busters' in the Keihin (京浜) shelter No. 3. Shortly after they beat the first boss, they unseal Pazuzu. The demon gives them the Demon Summoning Program in hopes of using it for the defeat of Bael along with a warning of a coming menace. Demons then begin to raid the shelter and the two friends must save the remains of humanity.


Doraemon: Giga Zombie no Gyakushū (ドラえもん ギガゾンビの逆襲 Doraemon Giga Zonbii no Gyakushū?, lit. Giga Zombie's Counter Attack) or known as Doraemon: The Revenge of Giga Zombie in English is a game released only in Japan by Epoch for the Famicom console in 1990. The second video game outing for the popular Japanese children's character is a Final Fantasy style role-playing game. The player takes the role of Doraemon the robot cat and leads him on an adventure through time to stop the evil Giga Zombie.

The game was translated into English by WakdHacks in the 1990s and a patch is available. It can be used with NES/Famicom emulators.


Double Moon Densetsu (ダブルムーン伝説?) is a 1992 role-playing video game for the Family Computer published by Masaya. It is based on an earlier play-by-mail RPG also titled Double Moon Densetsu, serialized in Marukatsu Famicom and eventually Marukatsu Super Famicom; in addition to this computer game, there was also a tabletop RPG system produced based on the work.

A deity named Fatima created a world with two different continents; that divided the world of sorcery from the world of swordsmanship. An evil demon plans to destroy this world by bringing forth a dark dragon from a demonic dimension.



Dragon Ball 3: Gokuden (ドラゴンボール3 悟空伝, Doragon Bōru Surī Gokūden; lit. "Dragon Ball 3: Goku's Story") is a role playing video game released only in Japan by Bandai on October 27, 1989, for the Nintendo Famicom. It is the third Dragon Ball video game for Famicom (its predecessors being Dragon Ball: Shenron no Nazo and Dragon Ball: Daimaō Fukkatsu). Its sequel is Dragon Ball Z: Kyōshū! Saiyan.

relates all the Dragon Ball story until the fight against Piccolo Junior. The main character is Goku as a child and as an adult, though Krillin and Yamcha are briefly playable.

In the game, Goku can get Baby Gamera from Master Roshi instead of the Flying Nimbus, the Rabbit Mob attacks West City instead of the remote village in the desert, General Blue is the boss of the Muscle Tower and kidnaps Upa because he refuses to give the location of the Dragon Ball in the Sacred Land of Korin (General White does not appear, the Pirate Cave and Penguin Village are not visited, and Bora is not killed), Mercenary Tao is fought at the Red Ribbon Army Headquarters, Staff Officer Black does not kill Commander Red, only three fighters are fought in Fortuneteller Baba's Palace, the Pilaf Gang does not combine their Pilaf Machines, King Piccolo is already young (thus, he does not summon nor kill Shenron), Piano shapeshifts to Goku's form and fights him, and Goku can visit Fire Mountain before the 23rd World Martial Arts Tournament and promises Chi-Chi that he will marry her after the tournament (though, he still does not quite understand what the word means, and thinks it is related to food).

Raditz and Arale Norimaki can be fought at the end of the game; to fight them, the A Button has to be pressed when their cards are flipped over during the credits.


Dragon Ball Z Side Story: Plan to Eradicate the Saiyans (ドラゴンボールZ外伝 サイヤ人絶滅計画 Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku?) is a Japanese-exclusive video game released for the Family Computer game console. The game takes the form of a card battle RPG, where the player's movement and battle choices are dictated by the randomly generated playing cards. Multiplayer is a six player tournament using difficulty level of computer players that are in the save file. Players can choose between Goku, Gohan, Piccolo, Trunks and Vegeta. Winner records are kept in the game data, as well as any moves the player might learn.

Dragon Ball Z Side Story: Plan to Eradicate the Saiyans was adapted into a two-episode original video animation (OVA) series directed by Shigeyasu Yamauchi and released on August 6, 1993 as strategy guides. In 1994, footage from the OVA was reused in a two-part game for the Bandai Playdia, True Plan to Eradicate the Saiyans, with some new scenes. Namco Bandai Games created a remake of the OVA in 2010 called Dragon Ball: Plan to Eradicate the Super Saiyans that was released with Dragon Ball: Raging Blast 2 for the PlayStation 3 and Xbox 360

Dr. Raichi is one of the only survivors of the Tuffles, a race that once lived on Planet Plant before the coming of the Saiyans. The Saiyans not only massacred the entire Tuffle race, but also stole their technology and conquered the planet, renaming it Planet Vegeta in honor of their king. Raichi managed to escape with a capsule and found refuge on the Dark Planet, a world at the end of the universe. His only wish is to eradicate the last remaining Saiyans.


Dragon Ball Z II: Gekishin Freeza!! (ドラゴンボールZⅡ 激神フリーザ!!, Doragon Bōru Zetto Tsū Gekishin Furīza!!; lit. "Dragon Ball Z II: Freeza the Planet Destroyer!!") is a role playing video game released only in Japan by Bandai on August 10, 1991, for the Nintendo Famicom. Gekishin Freeza!! is also one of the games downloadable in the game compilation J Legend Retsuden for Nintendo 3DS.

The game features the story of the Namek Saga and follows closely the story in the anime to the end of the Frieza Saga, except for the fact that, like in the previous game, Tien Shinhan, Yamcha and Chiaotzu are not dead and only Piccolo is, and they are present in the player's party at the beginning along with Gohan and Krillin (similar to the 1995 Game Boy video game Dragon Ball Z: Goku Gekitōden).


Dragon Ball Z III: Ressen Jinzōningen (ドラゴンボールZⅢ 烈戦人造人間, Doragon Bōru Zetto Surī Ressen Jinzōningen; lit. "Dragon Ball Z III: Hot Battle! Artificial Humans!") is a role playing video game based on the Dragon Ball series and released only in Japan by Bandai on August 7, 1992, for the Nintendo Entertainment System.

Ressen Jinzōningen is the sequel of Dragon Ball Z II: Gekishin Freeza. The game starts off in the Frieza Saga as Super Saiyan Goku fighting Frieza, and it ends in the Imperfect Cell Saga in the battle of Piccolo against Imperfect Cell. The game also features characters from the movie Dragon Ball Z: Cooler's Revenge.

Ressen Jinzōningen is the first game in the Gokuden series where power levels are not stated. Its sequel in the series is Dragon Ball Z Side Story: Plan to Eradicate the Saiyans.


Dragon Ball Z: Kyōshū! Saiyan (ドラゴンボールZ 強襲!サイヤ人, Doragon Bōru Zetto Kyōshū! Saiyajin; lit. "Dragon Ball Z: Fierce Attack! Saiyan" or "Dragon Ball Z: Assault of the Saiyans") is a role playing video game and the first Dragon Ball Z console game. It was released only in Japan by Bandai on October 27, 1990, for the Nintendo Famicom. There was a limited edition gold cartridge of the game released. Kyōshū! Saiyan is also one of the games included in the game compilation J Legend Retsuden for Nintendo 3DS.

Starting at the Saiyan Saga and ending with the battle against Great Ape Vegeta, the game also features Brocco and Pumpkin (two illusion Saiyans who fight Yamcha and Tien Shinhan in anime-filler), and characters from the movie Dragon Ball Z: Dead Zone. In this game, unlike the timeline check in which the movie whould take place, the events of the first DBZ movie take place after the battle with Raditz and not before it. Also, it seems Garlic Jr. does not get immortality, as the Dragon Balls he and his men (Ginger, Nikki, and Sansho) gathered are used by the Z Fighters to revive Goku. This game allows everyone to use cloning in order to train, just like Piccolo does in anime-filler.

The game features a tournament mode, in which a code is required to unlock Chi-Chi as a playable character.

The game's sequels are Dragon Ball Z II: Gekishin Freeza and Dragon Ball Z III: Ressen Jinzōningen. Kyōshū! Saiyan was "combined" with Gekishin Freeza in 1992 to form the Super Nintendo game Dragon Ball Z: Super Saiya Densetsu.


Dragon Ball: Daimaou Fukkatsu (ドラゴンボール 大魔王復活? trans. Dragon Ball: Revival of the Dark Lord) is an adventure game developed by TOSE for the Famicom, and published by Bandai in 1988. It is a follow-up to Dragon Ball: Shenron no Nazo, although not necessarily a sequel. This game covers the first generation of Dragon Ball, where Goku is still a child and the Saiyans have not yet entered the picture. Daimaou Fukkatsu roughly means "Demon King's Revival" and refers to Piccolo, then still the chief antagonist.

It takes place during the Piccolo Daimao Saga. It was one of the first games to have a board game, which included battles using cards. The battle card games are a hybrid of role playing games, board games and trading cards. The players move around a game board and encounter characters on the way. Some characters offer information and others need to be battled. The outcome of each fight is determined by the randomly generated hand of cards players and the opponent are dealt. The player flips over cards in a certain order, and their actions are shown in an animated battle that lasts until one of the characters is defeated.

The game was never released outside of Japan. However, an extensive and high-quality fan-translation has been produced by the translation group Stardust Crusaders. It not only translates the text into English, but it also fully converts the Kanji glyphs on the card to more intuitive icons such as a fist or a kick, and the Japanese numbers into Roman numerals.


Dragon Buster (ドラゴンバスター Doragon Basutā?) is a platform dungeon crawl action role-playing arcade game that was released by Namco in 1985 (despite being copyrighted as 1984). It runs on Namco Pac-Land hardware, modified to support vertical scrolling. In Japan, the game was ported to the Family Computer, MSX and Sharp X68000; the latter version was later released for the Virtual Console in the same region on November 18, 2008. Dragon Buster has been ported for the PSP and is available as part of Namco Museum Battle Collection. It was followed by a Japan-only Famicom sequel, Dragon Buster II: Yami no Fūin, and was later followed by the PlayStation game Dragon Valor.

The game featured side-scrolling platform gameplay and a "world view" map similar to the later Super Mario Bros. series. Dragon Buster was also the earliest game to feature a double-jump mechanic.

In the beginning, a prince named Clovis was born the son of the kingdom's chief bodyguard to the royal Lawrence family. As a young child, Clovis was very mischievous and undisciplined, so his father thought it might be best to place him under the care of a monk who lived in the woods far from the kingdom. Under the monk's care, Clovis began to learn various aspects of knowledge, including how to be a superior swordsman. When word reached the monk that King Lawrence's 16-year-old daughter Celia had been abducted and held by a fearsome dragon, who wished to break the kingdom's spirit and coerce the kingdom to do his bidding, Clovis felt a sense of duty to chase after the dragon and rescue Celia in the name of his father. In order to save his sister, he trained daily with the monk and learned to withstand injury, whether cut by swords or burned by flame, and still be just as capable a fighter as ever.


The main hero named Carl is a dragon slayer who wields a bow and arrow. He has to pass 6 stages and reach the Dragon Castle to retrieve the sword which the hero of the original Dragon Buster, Clovis, used as a weapon.


Dragon Scroll: Yomigaerishi Maryuu (ドラゴンスクロール 甦りし魔竜? lit. Dragon Scroll: Resurrection of the Demon Dragon) is an adventure game developed by Konami in 1987 for the Famicom. It is often compared to The Legend of Zelda in terms of game play, but it is considerably more difficult due to the lack of clues or information on how to proceed.

The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.

The game was never released outside of Japan, or released in any other language. While not crucial to game play, the limited amount of text can somewhat clarify what you are intended to do, or where you should go, but not by much. A fan-made translation patch has been made available by King Mike Translations in 2008


Peace and harmony in the kingdom of Oltaria come to an end when an evil old man known as the Black Master seizes the soul of King Akinas' young and beautiful daughter. The sixteen-year-old princess (whom you get to name) is drawn into the Black Dream, a world of nightmares crafted by the evil wizard. Profoundly grieving over the ill fate of his only daughter (a neverending sleep destined to end in death), the king gathers the best "dream masters" from all over the country: wizards with funny names like Krikka and Jaja who are able to go deep into the soul of people to bring them peace. However, of all dream masters who attempt to save the princess, nobody is able to return. As the young pupil of the most powerful dream master of the kingdom, the "mugenroushi" (the Sage of Dreams), too old and weak to handle the problem himself, you are the last hope to venture into the Black Dream and save the princess, defeat the Black Master and bring back the other masters kept prisoners within the nightmare world.


Dungeon Kid is a Role-Playing game, developed by Pixel and published by Quest, which was released in Japan in 1990.



Elysion (エリュシオン?) is an action-oriented RPG originally developed by System Soft for the NEC PC-9801 line of Japanese home computers and published in 1986. Tokyo Shoseki then converted the game for play on the Famicom, and published it in 1988. The game was only released in Japan, but an English patch has been released for the Famicom version

At the start of the game, you must choose from one of four races. Each race has different statistics which gives them different degrees of physical and magical power. After you make your selection, you begin the game in a castle on the west portion of a diamond shaped continent. Throughout the continent are caves which lead to different regions of the world. Your goal is to collect a number of scrolls that reveal the method of defeating a great evil that is menacing the world. Along the way, you'll have to explore different places in order to find items required for your quest, and powerful items that enable you to defeat stronger enemies along the way.


