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DEViL::ender Review

I haven't played this game so I don't know if the game sucks or not, but what I really don't understand is why this exists as a review and not a post on the game page. I will now provide you a crappy review of your crappy review to help you understand what I mean. How meta.

Your review doesn't work as a critical analysis because you're wishy-washy on a lot of points and it's hard to tell what you really think about any given aspect of the game because you say stuff like 'it's not good or bad' until the summary at the end where you give it a 3/5 and say you didn't enjoy it all. Uh, what? If I was your teacher in an English crit lit class I'd give this an F.

Additionally, as a reader of this review, I can say I learned almost nothing about the game from it - the only things I really know are that the main character is Aluxes, status effects are important, it has RNG like most RPGs and that the last boss is hard and takes 10 minutes to kill, which is... pretty short for the final dude? So it also makes for a pretty poor book report.

So if it's 1) not a useful reference point for deciding whether or not I should play it, and 2) it doesn't offer actual insight into why the game does or doesn't work, why does it exist? 1.5/5.

Pom Gets Wi-Fi Review

I haven't even played this game and I could write a whole essay on what's wrong with this review, but I'll just sum it up with two words: extremely irresponsible.

Visions & Voices Review

Thanks for the review, and sorry for the belated response. I'm the writer/scenario design/lore guy for this project, and wrote almost all of the dialogue, except for some of Alphonse's lines in the tavern and a few random small out of the way bonus events. Craze is the guy that worked on the battle system and who did most of the mapping. He probably put way more effort into this than I did, but I'm happy you liked the writing, for what it's worth. =)

To clarify something about the graphics: none of them were by us. They were all a part of a monster set made by a Japanese artist. I'd give a link but I'm not sure the site exists anymore. The thought of making custom art for this game did cross my mind at the time but we only had about three weeks to make this project initially so that idea never came to anything, and by the time we started working out the bugs for the project a few months later we had forgotten. :P

Anyway, glad you enjoyed this old project of ours in spite of its flaws!

Vacant Sky Vol. 1: Contention Review

Maybe it is just me, but perhaps those who are impatiently waiting for Act III+ (which I doubt will be out before sometime next year) might wanna give the 'non-plus' edition a whirl. Acts I-III of the 'old' edition before the 'Complete' edition enhancements. Go play those 3 and then do a review.


I have been told that the previous version's later acts have just as many or more problems. I also think reviewing something that is actually being worked on is more helpful.

The core reason for wanting to play this game should be for the story. As it is, the story is 'incomplete' unless you go and play the original Acts I-III. Many things are better explained in the originals, and my (unofficial) mod of the game may look to reintegrate some of those 'obsolete' or deleted scenes in flashbacks or dream sequences in order to flesh out the story, characters, and world a bit better. I'll also be adding a good 'Chrono' style campfire sequence where the characters can just chit-chat a bit before a big important event the next day.


People play games for any number of reasons. You can say I should play it for the story, but that does not mean I should ignore the rest of it, since clearly effort WAS put into other areas. Honestly, I'd find completely ignoring the other aspects of a game in favor of one thing more offensive in a review than anything.

As for your mod of the game, I have no opinion on something that I have never heard of, seen or gotten a chance to play.

The stats and battle system could use some work, yes. This was in fact PBC's first real attempt at an RPG back in their high school days, and it does show in some ways more than others. You can only patch old code so many times before you might as well throw in the towel and wait for the funding to remake it. The battle system is greatly improved in later installments, and in the 'Complete' edition some of those changes are then backported to the earlier Acts.


Yes, but he advertised this as a the 'remade' version of the game. He had an opportunity to make the battles fun. They aren't, to me anyway.

A opening bit was done purposefully to establish the tone and style of the rest of the game (excessive gore, brutal and ruthless enemy, no holds barred 'this ain't no nintendo game' aesthetic). Also the whole 'start with some fun action' to get attention before getting into the more 'mundane' things. The original versions actually started with Auria in East Naven rather than starting off in Banivia, then went from there. Though that story is 'retconned' now in the Complete Edition, some aspects of it still impress me. PBC took the advice of close friends and testers in order to make changes to the story and pacing to appeal to more people who didn't want to deal with tons of exposition all at once.


