KANATAKKUN'S PROFILE

Indonesia. Translate English games to Indonesian... And a heavy JRPGamer. Also making webtoon (ID) called dear Steven. Yep, an artist. And an otaku. Can do pixel art and create music, too.
Locked Heart
Can androids fall in love? That is what Nat thought to himself.

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Secret Santa 2017 {SIGN UP}

I'm kinda busy but

THIS LOOKS FUN I'M IN >o<

[PINK] - GAYmak the Rainbow

Name: Momoe

Age: 190 years, mentally 15

Description: A stunningly beautiful digital girl, loves her master no matter what gender, can hacks various systems, wear a headphone in a ribbon model in her head. Love having fun and singing all day long, but a bit shy?

Background: Created long ago by an otaku programmer for the sole purpose of singing while storing lost of music inside her database. As time goes by, she moved to the internet and let people rent her for various purposes.
She have lots of songs, mainly Japanese vocaloids, and that's quite rare in the era she's living now, and she became a well-known digital diva. She's actually pretty shy when alone or not in front of many audience.

Allowed for use: Yes, if you ask me and gave credits >.<

Image:

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Uh... I need help finding a certain game... which I don't remember the title.
(I posted on the previous thread but Liberty said it has moved, so I'll repost.)

This isn't a RPG Maker game, and it's a platform flash-like game. The main character is somewhat like a stickman, and the title is... Moonman-adventure-something? I played it around 8-10 years ago.

When you pressed S in-game, a white 'i' appeared, and when the game begin, there is a large tree, and if you climb it there will be a giant bird's nest. Then a giant bird will come and takes you to a volcano.
Another thing... this game is really bizarre and full of easter eggs, like invisible platforms and lots of deadly creatures...

The game is full-color, but from what I remember there are almost no text appeared in-game, not even a hovering one above some event like other stickman-kind game.
And a moon will always be visible in outside areas. Idk why but the sky is not dark.

I'm looking for a download somewhere, or at least a video playthrough someone played...

Sorry if it's too abstract >_<" I've been looking for this game for ages...

The Rare/Obscure RM Games Request Topic

Uh... I need help finding a certain game... which I don't remember the title.
This isn't a RPG Maker game, and it's a platform flash-like game. The main character is somewhat like a stickman, and the title is... Moonman-adventure-something? I played it around 8-10 years ago.

When you pressed S in-game, a white 'i' appeared, and when the game begin, there is a large tree, and if you climb it there will be a giant bird's nest. Then a giant bird will come and takes you to a volcano.
Another thing... this game is really bizarre and full of easter eggs, like invisible platforms and lots of deadly creatures...

The game is full-color, but from what I remember there are almost no text appeared in-game, not even a hovering one above some event like other stickman-kind game.
And a moon will always be visible in outside areas. Idk why but the sky is not dark.

I'm looking for a download somewhere, or at least a video playthrough someone played...

Sorry if it's too abstract >_<" I've been looking for this game for ages...

(2017) RMN Birthday Event Ideas

Normal event, but in 10 hours.

HI, what rpg maker games are your favorites?

These are awesome and unique, but they are mostly translated JRPG.

Horror/Dark
The Crooked Man (uri)
The Hanged Man (uri)
Libretta (this one is originally english) (vgperson)
Dark Side of Little Red Riding Hood (charon)
Alice Mare (miwashiba)
Adventure
1BitHeart (miwashiba)
At The Tale's End (haneda)
Wadanohara & The Great Blue Sea (mogeko)

Map Your Life!

Finally done! :3


Btw it's not mapped in rpg maker, but my games used that type of (parallax) map, so basically it's my default mapping style.

>The green thing in the right is the window frame. It's actually LARGE
>My bed is the brown one, the other one is my sis'
>My desk in on the left, and that's my laptop
>Don't mind my sis' desk, I could not describe things she had there
>The brown desk in the bottom beside the blue table is a vanity table
>AND those ignore those posters, I am an otaku and I'm proud (lol)

Statisticians of the Galaxy Vol. 2

Whoa is kentona and liberty competing

[RMVX ACE] Super simple Map-Battle?

author=InfectionFiles
If you really can't use Falco's ANS then that's a shame. Because you could just edit thay script down to only display what you need.

Uhh... I never tried the script. I thought that Falco's ABS could not changed as much as I describe... Well I'll check it and see if it's suitable or 'too large' for my game 'w')/

author=Link_2112
The basic concept is this

Have a parallel process or common event using parallel to check for the coordinates of anyone involved. Hero and monster.

So use variable command and name the variable "hero x", and instead of setting it to a number you would use one of the other options for "Hero X Coordinate".
Do the same for "hero y".

So with 2 lines of code on repeat you are tracking the hero's coordinates.
Make sure you put a small wait of 0.0 or 0.1 at the end of that parallel process, to avoid lag. So several times a second, 2 variables are updated with the position of the hero.

Add 2 more lines of code, and 2 more variable for any other events you need to track. Put them in the same event.

So that event is always running and always keep track of where events are. That is the first step.

Now, you create another event that checks when the player pressing the attack button. I only know how to set this up in 2003, but I would imagine there are tutorials on it for ACE. When the player presses the attack button you would first use code to find out what is occupying the space directly in front of the hero, which is his range of attack. You do this by creating a branch for all four directions.

If the hero is facing up, subtract 1 from "hero y".
If hero down, add 1 to "hero y"
If hero left, subtract 1 from "hero x"
If hero right, add 1 to hero x.

That alters the heros coordinates momentarily. So instead of his coordinates being where he is, it's what's in front.

Then you use conditional branches to check if "enemy x" is equal to "hero x", and also if enemy y is equal to hero y. Then that means, the enemy is directly in front of the hero and you run code for what happens on hit. Sound, visual effect, hp variable decrease, anything you want.

I can't exactly write out all the code for you, but for very basic ABS that is all you need. Of course you would need to either make enemies events do damage on touch, or do similar code for the enemies. That can be tough.

I usually use a second set of variables called "in front of hero x" and y, because you have an event constantly updating hero x and y, so for calculations you want to use a different set of variables(or stop the other event from rechecking for hero coordinates).
If you are beginner, this might seem really hard at first, but it would be a good lesson for you to try and do what I described on your own to understand how to track the coordinates of an event. Once you understand how to track variables of the hero and get him to attack an event, it's easier to add onto it. You may also find tutorials for creating event based ABS systems. Even if they are for a different engine you should be able to do most of them in ACE to understand how it works.

Thanks! I'll also try it, it could be a really good eventing training for me :D

[RMVX ACE] Super simple Map-Battle?

author=Kloe
So basically you want a simple, ENTIRE, ABS script? Ummm... okay... I'm not sure anyone will fufill this so I'd reccomend just using the basics given by an existing system and just playing around with that.


It doesn't have to be a script, if there is another way, like eventing, that would be alright too. After all, it actually only need 'Attack' and 'Defend' command... But I'm not really good at making these 'cause I'm still a noob ._.
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