The first Esper Dream came at the beginning of the rush of Famicom RPGs, while its sequel, released five years later in 1992, was one of the last. Esper Dream 2 takes practically every single aspect of its predecessor, refines them, and fixes most of its problems, resulting in an outstanding title that could easily compete with early 16-bit titles of the day.

The general concept is largely the same, though framed in a more logical manner - you play as a young boy (you can name him, but his canon name is "Mamoru") in the "real" world who can teleport to various themed fantasy worlds via bookshelves at his local library. Each one of them is in some sort of trouble, and it's up to you, the mysterious outsider with ESP powers, to save them. There are four worlds in total. One of them takes place in a quiet seaside town, where their light-giving orb is stolen by a mysterious entity. Another is a Galaxy Express 999-style train which flies through outer space and is being terrorized by a giant bunny rabbit. There's a magnet factory, which is entirely inhabited by living nuts and bolts, and a glowing mountain which is being terrorized by Fuujin and Raijin, the Japanese gods of wind and lightning. These scenarios are more self-contained and far more fleshed out than the "explore dungeons, find junk" structure of the original game. Though there are four worlds in total, there are actually five bookcases in the library - the third is meant to be the world of the first Esper Dream. However, the hero of that game simply appears and gives you the item you need - apparently he's already done the hard work for you. It's a neat little reference, although one can't help but think that it was originally meant to be a full world that ended up getting cut.


Famicom Jump II: Saikyō no Shichinin (ファミコンジャンプII 最強の7人 Famikon Janpu Tsū Saikyō no Shichinin?, lit. "Famicom Jump II: Strongest Seven") is a 1991 RPG for the Nintendo Family Computer published by Bandai. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters (as the subtitle indicates) from different Weekly Shōnen Jump manga serialized at the time. Only four of the 16 represented titles from the original are brought back, while the remaining three are new to the sequel. There would not be another crossover game until the release of Jump Super Stars and Jump Ultimate Stars. (of which six of these series would be represented, the only one not being Magical Tarurūto-kun.)

(PERSONAL NOTE FROM ME: Isn't it interesting a certain JPN-fighting game making waves on the PS3 has this very similar concept?)


Famicom Jump: Hero Retsuden (ファミコンジャンプ 英雄列伝 Famikon Janpu Hīrō Retsuden?, the subtitle translates to "History of Heroes") is a 1989 role-playing video game for the Family Computer published by Bandai. The game commemorates the 20th anniversary of Shueisha's manga anthology Weekly Shōnen Jump.

Set in a world that brings together many of the long-running titles that had appeared in the magazine, both of the past and present at the time of its release. The game consists of a main character wandering and encountering the many Jump heroes as they try to save the world from an alliance of many of the most powerful and evil of the Jump villains.


Ganbare Goemon Gaiden 2: Tenka no Zaihō (Japanese: がんばれゴエモン外伝2 天下の財宝) is a Ganbare Goemon game released for the Family Computer on January 3, 1992 in Japan.

This is a sequel to the first Ganbare Goemon Gaiden role-playing game; which is a side story in the entire Goemon series. Goemon, a cunning thief and an avid treasure hunter, has nothing to do and sits in his house being bored. But his trusty friend Ebisumaru has good news: there is a big treasure to find somewhere in a big city across the sea. Of course the treasure will not be just given to Goemon: he will have to perform a dangerous mission before. The two friends board a ship and thus the journey begins..


(PERSONAL NOTE: Anyone whose played Mystical Ninja Starring Goemon would know who he is).

Ganbare Goemon Gaiden: Kieta Ōgon Kiseru (がんばれゴエモン外伝 きえた黄金キセル?, "Ganbare Goemon Gaiden: The Gold Pipe Which Went Off") is a video game in the Ganbare Goemon series, released for the Family Computer on January 5, 1990 in Japan.

While Goemon is praying to his ancestors, he notices that his pipe is gone. Aided by Ebisumaru, Goemon goes to find it. This game introduced many characters that appeared later in the series, such as Yae. It is the first Goemon Role-playing game, and the third Goemon game to appear on a Nintendo system.


Ganso Saiyūki: Super Monkey Daibōken (元祖西遊記 スーパーモンキー大冒険?) is an action video game for the Nintendo Family Computer which was released exclusively in Japan on November 21, 1986. The game is based on the novel Journey to the West.

"Nagai tabi ga hajimaru..." ("The long journey begins...") proclaims the opening text of Super Monkey Daibouken. And boy, are they not kidding. As one of the many versions of The Journey West, you control Son Goku the Monkey King as you lead the monk Genjo and his steed from China to India. This quest appears to occur in real time, seeing how some have estimated the game world to contain approximately 700 screens. It consists of many small, isolated islands, and your caravan moves at approximately a square a second. The landscapes seem to have been designed with no real coherence, and the gates to the next area are often invisible until you're right on top of them, forcing you to tediously comb each and every square until you're warped somewhere else. Worse, just because you find another area doesn't mean that it's the correct one - it can just as easily send you to a section which appears to be a dead end. Time passes on a day-night cycle, which is impressive for a console RPG from 1986, but certain gates only appear at certain times. It is maddening.

Every once in awhile, the game will appear to glitch up, and all of a sudden you'll find yourself in the middle of a sidescrolling action sequence. These are impenetrably designed and programmed, as sprites move around the screen in ways that are only comprehensible by madmen and game rules like "hit detection" cease to have meaning. Son Goku is the primary warrior, if only because he seems to have the most health, but upon getting killed, the other party members - the king and his horse in the early stages of the game, and later a pig and a kappa - will resume in his stead. But not only are both of the other initial characters utterly useless, but the developers neglected to create a unique sprite for the horse, so it just takes on the form of one of the enemies - particularly, the dragon. Apparently it is a transforming horse - which actually is less ludicrious than it sounds, considering that it's faithful to the original story.

Then, just as quickly as the battle begins, the game seizes you back on to the overworld without any warning, usually long before any of the enemies are actually dead. This process repeats until your party either starves to death or you stumble across a town to replenish your supplies. Given the overall quality of the experience, the former is most definitely preferable, where you're solely greeted with the text "Aa! Shinjatta!" ("Oh no! I've died!") before returning to the title screen. For a game that initially billed itself as an "ultimate role playing game", it doesn't have a proper save game feature. It does use a password, although it never outright tells you this. Instead at various points, you'll be given messages that say things like "AB A A", which is the code you're supposed to enter at the title screen to skip ahead. It's also one of the few cartridge based games that has noticeable loading times.

Disregarding the famously poor quality of Super Monkey Daibouken - it might be one of the worst on the Famicom, and isn't as widely known amongst the non-Japanese crowd because it's not referenced as often as Takeshi no Chousenjou or Transformers: Convoy the Nazo - the most sadly hilarious bit is a message hidden in the ROM, which details a lonely programmer's desire for some loving, written in a form that it somewhat less eloquant than a traditional sonnet. ("I want a perverted girl. I love vagina! I love *kaliesto edit*!") Maybe if the dude had gotten more tail he would've been in a better state of mind than to produce something as heinously wretched as this.

Hidden message:
An explicit message was hidden within the game's tileset, not accessible during gameplay, containing a developer's personal information

Designer: Kaoru Nakajima
26 years old, born 1960 in Toyokawa City, Aichi Prefecture. ...
I wanna lick your *kaliesto edit*!
I want a perverted miss. I like vagina and the *kaliesto edit*!


Gegege no Kitarou 2: Youkai Gundan no Chousen (ゲゲゲの鬼太郎2 妖怪軍団の挑戦 ? Spooky Kitaro 2: Kitaro vs. Yokai Army) is a RPG game based on a manga and anime from Japan about a boy who is a youkai, a class of spirit-monster to which all of the main characters belong. The main character, Kitarou, is the last living member of a Ghost tribe. He is missing his left eye, but his hair usually covers the empty socket. He fights for peace between humans and yōkai, which generally involves protecting the former from the wiles of the latter. While the game follows the release of Gegege no Kitarou: Youkai Daimakyou (released in the U.S as Ninja Kid), it is not a direct sequel to the original game, which is an action side-scroller.

Gegege no Kitarou 2 plays very much like a simplified traditional RPG. Fights are turn-based, where the player must input his command, and then watch the sequence of event play out until the round is over and the next round begins. However, even though it is simplified, it is actually a rather difficult and challenging game. In the very beginning of the game, Kitarou struggles to survive more than two fights against monsters before needing to return home and rest until he reaches level 2. A majority of the enemies only provide experience points in the single digits until much later in the game, although to compensate, the amount of experience needed to reach each level is low by comparison as well. Kitarou maxes out at Level 10 when he reaches 999 experience points.

The map of the game's overworld is a fairly faithful representation of Japan, along with part of Korea and a small unidentified island. Kitarou must explore the island nation to rescue his girlfriend and the rest of the world from the onslaught of evil Youkai that threaten to take over the world of the living. He must locate several homes, castles, and cave entrances to make his way through Japan, which suffers from spirit storms that prevent him from exploring new regions on the island until some task has been completed first. The game was never released outside of Japan, but a fan-translation patch was published by a collaborative team lead by hackers aishsha and Djinn. T


Getsu Fūma Den (月風魔伝?, lit. "The Legend of Getsu Fūma") is an action role-playing game for the Family Computer by Konami, released in 1987. It was released exclusively in Japan.

n 14672 A.D., the first year of the Demon Age (魔暦元年 Mareki Gan-nen?), the demon lord Ryūkotsuki (龍骨鬼?) escaped from hell and plotted to conquer the surface world ruled by the three Getsu brothers (月氏三兄弟 Getsu-shi San Kyōdai?). The Getsu brothers fought against Ryūkotsuki, each wielding one of the three spiritual Pulse Blades (波動剣 Hadōken?) that have been passed within the clan for generations. However, the brothers were ultimately defeated by the demon, leaving the youngest of the three, Fūma (風魔?), as the sole survivor. Swearing to avenge his slain brothers, Fūma ventures into Kyōki-tō (狂鬼島 Mad Demon Island?) in order to recover the three stolen Pulse Blades and defeat Ryūkotsuki.

Castlevania: Harmony of Despair features downloadable content based on Getsu Fūma Den, namely Fūma himself as a playable character and a stage titled "The Legend of Fuma" which uses graphical assets from the Getsu Fūma Den. This was the first time characters from Getsu Fūma Den were featured in a game released in the west and thus many of the enemy characters and items were given localized names in the English version as a result.
Gesshi Hanafūma, a character based on Fūma, is introduced in Konami's parody shoot-em-up game Otomedius


The Earth Fighter Rayieza (地球戦士ライーザ Chikyū Senshi Raīza?) is a role-playing video game developed and published by Enix (currently Square Enix) in 1985 for the NEC PC-8801, FM-7, Sharp X1, and MSX personal computer systems. The game was ported to the Famicom in December, 1987 by Nintendo under the title Ginga no Sannin (銀河の三人?). Unlike most other role-playing video games of the period, the game takes place in a sci-fi setting instead of a fantasy world. The game was never released outside of Japan.

The game's character designer was Go Nagai, who also drew the illustrations for the game's package. The game's background music was composed by Y. Sawamura. Sawamura included an arranged version of Yellow Magic Orchestra's "Rydeen" as the battle theme.

In the year 2300, the human race created an Earth federation government and spread out into space to begin colonizing the surrounding planets. However, an alien species from the far reaches of outer space began attacking the human forces, putting the very survival of the human race at stake. Though it was only a matter of time before Earth fell to the enormous power of the enemy forces, the Earth's army commander issued an order calling all of the units dispersed around the colonized planets to return to Earth. The player takes the role of a young soldier who was stationed with the Rayieza unit on the planet Mars. The journey begins as he makes his way back to Earth along with the other members of his unit.


Heracles no Eikou II: Titan no Metsubou is a Role-Playing game, published by Data East, which was released in Japan in 1989.



Heracles no Eikou: Toujin Makyouden is a Role-Playing game, published by Data East, which was released in Japan in 1987.

NO INFORMATION IS AVAILABLE. (Though a GameFAQs reviewers sums it up as Dragon Quest goes to Greece)


Hissatsu Doujou Yaburi is a Role-Playing game, published by Sigma Ent. Inc., which was released in Japan in 1989.



Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden is a Role-Playing game, developed by Shouei and published by Toei Animation, which was released in Japan in 1989.


NO VIDEO IS AVAILABLE (could only find some of the ost)

Hokuto no Ken 4: Shichisei Hakenden: Hokuto Shinken no Kanata e is a Role-Playing game, developed by Shouei and published by Toei Animation, which was released in Japan in 1991.



Hoshi wo Miru Hito (星をみるひと?, "Stargazers") is a role-playing video game produced and sold exclusively in Japan for the Family Computer in 1987. Published by HOT・B, it is based on their earlier 1984 cyberpunk-themed computer role-playing game Psychic City.

