I'm into fluff and BL usually with a heavy dose of sports.

Watch out for my project... mmm... I'll probably release after a decade or so...

Progress is really slooooow.



[RMVX ACE] Is it possible to change what skill us used as the default attack?

No worries lol glad you got it solved.

[RMVX ACE] Is it possible to change what skill us used as the default attack?

$game_battlerbase.attack_skill_id += 48

48 + 1 = 49 changes to Life Drain. Edit as you see fit.

[RMVX ACE] Is it possible to change what skill us used as the default attack?

You can check out Yanfly's script, which alters the attack ID.

From what I've seen in the script library, Game_BattlerBase line 708 has what you're looking for.

Double Trouble

The game page is shaking or is it just my browser? I seriously thought I was going to have a seizure. :(

It took me 20 years, but I finally encountered and caught a shiny. It's a Shuppet, gimme name ideas.

Lol when I read it was a lady Shuppet, I thought of Shupetta, which made me think of Mama Quiero lyrics because of this part:
Dá a chupeta, dá a chupeta, ai, dá a chupeta

Chupeta which unfortunately is now stuck to my head.

EDIT: Lol I just found out the english translation xD

What are you thinking about right now?

Its weird that I find more entertainment in scripted sports, than the actual one.
Like reading a baseball/soccer/basketball/etc. manga, I fangirl at an instant.
Probably because I enjoy the drama.

Also Professional Wrestling is <3.

Face for save file, again.

Replace Line 17 in Window_Savefile with this:
    super(0, index * (height + 16), Graphics.width, height + 16)

feel free to adjust the number ie 16.

Sprite Animation Feedback

Shadows will help you emphasise the motion, if that's still not enough I think you'd need more frames I guess. The larger the sprite, the more frames you need to make the animations smoother.

[RMVX ACE] How can I round up/down variables?

Glad you got it solved, I didn't notice I made a typo error while typing it down xD. Thanks GreatRedSpirit! :)

Is there a way to make the timer invisible in vx ace?

No biggie, glad you got it solved.
Tbh, I haven't fully tested that snippet so I don't know if it would lead into errors in the future. :)