You can argue tone and style, I'll argue flawed plot direction. I am fine with this.

I will also point out that I've played a portion of the first act of the original version. I also had issues with it - but I also was not reviewing the original version when I wrote this.

One of the most important parts of game design is 'you can't please everyone'. Different people have varied tastes.


This is a given. You are stating the obvious.

There are other reviews that give this game a higher score. You can choose to believe their opinion is correct and mine is wrong if you like.

I'm curious why anyone still believes that Auria is 'a whiny angsty teen' since..you know, SHE DIED. Shot and murdered and left for dead, then brought back to life by some guy she barely knew. Knowing all that and dealing with that would mess up nearly anyone, teen or not.


She IS a whiny, angsty teen. Auria might have her reasons, but it still doesn't make her any more likable. She's bratty, selfish, passive aggressive, prone to incoherent jealousy, rarely shows sympathy, is even more rarely sympathetic and we never get to see her act like a human being(something which the rest of the cast fails to do on a regular basis to be fair to her) unless she's with Mia. The small amounts of camaraderie that are built among her and her allies is completely thrown out the window when the ending of act 2 hits.

Anyway, thanks for commenting. But we'll have to agree to disagree.

Vacant Sky Vol. 1: Contention Review

To each his own I suppose. I found the characters insufferable and the story uneven and poorly paced. The gameplay also had serious issues. Actually didn't mind the maps and found them perfectly acceptable outside of the occasional bug, although I am probably less stingy about maps than you are.

I do however agree with you on Tarranon being awesome, though. Worth downloading for the music regardless of whether you like the game or not.

Ill Will Review

author=Archeia_Nessiah
Boobs?

the answer to all of life's questions

Ill Will Review

needs more misplaced anger, rage and spite! the age of rmn drama is truly over /exaggerating

No, but really, thanks for taking it well. =p

Ill Will Review

author=Solitayre
I hope you keep doing reviews.


=)

I'm playing I Miss the Sunrise, though I don't know if I'll review it immediately. We'll see what happens.

Vacant Sky Vol. 1: Contention Review

author=obsorber
I would have given it 3/5 though but I guess I am more lenient than you are.

That's fine.

I don't 'rate' individual categories in this review system. The final score is more like a combined estimation of how much fun I had and how strongly I'd recommend it to any random individual.

author=Crystalgate
Unless it has changed during one of the updates since I last played this game, stats have a diminishing return. The more of a stat you have, the less further investment matters. This is part of what makes it hard to gauge the effectiveness of a stat. This also makes Lock-On and the strength version of said skill useless, you get greatly boosted stats, but the stats now faces a greatly diminished return.

If this is the case, wow. Just wow.

The game really wants you to focus on specific build paths when it comes to Auria's skill selection. Your allies also follow this principle, only focusing on two stats themselves. Stats having diminishing returns in such a system is completely bonkers. Sheesh!

Vacant Sky Vol. 1: Contention Review

Thanks, Avee, Cralreain. Honestly, I could probably get even more thorough if the author shows any interest and wanted me to, especially since his commercial project seems to be using the same world and a similar combat system, but there's only so many details you can shove into a review before it becomes lots of rambling. Probably. Still getting the hang of this review format. I might add an advice/improvements suggestion section in my next review, now that I think of it.

I'd loaded this game up a few times in the past (in its prior version, before the improved battle interface and additional story stuff, too) and always had trouble getting past the first act. So after I finished the Skyborn review and saw another subscription notice for this game, and saw that the game was still well-regarded, I figured I'd finally push ahead to see how it had improved and why people liked it so much. In the end, I don't know why people liked it - yeah, you can quibble about the writing, I suppose, but the gameplay is a real drag - though it's not as if these problems aren't fixable, either.

Although with the commercial game starting up soon, maybe it's too late to make changes. C'est la vie, I guess.