The game is set in a decadent cyberpunk-style future world in which everyone has extrasensory perception. These powers can also be used by the player characters when they confront the various monsters in the game through combat. The eventual target of the game is to defeat the villains. In order to accomplish this, the player's characters must go to the Ark City and eventually to outer space. Unlike the Final Fantasy series, the game does not give the player an automatic "game over" when it is impossible to win the battle. This makes it possible for players to accidentally walk into a walking dead situation every time they are forced to do battle with the game's monsters.


Hyakkiyakou is named after the Night Parade of the 100 Demons of Japanese folklore, when various youkai and other Japanese demons come out of hiding for a single night to scare people. The game is otherwise a fairly traditional 8-bit RPG, though it does feature uncommon aspects such as being able to see enemies while walking around (as opposed to the then-usual random encounters) and a regularly-proportioned adult protagonist. There is also no overworld map - both the towns and monster-infested wilderness are directly connected.


First released in 1987, Hydlide 3 is an action RPG like its forebears, in which the player runs around a map defeating monsters and earning experience. It plays very much like Hydlide II.

The game had NPC's in towns to talk to, equipment and items to buy from shops, and more story presentation, including an animated opening cutscene.

The game retains the morality meter of its predecessor and expands the time option with an in-game clock and survival elements such as needing to sleep and eat. The game uses four distinct character classes.

The plot incorporates sci-fi elements, with settings including forestland, medieval villages, tunnels, cloud city, medieval castle, futuristic castle, parallel dimension, and 200 screens of outer space.

A graphically enhanced version was later released on the Genesis / Mega Drive as Super Hydlide in 1989, and as Hydlide 3: Special Version on the NEC PC-9801 in 1989 and Sharp X68000 in 1990.



Indora no Hikari ("Light of Indora") is a fantasy RPG very much in the Dragon Quest mold. The helmed adventurer and the turn-based battles with little enemy portraits are specifically evocative of Enix's classic. Instead of a scrolling world map, however, Indora no Hikari's world is a bit more like the Legend of Zelda: Comprised of a series of tiles that the player can visit by leaving the edge of one screen and appearing on the opposite edge of the next.

Similar to how many 8-bit RPGs operate, the goal of the game is to fight randomly encountered monsters (though these monsters are visible on the map as red bouncing blobs), build XP to level up, use found gold to purchase new equipment and healing items and eventually build a party of multiple characters and go fight the terrible demon that has taken the eponymous Light of Indora hostage.

According to the plot of the game, the world of Indora is a far-off planet that humanity travelled to once the Earth's resources had run out. If so, this doesn't quite explain the apparent pre-industrial technology level of this world, nor its reliance on magic and Gods.


JaJaMaru Gekimaden: Maboroshi no Kinmajou (じゃじゃ丸撃魔伝 幻の金魔城?) is an action role-playing game for the Famicom (NES). It was released in 1990 by Jaleco to a Japan-exclusive market. This video game has not been localized for any other region.

The game is part of the Ninja JaJaMaru-kun series, which had its debut on the Famicom and has had games on several different platforms.

JaJaMaru Gekimaden is an action role-playing game, with gameplay similar to The Legend of the Zelda. Players control the protagonist character through towns, dungeons, and a world map. Each different type of map features top-down exploration. When moving through a dungeon, the protagonist will gradually recover health. The protagonist can equip different types of weapons and items that he can buy or find and use them during combat. Dungeons are made up of several rooms with enemies inside. Occasionally, an enemy will drop money when defeated, which can be used to buy items or heal health points at an inn.


Jajamaru Ninpou Chou is part of Jaleco's Ninja Jajamaru-Kun series. Jajamaru-Kun (sometimes spelled JaJaMaru-Kun) is the younger brother of the original Ninja-Kun, who starred in a couple of UPL arcade games known in the west as Ninja-Kid and Ninja-Kid 2. When Jaleco ported the original arcade game to NES, they created the character of Ninja Jajamaru-Kun and continued making games that featured the character. Jajamaru Ninpou Chou is his third Famicom game.

However, unlike the two previous Ninja Jajamaru-Kun games, which were action platformers, Ninpou Chou is a traditional JRPG. The player walks around a world map visiting towns and dungeons and occasionally fighting random encounters using a separate turn-based combat screen.

Worth noting is that this game was slated for a 1990 US release with the name Taro's Quest, though it was later canceled. However, an incomplete prototype version of the ROM exists. As well as an English localization, the game appeared to have had its graphics almost entirely redrawn in order to appear more realistic than the cartoonish original.



Metal Max (メタルマックス Metaru Makkusu?) is a 1991 vehicle combat role-playing video game developed by Crea-Tech and published by Data East for the Nintendo Famicom exclusively in Japan on May 24, 1991 and later re-released on the Wii Virtual Console on April 27, 2010. It is the first of the Metal Max series. Metal Max is set in a futuristic post-apocalyptic world, where the surviving humans cluster in underground villages and ruins while "monster hunters" fight the monsters and outlaws outside. The game got a sequel, Metal Max 2, and was remade for the Super Famicom as Metal Max Returns. A direct sequel Metal Saga: Season of Steel was published in 2006 for Nintendo DS.

The game is set an unknown number of years after the end of modern human civilization. The survivors clustered into villages or began to live among the ruins, and those who fought the monsters and robots outside became known as monster hunters. These men and women salvage tanks and tank parts in order to defeat monsters and outlaws and collect bounties on them. Although the previous civilization has been ruined, the environment is not as desolate as many post-apocalyptic settings, with plentiful trees and water.

The Hunter : The main character, a young man who dreams of becoming a monster hunter.
The Mechanic : A young man who wants to travel the world and become a great tank mechanic.
The Soldier : A rough woman who hopes to best her rival, Red Wolf.
Hunter's Dad : A gruff tank mechanic who disowns his son over his wild and impractical ambitions.
Dr. Minchi : A doctor who resurrects characters by electric shock.
Red Wolf : A mysterious hunter who drives a bright red tank.
Noah : A supercomputer that was made by scientists in the hope that it can work out a solution to saving the earth's environment. By analyzing more and more data and recalculating every possibility, it "awoke" and brought about the apocalypse upon the conclusion that destroying humanity is the only way of saving the earth.


Jikuu Yuten: Debias (時空勇伝DEBIAS? roughly Dimensional Bravery Legend: Debias) is a Famicom RPG developed by Now Production and published in Japan by Namco. It was never released outside of Japan, and was never translated into any other language. It came with an accessory, a pair of discs which were meant to be overlaid with one another. At various points in the game, the player was instructed to point the top disc to a particular symbol on the bottom disc and use the results in the game to determine certain outcomes.


Just Breed (ジャストブリード Jasuto Burīdo?) is a tactical role-playing game published by Enix for the Family Computer. It was released exclusively in Japan in 1992. Although it is somewhat obscure and was overlooked due to its late release, it is notable for its long development and as one of the largest RPGs created for the Family Computer.

The game's story opens in the town of Astholm, which is spiritually protected by a sapphire wielded by the priestess Firis. She is one of six priestesses charged with holding a special gem to have together held an archaic power for several generations. During the town's Sapphire Festival, Firis is kidnapped by the henchman of Ezelkiel, a man bent on collecting the priestesses to revive an ancient evil. The player takes on the role of the nameless Hero who, along with being sworn to protect Astholm, is the lover of Firis. He immediately sets out with his army to rescue the priestess and ends up becoming involved in a much larger-scale predicament involving the world's other priestesses and gems.


In 1991 Namco released a Japanese exclusive Nintendo Famicom RPG known as Juvei Quest. Although this JRPG failed to receive an English localisation, ROM hackers have finally break down the regional barriers and bring this adventure to worldwide audiences.

As you'd expect from this genre, Juvei Quest features your usual teenager coming of age setting out upon the quest of his life - a story which is also accompanied by the tried and tested Dragon Quest battle system. Having said that, Juvei Quest does offer several unique features which do set it apart from the crowd. Our protagonist can obtain maps leading to hidden treasures and also recruit helper characters to accompany them on quests whilst disarming traps and scouting areas.


Kagerou Densetsu is a Role-Playing game, developed by ITL and published by Pixel Multimedia, which was released in Japan in 1990.



Kaijuu Monogatari ("Shell Creature Story") is an 8-bit RPG for the NES that more than superficially resembles Enix's Dragon Quest. As with many RPG contemporaries for the system, it borrows the basic premise (talk to the King, discover what to do next, fight some evil force) and the turn-based tactical combat and gradual character development of its major influence, but also much of its aesthetic: The box art has some Akira Toriyama-inspired artwork and the protagonist wears a familiar suit of blue armor. Kaijuu Monogatari's subtitle - Shell Saurs Story - is a localization of its Japanese name.

The plot, in greater detail, concerns a race of peaceful shell creatures that have four elemental warriors that united to fight the villainous Fat Badger but were separated in the final struggle. The player needs to unite the four by exploring the world and discovering the locations of the other three warriors, then regrouping for another attack.

A unique twist, though one that would also become a feature in Dragon Quest IV (thus coming full circle innovation-wise), is that the player is able to assume any of one these four heroes at any point by selecting a menu option, though each one begins at level 1 and is very weak. In order for the party to be strong enough to meet up, each must be independently raised to a sufficiently high level.

The game would eventually spawn its own franchise with sequels and spin-offs being released for the Super Famicom and Game Boy in Japan.


Musashi, the Samurai Lord, known in Japanese as Karakuri Kengō Den Musashi Lord (からくり剣豪伝ムサシロード Karakuri Kengō Den Musashi Rōdo?), is an anime series by Studio Pierrot. The 50-episode series aired on Nippon Television from October 1990 to September 1991.

The series stars, Musashi, a "gimmick robot". In the country of Zipangu every person has a gimmick robot. Musashi battles and meets his rival, Kojiro (a reference to the historical battle between Miyamoto Musashi and Sasaki Kojirō).

Two video games were released based on the anime.


This is a … different game. You play as a young man whose sister is really ill. You gotta catch this big-arse fish called the River King to cure her. So, you do the only logical thing: travel from fishing hole to fishing hole trying to get the River King. Unfortunately, this River King is pretty popular, because all sorts of animals attack you while you travel. So, watch out! Yeah!-Review by Wraith


King Kong 2: Ikari no Megaton Punch (キングコング2 怒りのメガトンパンチ Kingu Kongu Tsū: Ikari no Megaton Panchi?, lit. "King Kong 2: Furious Megaton Punch") is a 1986 Family Computer action adventure game by Konami. It was released only in Japan and based on the movie of the same year, King Kong Lives (King Kong 2 being the film's title in Japan).

After being shot down from the World Trade Center, Kong is kept alive in a coma for about ten years. When another Kong-sized female gorilla is found, a blood transfusion is arranged from the female and an artificial heart is installed inside Kong. With a functioning heart, Kong escapes from the facility and seeks to procreate with the female Kong still held in captivity.


Kouryu Densetsu Villgust Gaiden (literal: "Armed Dragon Fantasy") is a Japanese roleplaying game released on July 30th, 1993 for the NES. A mixture of both traditional JRPG and side-scroller, the game tells the story of Murobo, a kobold fighter who sets out to destroy an evil demon who is planning to conquer the land of Villgust with the help of fellow warriors he finds along the way.


Kyonshies 2 is a Role-Playing game, developed and published by Taito Corporation, which was released in Japan in 1987. There is absolutely no information on this game. This game must have sucked hard to not even be mentioned on the internet anywhere

There is absolutely no video on this game, I keep getting Phantom fighter, but they are not the same game.

Rasāru Ishii no Childs Quest (ラサール石井のチャイルズクエスト?, "La Salle Ishii's Child Quest") is a 1989 role-playing video game for the Japanese Family Computer.

The eponymous LaSalle Ishii is a nationally renowned Japanese comedian and was affiliated with the real-life artist agency Ishii Mitsuzo Office that is portrayed in the game.

A cameo by an older-looking Masashi Tashiro is present in this video game during one of the battle sequences.

A J-Pop band under the player's management called "Childs" must confront stressed-out police officers, clergymen, and other foes in order to improve their fame. The currency used in the game is the Japanese yen. It can be used to buy items and airplane tickets through the terminal at Tokyo International Airport. An airplane ticket to Hawaii can even be won by participating in Fuji Television's Swimming Competition Idol and becoming a member in their hall of fame. Like most post-industrial role-playing games, enemies can take the form of either humans, pets, or aliens. Royalties are often given out a maximum of three times for the level of experience that the manager and his band has from the record company of Victor Entertainment.

Equipment for the band consists of the microphone, the dress, the makeup, and the shoes. Unlike a standard role-playing video game, these items are equipped collectively for each band member as opposed to having to equip each one of them individually. These vital pieces of equipment are purchased at a department store that is operated by the manager's son-in-law. His department store is the in-game equivalent of the international department store chain Mitsukoshi. The local "Namco Mart" (equivalent of a 7-Eleven store) sells miscellaneous items. Operated by a "Mother" figure, she provides extra items in her store once the player has met certain conditions. The Italian restaurant used in the game is the Italian Tomato; a Japanese Italian restaurant and bakery chain.

(The developers looked like they copy-pasted Dragon Quest tilesets)

Lagrange Point (ラグランジュポイント Raguranju Pointo?) is a role-playing video game developed and published by Konami for the Family Computer. The game was released exclusively in Japan on April 26, 1991. The title of the game references Lagrangian points, the five positions in space where a body of negligible mass could be placed which would then maintain its position relative to two existing massive bodies.

Lagrange Point has the distinction of being the only game ever released with Konami's VRC7 sound generator integrated circuit, which allowed for a drastic improvement in the quality of the music and sound effects used in the game. However, it drastically increased the price of the game to around 8500 yen. The game was never localized for a North American or European market, although there is a current, albeit stalled, translation effort undertaken by Aeon Genesis.

In the 22nd century, mankind has begun to emigrate into outer space. Constructed at a lagrange point were three huge space colonies: the Isis Cluster (two artificial biospheres, named Land-1 and Land-2, and a satellite). In the year Isis 0024 (55 years after the cluster was constructed), however, a biohazard outbreak occurred on Land-2. All attempts at contact were met with nothing but static. Now a research team led by pilot Jean approaches Land-1.


Last Armageddon (ラストハルマゲドン Rasuto Harumagedon?) is a 1988 post-apocalyptic role-playing video game for the NEC PC-8801, MSX, Sharp X68000, DOS personal computers, PC Engine CD-ROM², and Nintendo Family Computer. The game is exclusively in the Japanese language and no English translation patches have been released for any of the devices listed above.

Described to be the antithesis of the Dragon Quest fantasy series, the introductory story deals with life after all organisms (humans and animals) have been wiped out by a mysterious force. All of the music in this game is considered to be representative of Hiroharu Hayama's early works; he was a composer for Japanese video games during the late 1980s and early 1990s. Hayama often used his music to make games look spooky and dark.

The game had a sequel, After Armageddon Gaiden, released for the Sega CD in 1994. Working Designs planned to release the game in North America as A Side Story of Armageddon in 1995, but the localization was cancelled due to the demise of the Sega CD system

The humans who breathed the toxin-filled air on the Earth's surface became one with the Earth and kept dissolving. The history of humanity ended and dominion of the planet returned to the demons.These mutant creatures did not depend on oxygen to survive.Therefore, they were able to breathe the air and use the land. Meanwhile, an army of robots wage World War IV against the demons in order to conquer what is now known as Makai - the Demon World.These robots came to the planet on a wave of energy that created an explosion that turned the world into a wasteland. Much later in the game, concurrent themes including Adolf Hitler,war,creating a perfect race of people,and the destruction of humanity in the year 1999 are revealed to the player inside one of the robot's main bases.

Can the demons gain dominion on the humans' old planet or will robots enforce impose a millennium of logic and dictatorial force throughout Makai? Playing as the robots is not an option that is open to the player. Therefore, the player must take advantage of his or her mutant army and crush the robot invaders. This game builds on the fear of robot domination of the world that has been featured greatly in movies from The Terminator to Terminator Salvation. The gameplay is similar to Final Fantasy as the turn-based fights are viewed from a third-person perspective.


Saint Seiya: Ougon Densetsu (聖闘士星矢 黄金伝説? lit. Saint Seiya: Golden Legend) is an RPG based around the anime and manga series known as Saint Seiya. It was developed and published by Bandai in 1987 for the Famicom. The series was being translated and aired in France with some success, so Bandai localized the game for French speakers and released it under the title Les Chevaliers du Zodiaque: La Legende d'Or. Since the series was unknown in the United States at the time, no English conversion was published for the North American market.

The story of the game draws heavily from the first story arc of the series, from the beginning of the story to the fight with the Gold Saints. The game remains faithful to the original story while introducing some original elements. When the game came out, the story line was in the middle of the Gold Saints story arc. As a result, the last boss of the game is an original character. The actual final fight of the Gold Saints arc was carried over into this game's sequel, Saint Seiya: Ougon Densetsu Kanketsu Hen.

The gameplay mixes side scrolling action scenes to transport the character from place to place where he may have to jump over obstacles and fight basic enemies, with a turn based combat system against bosses and other significant battles. In order to be successful at these turn based battles, the player must distribute his power, or Cosmos, to various attributes before each attack. Failure to do so typically results in no damage dealt to the opponent, and a lot of damage received. When Life is lost, the main character can be revived, but if all Cosmos is lost, then the game is over.

This game, and its sequel, were given a substantial graphics upgrade and rereleased on one cartridge for the WonderSwan Color under the title Saint Seiya: Ougon Densetsuhen Perfect Edition.


The Wing of Madoola (マドゥーラの翼 Madūra no Tsubasa?) is a video game title developed and published by SunSoft for the Nintendo Famicom. It was released only in Japan on December 18, 1986. It was also rereleased for the two-in-one PlayStation game, Memorial Series SunSoft Vol. 3, which also has Tōkaidō Gojūsan-tsugi, another SunSoft game. The Wing of Madoola resembles the OVA titled Leda: The Fantastic Adventure of Yohko (幻夢戦記レダ Genmu Senki Leda?). In fact, the OVA was popular back when the game was being developed and released.

Once upon a time, in the Kingdom of Badham, there was a statue of a bird known as the Wing of Madoola. Whoever possessed the wing would possess the power to rule the world, and many wars were fought between nations to obtain it. A wise king, one of the members of the Rameru family, managed to get a hold of the wing, and ordered that a deep cave be constructed where the wings would be hidden so that the wars would cease. The knowledge of the cave would be recorded and locked away, accessible only to the rulers of the land. Peace soon returned to the world.

Several centuries later, a young member of the Rameru family known as Darutos learned of the location of the wing through the kingdom's secret archives. He betrayed the family and stole away with the Wing of Madoola. Using the power of the wing, he summoned demons to attack and take over castle Arekusu. He constructed an underground labyrinth beneath the castle, built a dangerous fortress, and planned to rule the world.The few survivors of Arekusu's military, and the remainder of the Rameru family fled the castle. They regrouped and devised a desperate plan to overthrow Darutos and regain control of the kingdom. Lucia, a brave warrior, was selected to accompany a member of the Rameru family who was uniquely capable of wielding magic known only to his family.

As they approached Arekusu, they were beset upon by two powerful demons. While one distracted Lucia, the other attacked the Rameru family member. Lucia battled both demons and defeated them, but not before her partner received a fatal wound. Knowing what had to be done, Lucia bravely pressed forward, knowing that only she could stop Darutos, and regain possession of the Wing of Madoola.


The Magic Candle (マジックキャンドル Majikku Kyandoru?) is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989.

In the game, players must assemble a group of six adventurers and journey across the kingdom of Deruvia to keep the demon Dreax imprisoned in the eponymous magic candle, which has begun to melt. The game's world includes several towns and cities, two castles, and several dungeons and towers. Unlike many computer games, one wins not by defeating a final enemy, but by collecting the necessary items and learning the necessary chants in order to preserve the magic candle. Players begin with one adventurer, a human hero called Lukas. Additional adventurers can be found in the game's two castles. Much of The Magic Candle's fun derives from discovering exactly what is needed to preserve the eponymous candle.

The Magic Candle is known to have several traits that increase the realism of the game and of the world of Deruvia:

Party splitting - Players can split their party into several different groups and have each of them perform a different task, including working at different jobs to earn money in a town.
Wear and tear - Weapons accumulate wear and tear, and even break if not maintained properly.
Hunger and fatigue - Characters need to eat, rest, and sleep in order to remain healthy.
Residences - Players can't go barging into a private home. They have to knock on the door, and know the name of the residence owner.
Time factor - Shops close during the night and re-open at dawn. NPCs can be in different places at different times of the day.

Scorpia of Computer Gaming World gave the game a very positive review, noting that killed monsters tend to stay dead, a welcome change from the "endless wave" of other CRPGs. Criticisms included the relatively slow combat and the inability to quickly find people or shops in town.The magazine later recognized it as 1989's Role-Playing Game of the Year, describing it as "extensive, well-written, and balanced."


Mashin Hero Wataru Gaiden is a game based on a popular anime series known by the same name minus Gaiden. In this game you play as yourself and you must save Wataru who has been captured by the evil Dakdar.

You’ll travel the world doing various tasks to unlock new areas while trying to locate the Dragon Treasures in order to save Wataru. Each area has its own theme as well as enemies which adds to the overall charm.

The game is fun and interesting in the fact that it is an action game but also has RPG elements that flow very nicely together. The map is overhead view similar to other NES RPG’s of its time while the battles switch over to a side view based screen similar to Zelda 2.


Majou Densetsu II: Daimashikyou Galious (魔城伝説II 大魔司教ガリウス? lit. Evil Castle Legend II: Great Demon Bishop Galious) is a 1987 adventure game developed and published by Konami for the Famicom. It is a conversion of the second game in the Knightmare series for the MSX line of home computers. It is not an exact port, as it makes a number of changes over the original, including improved graphics and scrolling. It contains fewer dungeons, but each dungeon is considerably larger than those found in the original.

In the game, the player controls not one, but two characters who may alternate at the player's will. While the two characters, Popolon and Aphrodite, are nearly identical, they each contain an ability or two that the other does not, requiring the player to swap them at appropriate points in the game. The game is played in a large castle which contains entrances to five dungeons within the castle. Each dungeon contains a boss that must be defeated.

Although the MSX version of the game was translated and released outside of Japan in Europe, the Famicom version was never sold outside of Japan. However, in 1998, a translator known as Manipulate released a translation patch for the game


Minelvaton Saga: Ragon no Fukkatsu (ミネルバトンサーガ ラゴンの復活?) is a Role Playing Game published by Taito Corporation for the Family Computer. It is the first game in the Minelvaton series, being followed by Silva Saga and ending with Silva Saga II: The Legend of Light and Darkness.

A tribute CD Minelvaton Saga Tribute was published in 2009

Minevaton Saga takes place on the world Minelvaton, in the area known as Southern Ofelia. In the kingdom of Palmeccia both the King and Queen have been murdered by the hands of a servant of Ragon, son of the Zuhl. The player takes control of the Prince of Palmeccia in a quest for revenge and to kill the evil Ragon.

(This game looks really interesting, but the battle music is annoying as hell, sounds like some animal having a seizure).

Mirai Shinwa Jarvas
Mirai Shinwa Jarvas is a 1987 Taito game. You can tell what you’re in for as soon as you google the game, since many Japanese players compare it to Hoshi Wo Miru Hito / Stargazers and call it a kusoge. It plays a bit like a Zelda clone, but has a layer of baffling user interface issues. The translators were aishsha and Pennywise. Ignoring some missing punctuation, they did a pretty good job.

he plot of the game seems to be that you’re an astronaut. You’ve arrived in this strange land, and your goal is to gather allies and conquer it. People tend to speak short little clues, so there’s really not a lot of plot or direction in the game. To advance, you join a guild, fight monsters to gain rank, and then buy passes to let you explore other areas. When your fame is high enough, you can start fighting bosses and accessing a castle which will give you mercenaries of some sort.


momotarou densetsu gaiden
Peach boy Legend

Momotaro Densetsu (桃太郎伝説 Momotarō Densetsu?, Peachboy Legend) (also known by the abbreviated name Momoden) is a role-playing video game series in Japan featuring the character Momotarō from Japanese folklore, as well as other Japanese folklore characters such as Kintarō, Urashima Tarō, and Princess Kaguya of The Tale of the Bamboo Cutter.

Started in 1987, the series was initially produced by Hudson Soft. Konami absorbed the company in 2012, and thus now owns the rights to the series. The title is sometimes confused with that of Momotaro Dentetsu, another video game series by Hudson Soft. As with Momotaro Dentetsu, the project supervisor for the Momotaro Densetsu series is Akira Sakuma, with illustration by Takayuki Doi (土居 孝幸?) and main music production by Kazuyuki Sekiguchi of Southern All Stars.

In addition to the Momotaro Densetsu and Momotaro Dentetsu series, Hudson has produced several other video games in the Momotaro franchise, including the Momotaro Festival (桃太郎まつり Momotarō Matsuri?) series, the Momotaro Thunderbolt (桃太郎電劇 Momotarō Dengeki?) series, and Momotaro Katsugeki (桃太郎活劇?).

A Momotaro Densetsu anime series was also broadcast, which had its own spinoff, PEACH COMMAND: New Peachboy Legend (PEACH COMMAND 新桃太郎伝説?), featuring a different storyline set in outer space.

https://www.youtube.com/watch?v=mtyRTA-uVh8 -Gaiden
https://www.youtube.com/watch?v=MY1u42xZIZ8 -Peachboy legend

NO INFORMATION IS AVAILABLE, I mean literally nothing on this game is available, it's practically forgotten.

No youtube video is available for this title.

Madara (魍魎 戦記 MADARA Mōryō Senki MADARA?) is a Japanese manga series, light novel series, role-playing video game, OVA, and radio drama series.

The Famicom Mōryō Senki MADARA was a Konami 1990 release that has never been officially localized. It was large for its time at 4 megabits, and used the "VRC6" sound enhancement mapper chip that was also used in Akumajō Densetsu, the Japanese version of Castlevania III: Dracula's Curse. It differed from the Final Fantasy and Dragon Quest RPGs of the time in that it had movement around battlefields rather than stationary turn-by-turn movements. An orchestrated soundtrack was released by Konami's KuKeiHa CLUB on 21 April 1990.

A sequel to the Famicom Madara, Mōryō Senki MADARA 2, was released for the Super Famicom in 1993. It was 12 megabits and enhanced many of the adventure elements of the original.

Another role-playing game, Madara Kindergarten Saga (Youchien Senki Madara or 幼稚園戦記まだら) was released for the Super Famicom by Datam Polystar in 1996.


Musashi no Bōken (ムサシの冒険?, lit. "Adventures of Musashi") is a role-playing video game for the Nintendo Family Computer system created by Sigma Ent. Inc., and released in Japan on December 22, 1990.

The game is based on the legendary Japanese figure Miyamoto Musashi and is an RPG in the vein of Dragon Quest (You all noticing a pattern here?). The player only controls Musashi himself, although a computer-controlled partner assists in battle.

There is a fan translation patch available for this game which allows the game to be played in English.


Niji no Silkroad (虹のシルクロード?, "Rainbow Silkroad") is a role-playing video game for the Japanese version of the NES, the Famicom. It was developed by NHK and published by Victor Interactive Software (now Marvelous Entertainment) in 1991. The game was only released in Japan.

The player controls the main protagonist, an exiled prince of LittleLand that has been recently informed of his royal heritage. To reclaim the throne, the prince must collect seven shards of the Rainbow Mirror and defeat the usurper, Zrool. The shards are scattered throughout South Asia and the prince must trade goods to make his way to each region. Once the mirror is collected, the prince shines it at Zrool and exposes the imposter. The prince then takes his throne as the new king


Originally released in Japan back in 1990, Ninjara Hoi was yet another RPG to hit the Famicom following the Dragon Quest boom. Given that very few RPGs of this era made it abroad, this classic Nintendo adventure remained an import exclusive... at least until fan translators got a hold of it.

Now fully playable in English following the release of a ROM translation patch, gamers can finally sample ASCII Entertainment's two decade old quest. Featuring your traditional RPG set-up, you'll find yourself traversing yet another expansive world and taking on monsters through a traditional battle system.

According to various sources online, Ninjara Hoi follows in the footsteps of the Mother / Earthbound series by introducing an element of tongue-in-cheek humour to the genre. That said, the fan translation group behind this patch have stated that most of the comedy in-game refer to various pop-culture and history events only the Japanese would understand. Knowing this, the translators have done their best to localise the references an make them accessible to the rest of the world.

Gamers hoping to check this out on their Nintendo NES flashcards should take note that Ninjara Hoi does not use traditional battery backed save functionality. Unfortunately, as the game was built to use ASCII's external add-on, the Famicom Turbo File to save progress, this fan translation is best enjoyed in emulators.


Otaku no Seiza: An Adventure in the Otaku Galaxy (おたくの星座?, lit. "Constellation of the Geeks") is a role-playing video game for the Famicom that was released in 1991 in Japan. It was developed by Advance Communications and published by M&M. A game called Aurora Quest: Otaku no Seiza in Another World (オーロラクエスト おたくの星座?) was a remake of the Famicom version for the Turbo CD by Pack-In-Video in December 1993 and featured updated graphics. Both versions were never released outside of Japan. An anime based on the games was also released in Japan in 1994.

The game is a combination of science fiction and comedy. A nameless hero arrives in a city where women have stolen the rights of men. The player controls the man as he tries to free men in the city. Otaku no Seiza features turn-based battles, similar to the Dragon Quest series.

Otaku no Seiza tells the story of Fuyuu City, a place built in space far in the future. Aurora, a group of five attractive women, control the city. Men in the city are treated poorly compared to women, until the protagonist finds himself in the middle of the city with amnesia. Outraged, the protagonist decides to defeat Aurora and gain rights for the men of the city.


Outlanders (アウトランダーズ?) is a action role playing game developed by Victor Interactive for the Famicom and published in late 1987. It roughly follows the plot and story line of the mange and anime of the same name. You play through the game as Wakatsuki Tetsuya, and you are guided throughout the game by the short alien servant that is present in the original story. It was only published in Japan, and it was never translated into any other language.

Outlanders is not considered a particularly well made game. The mechanics of combat are particularly rough. While fighting is performed in the familiar top-down view, made famous by The Legend of Zelda, collision detection does not work the way you'd expect it to. You must stand in one place, and hold a button down to continuously swing your sword. You will not be able to hit an enemy unless you are somewhat lower than them. Hitting them when you are eye to eye will result in you taking all of the damage. Commands must be issued for every little action, such as picking items up off the ground from defeated enemies.


Radia Senki: Reimmeihen (ラディア戦記 — 黎明篇 —?, lit. "Chronicle of the Radia War") is an Action RPG for the Nintendo Family Computer created by Tecmo, and released in Japan on November 15, 1991. Though an English release was at one point planned, it was never released outside of Japan, with only a prototype ever made. There is a fan translation patch available for this game which allows the game to be played in English.

Radia Senki follows a cast of characters trying to stop the domination of Lemuria by Gadiss, a political leader. The main protagonist suffers from amnesia at the beginning of the game, but he does regain his memories by the conclusion of the story.

The game was directed by Hideo Yoshizawa, who also worked on Ninja Gaiden while at Tecmo, and later the Klonoa series for Namco.

Radia Senki begins as the main protagonist gains consciousness in a forest, suffering from amnesia. Rescued by Darus, a wandering mage, the hero and his ally witness the crash of a plane and find the unconscious Lefis. When she comes to, it is revealed that her stepbrother Gadiss seeks world domination and is currently looking for the keys to the sacred Radia Tower. She also comments on the fact that the hero's name (chosen by the player) means "Guardian of Light". Meanwhile, Nova, a lackey of Gadiss and the leader of the country Samara, has begun to destroy forests. During this time, Baru, a bandit, Haman, a knight of Lefis, and Saria, a mysterious woman from Samara, join the hero and Darus. Duke Necrude, the leader of the country Zenobia, was put under the control of Samara and kidnaps Lefis. When rescuing her, the heroes learn that Gadiss has finished building the Fitzkarard, a powerful airship. Aboard the ship, the party finds Lefis and she reveals that the hero really is the legendary guardian from Ark's legend, but Nova appears and explains that Saria is his daughter and spy. Nova also suggests the hero is the key to opening the Tower, but the hero refuses to help.

Gadiss and Nova seek to open the Tower, which will give them the power to reshape the world, called Lemuria, as they see fit. To open the Tower, they need to collect eight magical items, many of which they already possess. The heroes collect the rest, but the items are stolen by Nova and Saria. Nova opens the Tower and explains that it is only half of Radia. In order to get to the real Radia, both the Tower of the Moon and the Gate of the Sun must be opened. Nova almost kills the heroes, but Saria stops him and sends them to Elfas, the first town from the beginning of the adventure, where the people are descendants of Ark. At the Gate, the heroes defeat Gadiss and open Radia Tower, or Ark Castle. Outside, a person resembling the hero appears, claiming to be the Master of Dreams appears and kidnaps Lefis. The heroes enter the Castle and confront the Master of Dreams, who explains that Lemuria is merely a dream that he has created. He created monsters in order to make the dream world into a nightmare, but the Nightmare Monster devours him and then attacks the party. After the Nightmare is defeated, the hero remembers that he is from the real world and that this world is only a dream. Lefis, who has fallen in love with the hero, begs him to stay, but he is teleported out of Lemuria.


Rokudenashi Blues (ろくでなしBLUES?, lit. "Good-for-Nothing Blues") is a boxing themed manga series authored by Masanori Morita that was serialized in the Weekly Shōnen Jump from 1988 to 1997.

Two video games entitled Rokudenashi Blues, developed by TOSE and published by Bandai, were released for the Family Computer (1993) and Super Famicom (1994).

Five characters of Rokudenashi Blues appear in the Nintendo DS battle royale game Jump Ultimate Stars. In the game, Maeda is a Support character (he may either punch the opponents or run them over with his scooter), while Yamashita, Sawamura, Chiaki and Masa are Help-type characters. He was one of the main characters in Famicom Jump II: Saikyō no Shichinin, a roleplaying game released in 1991.

Some Rokudenashi Blues characters are also featured in Cult Jump, an adventure-trivia game released for the Game Boy.


Romancia, a side scrolling action adventure initially released in 1986, is the third of Falcom's Dragon Slayer line. The story focuses on the neighboring kingdoms of Romancia and Azoruba. While they once lived in harmony, Azoruba has kidnapped Princess Celina of Romancia, which has led to a disease to fall over the land. Prince Fan Fredy, an adventurer from another land, is the last hope to save both countries. The goals are two-fold: first to rescue the Princess, and second, to obtain the Dragon Slayer sword and defeat the dragon Vaides. The title and the name of the hero comes from Guillaume-Hyacinthe Bougeant's story Voyage du Prince Fan-Federin dans la romancie.


Saint Seiya: Ougon Densetsu Kanketsu Hen (聖闘士星矢 黄金伝説 完結編? lit. Saint Seiya: Golden Legend - Final Chapter) is an RPG based around the anime and manga series known as Saint Seiya. It was developed and published by Bandai in 1988 for the Famicom. It is the sequel to the first Famicom Saint Seiya game, Saint Seiya: Ougon Densetsu.

As with the original game, the story draws heavily from the first story arc of the series. This version picks up where the original left off, with the Bronze Saints about to take on all twelve of the Gold Saints in order to save Saori before time runs out. The game remains faithful to the original story, to the extent that your options are limited if you try to choose match ups that didn't occur in the show.

The gameplay mixes side scrolling action scenes where a saint must survive long enough to reach a particular Gold Saint's temple, with a turn based combat system against the Gold Saints. In order to be successful at these turn based battles, the player must distribute a pool of Seven Senses to a Saints Life and Cosmos. When Life is lost, certain Saints can be revived under certain conditions, but many are taken out of play. Other Saints and characters become available at particular points along the story.

This game, and its sequel, were given a substantial graphics upgrade and rereleased on one cartridge for the WonderSwan Color under the title Saint Seiya: Ougon Densetsuhen Perfect Edition.


The Sanada Ten Braves (真田十勇士 Sanada Jūyūshi?, also known as the Ten Heroes of Sanada) are a legendary group of ninja that assisted the warlord Sanada Yukimura during the Warring States era of Japan (the late Sengoku period and its immediate aftermath, technically Azuchi–Momoyama and the early Edo period).

The story was originally written by Sanada Sandaiki in a novel published in the Edo period. Later Tatsukawa Bunko published two novels in the Taisho period Sarutobi Sasuke and The Sanada Ten Braves


Sansara Naga (サンサーラ・ナーガ?) is a series of Japan-exclusive video games. The first title was released in 1990 for the Family Computer, four years later Sansara Naga 2 was released for the Super Famicom, and finally in 2001 Sansara Naga 1x2 was released for the Game Boy Advance.

The characters were designed by Tamakichi Sakura.

Sansara Naga (Japanese: サンサーラ・ナーガ) is a role-playing video game that was published by Victor Music Entertainment exclusively to Japan for the Family Computer (ファミリーコンピュータ) on the 23rd of March, 1990. A fan-translation was finished and released in 2013 on the 28th of December for Sansara Naga by the hacking and translation group Stardust Crusaders. Sansara Naga is set in the fantasy-filled lands of India during the Vedic age and also mixes elements of Japanese folklore such as the legend of Brāhmaṇ Umibōzu (海坊主||"sea bonze"). Many of the NPCs in game will tell you that Cows are sacred animals and a few will mention the Tower of Ṛta Satya. There is a set of armor in the game called Dharma Armor, which will prevent the player from dealing or being dealt damage.

The story revolves around a Boy/Girl that steals a treasured Ostrich egg from the village of Orissa and decides to reflect upon one's actions; aspiring to become a Dragoon to restore their lost honor. The protagonist will set out on an adventure saving lives, performing good deeds, and raising a newly hatched dragon. There are bosses and many NPC street vendors will attempt to scam you with defective items or attempt to mug you. While the main protagonist does not level and their base stats are fixed at 40 STR, 40 DEF—The dragon that you raise does level. More unique game mechanics to this game include the ability to feed dead bodies to your dragon to raise his level, enchanted armors, field map events, hidden landmarks, a few side quests, and mini-games.

Sansara Naga's gameplay and gameplay mechanics are similar to those of Dragon Quest I, Pokémon and Earthbound.

The Silver Mountains are also referred to as Heaven.


Nansō Satomi Hakkenden (Kyūjitai: 南總里見八犬傳?, Shinjitai: 南総里見八犬伝) is a Japanese 106 volume epic novel by Kyokutei Bakin. It was written and published over a period of nearly thirty years (1814 to 1842). Bakin had gone blind before finishing the tale, and he dictated the final parts to his daughter-in-law Michi. It is translated as The Eight Dog Chronicles,Tale of Eight Dogs, or Biographies of Eight Dogs

Set in the tumultuous Sengoku period (350 years before Bakin lived), Hakkenden is the story of eight samurai half-brothers—all of them descended from a dog and bearing the word "dog" in their surnames—and their adventures, with themes of loyalty and family honor, as well as Confucianism, bushido and Buddhist philosophy. One of the direct inspiration sources of the novel is the 14th-17th-century Chinese epic novel Water Margin. The story of a princess marrying a dog who brings her father the head of his enemy seems to be a reference to the Chinese myth of Panhu.


SD Gundam Gaiden: Knight Gundam Monogatari
SD Gundam Gaiden: Knight Gundam Monogatari 2 - Hikari no Kishi
SD Gundam Gaiden: Knight Gundam Monogatari 3 - Densetsu no Kishi Dan

Knight Gundam (騎士ガンダム Naito Gandamu?) is part of the SD Gundam franchise, a sub-franchise of the popular Gundam anime.

In Knight Gundam, Gundam mecha and characters are reimagined as knights, sorcerers and other fantasy and medieval European character types. Generally, the series has not been as popular as its counterpart Musha Gundam and as such Knight Gundam productions are rare. Perhaps in an attempt to change this, the Knight Gundam concept received a fair amount of focus in the recent Superior Defender Gundam Force television series.

Knight Gundam is a series that took elements from the then popular Dragon Quest series and role playing games into SD Gundam. The knight style SD Gundam designs are devised by Koji Yokoi and soon Knight Gundam became an independent series like Musha Gundam.

The series first started on Carddas trading cards with the story set in the "Saddarc World" (Carddas spelt backwards). Soon after it expanded to Gashapons, plastic models, manga and games.

The Gundams in the Knight Gundam series are portrayed as living beings just like in the Musha Gundam series. But later on in the series giant robots known as "Kihei"(機兵) were introduced thus creating a weird picture of a Gundam piloting a Gundam. Also different from Musha Gundam, Knight Gundam has important human characters like Knight Amuro and Princess Frau throughout the whole series.

https://www.youtube.com/watch?v=wDA3yZ249BY (1)
https://www.youtube.com/watch?v=fgQEUatG8CU (2)
https://www.youtube.com/watch?v=eEHZxUB1xwc (3)

SD Gundam: Gundam Wars is a Role-Playing game, developed by TOSE and published by Bandai, which was released in Japan in 1993.


SD Keiji: Blader is a Role-Playing game, developed by NMK and published by Taito Corporation, which was released in Japan in 1991.


Shadow Brain is a Role-Playing game, developed by Scitron & Art and published by Pony Canyon, which was released in Japan in 1991.


Shin Satomi Hakkenden: Hikari to Yami no Tatakai is a Role-Playing game, developed by Micronics and published by Toei Animation, which was released in Japan in 1989.

Cannot find correct video

Shinsenden was published by Irem, and developed by Tamtex in 1989. Considering the era, it’s ambitious. However, the difficulty level is pretty high and the game shows that it’s very early.

The game levels you up quickly at first. One battle is enough to get your partner up to level two, and two is enough to get her another level, and the hero his first level. However, the enemies are fairly difficult. If you head out to the second town at the start of the game, you’d die.


Silva Saga, one of Japan’s finest JRPG gems that didn’t made it to U.S. shores back in the day. It’s a Dragon Quest/Dragon Warrior clone, and it has lush and kick-ass graphics for an NES game! And a story that’s oh-so interesting, it’s like non any Dragon Quest clone or JRPG for the NES could beat it (Even Square’s Famed and Legendary Final Fantasy!)


Did anyone ever play the original Spelunker? That really old game where you ran around in a cave and died if you fell four feet? Or if you ran into a smallish hill? Yeah, great game. Fortunately Spelunker 2 is a little bit better. This game introduces the concept of Health. Sure, you can fall from a ways and lose health, but it isn’t as ridiculous as the first game. Sure, you can still lose health if you run into a smallish mound of dirt. Well, that’s still stupid, I’ll have to give you that.

You can choose from three heroes in this game: the Explorer, the Priest, and the ESPer. I can’t really tell the difference, but they have different items and stuff. Alls I know is, your Explorer’s little knife is crap. You can stab and stab at those damned enemies and it won’t help much. Like those stupid bees. DAMN THOSE BEES!

But still, yeah, the game’s pretty cool, if you can stand that sort of thing. Honestly though, those bees suck. And those boar things? They also suck. And all those indestructible zombies and ghosts and such? Okay, so maybe the game isn’t as great as I thought.


Square's Tom Sawyer (スクウェアのトム・ソーヤ Sukuwea no Tomu Sōya?) is a role-playing video game for the Nintendo Family Computer (known internationally as the Nintendo Entertainment System) game console. The game is directly based on Mark Twain's renowned novel, The Adventures of Tom Sawyer, and was developed in the role-playing video game niche that made Square famous with its acclaimed Final Fantasy series of video games. The game is featured in GameSpy's retrospective overview of the Nintendo Famicom; Benjamin Turner and Christian Nutt's Square column concludes that "one of the most amusing Square games that didn't come was Square's Tom Sawyer, an RPG starring the happy-go-lucky boy wonder that featured a...racially insensitive...character."

Square's Tom Sawyer takes place on the Mississippi River in 1855 the fictional St. Petersburg, Missouri (modeled after Twain's boyhood home of Hannibal, Missouri). The game features the iconic whitewashed buildings from the novel and retains most of the main characters. Tom Sawyer, Huck Finn, Jim, Injun Joe, Aunt Polly and Sid are all present, although Becky Thatcher is replaced by a girl named "Amy", possibly Amy Lawrence, Tom's ex-girlfriend. The game centers around Tom's search for treasure.


STED: Iseki Wakusei no Yabou ("STED: Starfield of Memorable Relics") is a science-fiction roleplaying game developed for the Nintendo Entertainment System by Alpha Denshi and published by K. Amusement Leasing on July 27th, 1990 in Japan. The game takes place during "Star date 0991" and has the player take control of a group of heroes as they track down a distress signal sent from a distant planet just as a significant rise in "monster activity" has been detected.


Sukeban Deka (スケバン刑事?, translated Delinquent Girl Detective) is a Japanese detective action shōjo manga series written and illustrated by Shinji Wada and serialized on Hana to Yume. Sukeban Deka has been adapted into three live-action television series, an original video animation series and three feature films, the latest of which was released in 2006 as Yo-Yo Girl Cop.

The series follows a delinquent schoolgirl who is taken in by the government and forced to fight crime to redeem herself. She is given the codename "Saki Asamiya" and a metal yo-yo that doubled as a badge and made to infiltrate high schools around Japan to investigate and stop criminal activities.

Sukeban Deka III in 1986-1987 starred Yui Asaka as Yui Kazama, young sukeban who takes on the identity of Asamiya Saki, but will mostly act under her true identity with the help of her two sisters, Yuka (Yuka Onishi) and Yuma (Yuma Nakamura), in story arcs inspired from Star Wars. As such, actor Nagare Hagiwara plays Yui's mentor Yoda, and Onyanko Club member Satomi Fukunaga plays her bodyguard Leia.


The Black Onyx (ザ・ブラックオニキス Za Burakku Onikisu?) is a 1984 role-playing video game released in Japan by Bullet-Proof Software, and written by Henk Rogers. It was one of the first Japanese-language RPGs ever made, and, having sold 150,000 copies, helped familiarize the Japanese public with RPGs. It was originally released for the NEC PC-8801, and ported to several other platforms. A version of the game was released for the Famicom in Japan. It featured completely redesigned gameplay, a new map, and was retitled Super Black Onyx (スーパーブラックオニキス).

Because of memory limitations, another part of the game were released separately on some platforms as The Fire Crystal (ザ・ファイアクリスタル?) (which added a magic system). Two other parts were announced, The Moonstone (ザ・ムーンストーン?) (which allowed the party to explore the wilderness), and Arena (アリーナ?) (which allowed the party to take part in Arena battles).



Super Chinese 3 is an action RPG video game released in 1991 for the Nintendo Entertainment System. It is the last of the NES Super Chinese games and was not released outside of Japan.

Similar to Little Ninja Brothers before it, Super Chinese 3 incorporates role-playing video game elements into the gameplay.


SWAT: Special Weapons and Tactics is based on an obscure manga by cartoonist Oki Hajime that focuses on five police officers working in a SWAT team and plays like a tactical turn-based RPG such as Dragon Quest, though far more involved and slower paced. In combat each member of the four person team chooses a target and one of their weapons to attack them with and the game plays out the battle turn by turn. The terrorists the player encounters in the otherwise nondescript office building the game takes place in can be wounded and interrogated for more information, or simply killed.

Cannot locate youtube video gameplay

(This game would forever set the grounds for Resident Evil)

Sweet Home (スウィートホーム Suīto Hōmu?) is a 1989 psychological horror role-playing video game for the Family Computer based on the Japanese horror film of the same name. The game was developed and published by Capcom, and was released exclusively in Japan on December 15, 1989. Sweet Home was supervised by the film's director Kiyoshi Kurosawa and is a forerunner of Capcom's Resident Evil game series, sometimes perceived as the original game in the survival horror video game genre.

30 years prior to the story, famous artist Ichirō Mamiya hid several precious frescos in his huge mansion before he mysteriously disappeared. In the present day, a team of five treasure seekers seek to recover the paintings from the abandoned, dilapidated mansion. Upon entering, they are trapped inside by the ghost of an unknown woman, who threatens to kill all trespassers. The team decides to split up and find a way out, but the mansion is both in danger of collapsing and is occupied by countless monsters.

The team discovers that the ghost is that of Lady Mamiya, Ichirō's wife. It is revealed that 30 years previously, Mamiya's two-year-old son had fallen in the house's incinerator and was burnt alive, and Mamiya attempted to provide playmates for her son by killing several other children. She committed suicide shortly after and her ghost, unable to forgive herself, became trapped in the mansion. The team arrives in the main chamber and confronts Mamiya in a final battle.

The characters have names in kanji and katakana. Within the video game the names are in hiragana.

Kazuo Hoshino (星野 和夫 Hoshino Kazuo?, かずお Kazuo): Kazuo is the team leader, and producer of the documentary. He wields the lighter, a very important item which can be used to burn down ropes and attack enemies. He has the highest HP. In the movie, his wife died prior to his exploration of the mansion. He is played by Shingo Yamashiro in the film.
Ryō Taguchi (田口 亮 Taguchi Ryō?, たぐち Taguchi): Taguchi is a camera man. He takes photographs of the frescoes with his camera, which can also decode hidden messages within the frescoes. The camera can also be used to inflict damage to some enemies. In addition to having the second highest HP, he has the highest defense.
Akiko Hayakawa (早川 秋子 Hayakawa Akiko?, あきこ Akiko): Akiko is love interest of Kazuo in the movie and can heal team members with her first aid kit. She is the weakest member of the team. She is played by Nobuko Miyamoto in the film.
Asuka (アスカ?, あすか Asuka): An art restorer in the movie. Using her vacuum cleaner, Asuka can clean dirty frescoes and remove broken glass. She is the second strongest female character.
Emi Hoshino (星野 エミ Hoshino Emi?, えみ Emi): She is Kazuo's daughter. In the game, her character uses a key which can open locked doors in the mansion. She is the strongest female character, as well as the lightest of the team. She is played by Nokko in the film.
Lady Mamiya (間宮夫人 Mamiya Fujin?, まみや ふじん): The wife of Ichirō and the main antagonist of the game. After her child fell into the mansion's furnace and burned to death, Mamiya went insane, and kidnapped other children and threw them in the furnace so her child would have "playmates" in the next life before committing suicide. She came back as a ghost to haunt the mansion. She has two forms in the game.
Ichirō Mamiya (間宮 一郎 Mamiya Ichirō?, まみや いちろう): Mamiya's husband, as well as a famous artist/painter. He has left clues scattered around the house in addition to his diary.
Ken'ichi Yamamura (山村 健一 Yamamura Ken'ichi?, やまむら Yamamura): A mysterious old man who operates a gas station in the movie. He gives the team aid in the later parts of the game. In-game hints suggest that Yamamura and Ichirō are the same person. He is played by Tsutomu Yamazaki in the film.


Though it was a role-playing video game, Sweet Home served as the main inspiration for the seminal survival horror game Resident Evil, which was originally intended to be a remake of Sweet Home. The first Resident Evil borrowed many elements from Sweet Home, including the mansion setting, the puzzles, the item inventory management, the emphasis on survival, and even the "door" loading screen. Other influences include solving a variety of puzzles using items stored in a limited inventory, while battling or escaping from horrifying creatures, which could lead to permanent death for any of the characters, thus creating tension and an emphasis on survival.

It was also the first attempt at creating a "scary" and frightening atmosphere within a game, through its "gruesome" story, ambient and tense orchestration, gory presentation, and "creepy" cutscenes. The game's creators attempted at creating a scary and frightening storyline within a video game, mainly told through diary entries left behind 50 years before the events of the game. Resident Evil also borrowed various other elements from the game, including the use of scattered notes as storytelling mechanics, multiple endings depending on how many characters survive, backtracking to previous locations in order to solve puzzles later on, the use of save rooms to store items when the player's inventory is full, the use of death animations, dual character paths, limited item management, individual character items such as a lockpick or lighter, story told through frescos, emphasis on atmosphere, and brutal horrific imagery. The latter prevented its release in the Western world, though its influence would be felt through Resident Evil.


Tao (道?, lit. "Road") is an adventure video game for the Nintendo Family Computer about living the life of a nomad seeking spiritual enlightenment.

In the game players confront the major creatures of Japanese mythology. A ROM hack featuring an English translation was released in 2011

On the way to enlightenment, the player roams from town to town solving quests for various non-player characters during the year 1999.

Along the way, the red-headed character develops an alter ego named Tao (which can be summoned by rubbing on a special piece of stone), they must prevent the apocalypse from occurring by accomplishing the necessary quests. Players also have to visit cities that are made out of gold in order to complete the game.

There are elders and common folk outside the village that give out advice when leaving the town by walking on the railroad tracks. A Buddhist temple can be explored near the player's starting point.


enchi o kurau II: Shokatsu Koumei-den ("The Devouring of Heaven and Earth II: The Story of King Ming") is a turn based roleplaying and strategy game developed and published for the Nintendo Entertainment System by Capcom on April 5th, 1991 in Japan. It is the second NES RPG produced by Capcom based upon the Tenchi wo Kurau manga series, the first being Destiny of an Emperor released in 1989.

A traditional Japanese roleplaying game at its core, Tenchi o kurai II puts the player in control of a party of warriors and mages as they try to take down a great foe that threatens the peace of their land. Throughout there are random encounters, boss battles, an experience system and valuable and/or useful loot.

The player's party can hold up to seven members at a time, with one members acting as a "tactician". The tactician determines the list of tactics available for use by the player during battle.


Tenka no Goikenban: Mito Koumon (水戸黄門 天下の御意見番? lit. Mito Koumon's Investigation Around Japan) is an adventure game developed and published by Sunsoft for the Famicom in 1987. It revolves around the historical Japanese figure Mito Koumon who, as a retired governor, traveled across Japan to observe other districts. Where ever he investigated, he found local inhabitants who were experiencing some problem, or observing some corruption in the local government. Mito Koumon would then investigate the situation, disguised as a commoner, only to expose both the corruption and his true identity when the mystery was completely solved. In doing so, he would improve the lives of the local inhabitants, and then move on to another district to look for more problems. The game was only released in Japan, and never translated into English. It had one sequel: Mito Koumon II: Sekai Manyuuki.

Cannot locate youtube gameplay video

Tenkaichi Bushi Keru Nagūru (天下一武士 ケルナグール lit. The Greatest Warrior on Earth - Kick and Punch?) is a fighting video game developed by Game Studio and published by Namco. It was released for the Famicom on July 21, 1989 only in Japan. It is one of the earliest versus fighting games with role-playing video game elements.


Ultraman Club 2: Kitte Kita Ultraman Club is a Role-Playing game, developed by Interlink and published by Bandai, which was released in Japan in 1990.

No info on this game



Ultraman Club 3: Mata Mata Shiyutsugeki!! Ultra Kyoudai is a Role-Playing game, published by Yutaka, which was released in Japan in 1991.

No info on this game.


This roleplaying game follows Ushio who inadvertently releases the fearsome monster Tora that his ancestor sealed away 500 years ago; and their precarious alliance as they hunt down other monsters.


Valkyrie no Bōken: Toki no Kagi Densetsu (ワルキューレの冒険 時の鍵伝説 lit. The Adventure of Valkyrie: The Legend of the Time Key?) is a video game software developed and published by Namco. It was released only in Japan for the Nintendo Famicom on August 1, 1986, and for the Virtual Console on March 20, 2007 for the Wii and on September 4, 2013 for the Nintendo 3DS. also was re-released on Mobile Phones on 2006 in Japan.

Once upon a time, in the world of Marvel Land, people and nature lived together in a peaceful and harmonic coexistence. All the animals were docile. Humans, Sandras, Quarkmen, Tattas, and other races mingled with one another and worked to make Marvel Land into an increasingly beautiful place to live. A large clock tower resembling a stone grandfather clock stood watch over the countryside of Marvel Land. Long ago, an ancient evil had been sealed within the clock tower. The people needn't fret, however. For those days had long since passed, or so they had thought.

The key of time that rested in the center of the face of the clock tower had long since been used to seal away the ancient evil that lies within. Until one day, the clock tower mysteriously stopped working. In an effort to rewind the clock, a villager takes it upon himself to do just that. Fumbling with the key, the villager drops the key of time, foolishly. In a frantic manner, the villager picks up the key and tries to reset it back into place before a catastrophe befalls Marvel Land. But then, it was too late for the villager to accomplish the task. The ancient evil of legend. Zouna, the Dark Wizard who manipulates time itself was unleashed upon the world once more. And to prevent anyone else from sealing him away once again, Zouna takes the key of time for himself.

Finally freed after many years, Zouna wastes no time in wreaking havoc and chaos over Marvel Land. Zouna unleashes his manifested darkness over the land, and lays waste to the countryside. Feeling confident in his reign, Zouna constructs his castle in which to preside over Marvel Land from. The peaceful inhabitants of Marvel Land cried out in terror as Zouna's manifested darkness came after them one by one. Zouna's darkness corrupted the hearts of anyone it came across, and possessed them against their wills. Once thriving towns and villages fell into ruination. Family members were parted from their loved ones. Only a few scattered towns remained standing; forming a last bastion in resistance to Zouna's dark invasion. A futile effort. Even Krino Sandra (known as Whirlo in Europe) would come to meet his heroic demise, subdued by Zouna's power. Marvel Land is in dire need of a savior.

The desperate call has been answered by the heavens. Valkyrie, a fledgling shield maiden descends to Marvel Land from heaven. Her first adventure, she wields a simple shield and a mace of light. Vowing to save Marvel Land from the darkness that has consumed it. Then her adventure begins.


Wizardry III: Legacy of Llylgamyn (originally known as Wizardry: Legacy of Llylgamyn - The Third Scenario) is the third scenario in the Wizardry series of role-playing video games. It was published in 1983 by Sir-Tech Software, Inc.

The City of Llylgamyn is threatened by the violent forces of nature. Earthquakes and volcanic rumblings endanger everyone. Only by seeking the dragon L'Kbreth can the city be saved.

Legacy of Llylgamyn is another six level dungeon crawl, although the dungeon is a volcano so the party journeys upwards rather than downwards. The gameplay and the spells are identical to the first two scenarios. Parties of up to six characters could adventure at one time.

Characters had to be imported from either Wizardry: Proving Grounds of the Mad Overlord or Wizardry II: The Knight of Diamonds. However, since the game was set years later, the characters were actually the descendants of the original characters. They kept the same name and class, could select a new alignment (class permitting), and were reset to level one.

Alignment was made more significant—certain areas of the game were accessible only to appropriately aligned (good or evil) parties. The first level was accessible to all parties, good, neutral or evil. (Note that evil and good characters are unwilling to adventure together, so a party is always either good , evil or neutral .) The second and fourth levels could only be accessed by parties with no evil characters—good or neutral parties. The third and fifth levels could only be accessed by parties with no good characters—evil or neutral parties. The sixth level could only be accessed by a party with at least one good or one evil character—no neutral parties. Neutral characters could travel into all areas but the last level, so theoretically you could get through most of the game with a party where all six characters were neutral. But practically speaking players were forced to build up more than 6 characters, as no party could function long term without a Cleric (good or evil), Wizard (good or evil) or Lord (good) for healing. This had the effect of prolonging gameplay.




Zoids 2: Zenebasu no Gyakushuu is the sequel to the original NES Zoids game and also features characters from the Zoids model-kit toy series from Tomy (now Takara-Tomy). Zoids 2 also features the same developer/publisher combo of Micronics and Toshiba-EMI.

As with the first NES Zoids, Zoids 2 is an RPG of the Dragon Quest variety that switches to first-person shooter battles when fighting other Zoids. The world of Zoids 2 is still every bit as incongruously medieval as the first game's world.


Zombie Hunter is an action RPG game developed and published by Hi-Score Media Work for the Famicom in 1987, and for the MSX home computer in 1988. It was only published in Japan. It was developed as a project developed by a Japanese gaming magazine known as Hi-Score. It was licensed by Activision to be translated and distributed in North America, but it was canceled and never released. In 2003, an unofficial translation patch was produced by KingMike's Translations, which translates the game into English. It can be found here.

In Zombie Hunter, the player must complete six sidescrolling levels, the middle four of which offer the player a choice between a left path and a right path. In each level, the player is presented with a number of fights that prevent the player from making progress until all of the enemies have been defeated or chased away. Defeating enemies earns the player experience points, and defeating the last enemy before it escapes earns the player a treasure chest. Chests provide the player with gold, but also randomly contain items.

Collection of these items is essential to the survival of the player throughout the game. The more powerful the item is, the less likely it is to appear. In Game A, the particular items that can be obtained at each fight are predetermined, but in Game B, the items which appear are determined randomly. Therefore, it is possible (but not likely) to get extremely valuable items earlier on, but your stats don't increase as quickly as in Game A.


This small section specifically deals with These RPG games that were mainly exclusive to the Famicom if I'm looking at this game list correctly:

Ai Senshi Nicol (愛戦士ニコル Ai Senshi Nicol?, lit. "Love Warrior Nicol") is a 1987 action game developed by Konami for the Family Computer Disk System. Nicole is a boy genius scientist hero, who develops the technology to move objects across dimension. A demon from the Dairasu star system intends to steal it for his own purposes and kidnaps Nicol's girlfriend Stella as part of his plan.

The game consists of 7 stages. Within each stage, Nicol must locate three "Diamond Crystals." Once all three have been located, transformed, and collected, he may advance to the next stage. He can also collect other items throughout the stage that will increase his defensive and offensive abilities. His life gauge is displayed on the bottom of the screen, and if it is reduced to 0, it will be game over. You can continue or save the game.

Many stages have gaps. If Nicol slips into them, he will fall down a shaft and arrive in a difficult zone from which it is possible to escape. But these zones, typically filled with lava, will drain him of a good deal of health. He will need to jump constantly to minimize the extent of the damage received, until he locates stairs that will return him to the place where he originally fell. When you return to screens that you've previously visited, all of the enemies return, with the exception of boss monsters.


Aspic is an RPG that adopts then common old-school method of combining third-person overworld exploration with first-person dungeon crawling, such as that used by Phantasy Star.

Battles in the game are set in a separate real-time mode where the player must attack, jump and block the enemy's attacks in order to win. Occasionally, the player can convince an enemy warrior to join them in their quest; when this happens, the now friendly unit fights in the hero's place for a while.

Though the game began life as a PC game for various Japanese home computers, it was eventually published on the FDS by Bothtec in 1988. Despite the increased abilities of the Famicom over the older PC systems for which it was originally made, the game was largely untouched except for a graphical update.


(WTF? Something like this exists?)

BodyConQuest I - Girls Exposed was Hacker International’s first and only RPG for the FDS. It is a 2 disk, hentai, Dragon Quest parody, action RPG.

Although 2 disks, the game is rather short. It’s quite easy to figure out what to do and bosses are easy as long as your levels are high enough. It has a battle system like games in the Ys series.

The background and sprite graphics are either directly lifted from Dragon Quest, or range from fair to poorly done unique graphics. The images of the girls are tame. The are all just of them unclothed; no sex.

The music is also very reminiscent of Dragon Quest.

Because the game is rather short and rather easy, I find it fun.


Cleopatra no Mahou (クレオパトラの魔宝? lit. Cursed Treasure of Cleopatra) is a game developed and published by Square for the Family Computer Disk System in 1987. It attempts to combine two styles of adventure games; the traditional experience point based fighting RPGs like Deep Dungeon with the menu driven story adventures like Suishou no Dragon.

The story casts the player in the role of the son of an archeologist who was about to stumble upon a lost treasure of Cleopatra, Queen of Egypt. Known as the Tears of Isis, this treasure was never found and your father has gone missing. Now you must take up his mantle, attempt to find this lost treasure, and rescue your father from his fate.

The game is primarily presented in a pseudo-3D format, and requires the player to visit shops and other various locations in town and talk with villagers in order to open up new destinations and uncover more clues. This game was only released in Japan, and has not been translated into English.


Dandy: Zeuon no Fukkatsu is a FDS game. It’s got surprisingly catchy music and came out in 1988. It’s a pretty basic action RPG. One button shoots arrows, the other uses your tiny sword.

No video exists

Deep Dungeon I/II

Deep Dungeon (ディープダンジョン?) is a series of role-playing video games developed by HummingBirdSoft. The first two installments were released on the Family Computer Disk System by Square's label DOG; the third one was released on the regular Family Computer by Square directly and the final one by Asmik.

Deep Dungeon: Madō Senki (ディープダンジョン 魔洞戦記?, lit. Deep Dungeon: The Heretic War) is a "dungeon crawler" presented in a first person perspective, similar to Wizardry. Players navigate nondescript, maze-like corridors in their bid to find the princess. The game was released exclusively in Japan, but on April 15, 2006, Deep Dungeon was unofficially translated into English.

The Heretic War is set in the town of Dorl. One day, monsters raided the town, stealing both the treasures and Princess Etna's soul. Despite the attempts of brave warriors to retrieve her soul, none have been successful.

In the dungeon, the player is given a command list. The player can choose to attack if an enemy is in the vicinity, view allocated items, escape from battle, examine the area for items, and talk if there are people nearby. The character's effectiveness in battle is largely determined by numerical values for attacking power (AP), defensive power (AC), and health (HP). These values are determined by the character's experience level (LEVEL), which raises after the character's accumulated experience (EX) reaches a certain point.

Yūshi no Monshō: Deep Dungeon (勇士の紋章 ディープダンジョン?, lit. The Crest of the Hero: Deep Dungeon), also called Deep Dungeon II: Yūshi no Monshō, is the second installment of the Deep Dungeon series. According to Square Enix, it was the first 3D dungeon crawler RPG for the Famicom console. In this game, the villain Ruu has returned. The player will need to explore an eight floor tower (consisting of four ground floors and four underground floors) to find him and defeat him. Battles were much faster paced in this sequel. Whereas the first game could get slow because of the very high miss rate for both player and enemies, creating prolonged battle scenes, this game improved that. It also has a much higher encounter rate, and the player is very likely to be attacked within seconds if they stand still. A new feature to this game is that if the player is significantly higher in level than the enemies for the current floor, they will not be attacked while randomly walking through the hallways (although they will still be attacked when they step on predetermined spaces on the map). When the player gains an experience level, they are given attribute points to allocate to their character's stats as they wish. (unlike most console RPGs of the era, where stat upgrades are usually predetermined or randomized beyond the player's control)

https://www.youtube.com/watch?v=CdSf4weboNw -I
https://www.youtube.com/watch?v=pMBxHNzBx0E -II

Druid is a computer game for the Atari 8-bit family and Commodore 64. It was also ported to the Amstrad CPC and ZX Spectrum. Druid was originally published by Firebird Software in 1986. The game was designed by Andrew E. Bailey, along with Dene Carter who was responsible for much of the graphics, and the music was composed by David M. Hanlon. The game was ported by Nippon Dexter to the Japanese MSX2 in 1988. Another port of Druid entitled Druid: Kyōfu no Tobira (ドルイド 恐怖の扉? lit. Druid: Gate of Terror) was made for the Famicom Disk System by Jaleco in 1988.

"As Last of the Great Druids, wander through the Dungeons of Acamantor with your mighty Golem by your side on a quest to destroy the four demon princes."

Druid is a fantasy-themed arcade adventure, where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the evil Acamantor and his army of demons. To do this, Hasrinaxx must travel through several levels. The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, and even demons. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Hasrinaxx can also summon a Golem to help him, or turn invisible for a brief period.


Esper Dream (エスパードリーム Esupā Dorīmu?) is an action role-playing game (RPG) for the Family Computer Disk System developed and published by Konami on February 20, 1987. During this time, RPGs had a particular look and feel, primarily utilizing sword and magic motifs. Esper Dream takes place instead in a fairy tale world featuring a young boy with ESP talents who wields a gun.

Konami released the game as an i-application for cellular phone use as part of the Konami masterpiece series on February 1, 2007. In the same year, it was made available for download in Japan as part of the Wii Virtual Console on October 2.

A sequel, Esper Dream 2 Aratanaru Tatakai (エスパードリーム2 新たなる戦い lit. "Esper Dream 2: New Battle?), was released for the Nintendo Family Computer on June 26, 1992.


Now this is an odd one: an action RPG released on the Famicom Disk System that not too many people have heard of. Some people are turned away by its garish colours and somewhat cryptic nature, but there is definitely a solid product here, and one with much more substance than you'd think.

The game stars Bam, who has to regain the Magic Sword, defeat the clan of the "evil Domes" and "open up" the world. This later term has to do with an interesting twist in the game's mechanics. When you start the game there doesn't appear to be anything else besides your home town, where you can save your game and regain energy, by visiting what appears to be a pair of mutated lizards right out of Bubble Bobble... these are actually Bam's parents, whom he is on a quest to save. You then leave for the woods, which serves as a sort of hub area, but with enemies. These range from weird pink bouncing things to humanoid giraffes carrying giant scissors.


Ginga Denshou - Galaxy Odyssey is a game developed for the Family Computer Disk System by Wave Jack, and published by Imagineer in 1986. Unlike most games for the FDS, Galaxy Odyssey did not come with just a disk and an instruction booklet. Among the contents found in the large box, were an audio cassette tape and a book recounting the game's story.

The game itself is quite unusual as well. It features a blend of vertical shooting gameplay mixed with more Zelda-like exploration sequences. As the pilot of a ship, you could dock with certain dungeon entrances, and take a shuttle down to the ground to explore and search for items. Searching around isn't easy at first, since you run out of oxygen fairly quickly, and that starts to drain your life, of which you start out with three bars.

To win the game, you must find the medicine needed to rescue the people who are suffering from a disease in your home area. To do so, you must collect warp codes, and translate alien codes, and blast off from one dungeon location to travel to another. The game's text is in Japanese, and has never been translated to another language.


Kalin no Tsurugi (カリーンの剣?, "The Sword of Kalin") is an action-RPG developed by XTALSOFT and published by DOG for the Family Computer Disk System in Japan in 1987.

Kalin no Tsurugi takes place in the peaceful Altenia Kingdom. Recently, however, monsters have been appearing. To help combat these monsters, the King calls forth his best knight: you. Your purpose is twofold: you must find the mage Gladrif and defeat the monsters terrorizing the townspeople.


Lutter is a platformer comprised of single screens full of traps, obstacles, enemies and items that the eponymous hero Lutter must navigate in order to find six missing damsels and the enormous monsters that hold them hostage. The game has some element of non-linearity, as there are numerous paths that split off to explore. The chief goal is to find keys that unlock doors to new areas and eventually to large, screen-sized bosses that Lutter must defeat in shoot 'em up style boss fights.

The game also features a few RPG aspects: Lutter has a health bar and can level up, which increases his health and other stats. He defeats enemies by charging into them, similarly to early action RPGs like the first Ys and Hydlide. When defeated, the game will automatically try to bribe the victorious monster with whatever funds the player has accrued: should they have enough to placate the monster (this amount often depends on the strength of the monster) Lutter reappears where he entered the screen with his health restored.

Lutter was developed for the Famicom Disk System towards the end of that peripheral's lifespan. As such, it is part of a large group of games that were only available from a Disk Writer service that allowed consumers to rewrite blank Famicom disks with budget-priced games at kiosks found at participating retailers.


Magma Project Hacker is a sci-fi themed RPG and an adaptation of the 1985 PC/Amiga/Atari ST strategy game Hacker. As with the Famicom Disk System adaptation of Monty on the Run, a considerable number of liberties were taken with the game's themes practically transforming it into a completely different game. Ironically, the story more closely resembles another western PC game, Captive, with its plot.

The player character witnesses a murder and is told to seek information on a shadowy organization known as the Magma Project by the dying victim. In order to effectively hunt for clues, the player character uses a device to activate a robot on the other side of the planet and employs the robot's various combat and exploration functions to track down the Magma Project.

No video exists

Marchen Veil is an action adventure game the combines the interactive portions of the game with a kind of interactive story known as a visual novel. Rather than interspersing the story with quick updates throughout the game, all of the game's plot is told during very long narratives that are coupled with illustrations which may feature small bits of animation. After the player has read a great deal of text, the next action sequence takes place. The player's time is roughly divided 50-50 between reading and playing. The story of Marchen Veil concerns a young prince who suddenly wakes up in an unfamiliar place to find that he has been turned into a Satyr, a man with the lower body of a goat.

Versions of the game were released for computer platforms such as the MSX, the PC-88, the PC-98, the X1, the FM-7, as well as a Famicom Disk System port some time later. The PC-9801 version is the only one known to be "complete", as it came in two parts; all other versions are based on part 1 only.


Seiken Psycho Calibur 聖剣サイコカリバー 魔獣の森伝説 (Seiken Psycho Calibur: Maju no Mori Densetsu lit. Holy Sword Psycho Calibur: Legend of the Devil Beast Forest?) is an adventure game for the Famicom Disk System, developed by Imagineer and published in 1987. It is part of the Wave Jack series of games produced by Imagineer that come with more accessories than the average video game, including a story book and audio cassette tape.

Seiken Psycho Calibur is, in many ways, an attempt to copy the success of The Legend of Zelda. However, it fails to inspire the same level of wonder and fascination. It also lacks a good degree of polish that made the afore mentioned title so great. Nevertheless, Seiken Psycho Calibur is a relatively fun game to play, as long as you have a fair degree of insight into how the game is played. There are some unintuitive aspects of the game that can make progress in the game quite difficult.

For example, you begin the game in a town which offers a variety of goods for sale, but you only receive so much money, and you can never return to the town once you leave. Therefore, what you decide to invest your money in has a substantial impact on the difficulty of the game early on. Many items can be bought for less money later on, but only if you know the location of the hidden shops that contain them. Other less obvious points in the game require a bit of back tracking from later areas to earlier areas in order to acquire items that allow you to proceed, and boss battles that are at times incredibly difficult.

This game was fan-translated into English by a user name Toma, who released the patch on December 20, 2000. Please be aware that there is a high prevalence of a corrupt version of this ROM on the internet. Corrupt versions of the ROM do not play correctly, and the player is never awarded money for defeating enemies. The correct CRC for this game should be C41BE40D.


Sylviana: Ai Ippai no Boukensha (シルヴィアーナ 愛いっぱいの冒険者? lit. Sylviana: Adventurer Full of Love) is an adventure game developed by Pack-In-Video, and published for the Famicom Disk System in 1988. It was later published for the MSX2 with several visual enhancements over the Famicom version, as well as FM stereo sound. The name of the game is also often translated as Silviana.

The game borrows it's combat system from games like Hydlide and Ys: Ancient Ys Vanished, where damage is inflicted upon (and exchanged with) enemies by crashing into them. However, there are no levels or experience points, so Sylviana's power only grows by virtue of the improved equipment that she purchases or finds. Throughout the game, the player wanders around a world map in order to find towns where goods may be purchased, and caves or towers which must be explored to find treasure. Eventually, the player enters a cave and steps through a mirror to enter the mirror image of the original world map, with increased difficulty.

The game was never released outside of Japan. However, both versions of the game have been translated by fans. The patch for the Famicom Disk System version can be found here, while the patch for the MSX version can be found here. The 1991 action arcade game Sel Feena was designed by the same person, and as a result, features characters that bare a strong resemblance to characters found in this game.

Sylviana lived with her mom in relative peace after her father passed away. One day, her mom came down with a mysterious illness. Despite everything Sylviana tried, her mother's condition only got worse. Then one day, she heard a rumor about a Dr. Doppler, who can create a medicine that will cure any disease. She decides to head out and find this Dr. Doppler, and convince him to give her the medicine. However, she soon finds out that the doctor is unable to help her, due to having had his eight treasures stolen from him by demons. Sylviana vows to return the treasures to him in exchange for the medicine.


Ultraman Club: Chikyuu Dakkan Sakusen ("Earth Protection Strategy" roughly) is a Bandai licensed game and the third to be based on the Ultraman tokusatsu/kaiju TV show. The concept behind the "Ultraman Club" was to consolidate all the different variants of Ultraman from his many appearances in the different shows and have the player control a party of them.

Unlike the two prior games, which were more action-oriented, this gmae is a turn-based RPG similar to Final Fantasy. Players could also select each scenario from the title screen, choosing to play them in whichever order they wished - this type of freeform non-linear RPG model would appear later in Dragon Quest IV, though of course it had been common practice in Capcom's Mega Man series long before Ultraman Club's release.

No video exists

RPG maker wiki could use a update


Something I come across occasionally,but it looks it get's activity every now and again, but I don't think every game is listed on there currently. Someone should change that! Considering some authors who made RMN games in the past are no longer active in the community, and wikis back in the day were non-existent until the later years.

Looking up RMN 2000, and it's only got three games listed. (Interesting, Seraphic Blue is a japanese RMN game, I need to check that out later).

Does the Japanese RMN scene hang out here?

It's something I just thought about, but there are japanese RMN devs scattered throughout the net, but I don't know if they actually come here to this website since I don't believe I've seen any around here.

Someone ought to bring them here! They make awesome RMN games from what I've seen on youtube. >>

What good Maker games did you find that was only listed in certain places?

Basically any engine that's used, and can't be found here on this site(how many of the RMN games across the net do we hold? Anyone got a percentage ballpark answer?).

I remember there was some that could only be found on youtube that had the link listed to the download page. A couple of them being the Castle Oblivion Games (except for one on here that's listed).