KAZUKIT126'S PROFILE

At the start of 2019, I started my game development journey and tried to start making games. Game development combines two of my favorite things which are creating worlds and interacting with games.
Path of the Martyrs
What will you sacrifice for your ambitions?

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Lullaby

I finished the game, it definitely sad what actually happened. You definitely did a job on this game considering its your first.

Lullaby

I just played your game and I like the art and the air of mystery. However, there is some text that gets cut off and the buildings seems too big compared to the sprites.

One suggestion I could make to the game’s progression is to make the buildings that don’t have anything to do with the current objective inaccessible to help streamline exploration. I got as far as getting the keys for the car in the bar. After giving the keys to him the game softlocks as he sits in mid-air when he probably was supposed to leave the bar.

ARCH ULTRA

I am making similar type of story with my current game, where it is set in towns and there is a mysterious tower in between them. It is also the sequel(sort of) to a game jam game I made a few weeks back.

ARCH ULTRA

I liked the chemistry between Paul and Rosia, they worked well together. I also enjoyed the twists and turns kept me invested in the story.

Although I have some spoilery questions/comments about the game
Lucien seems shady but his motives don't seem clear in this game(playing Dymunia cued me in on his motives) I'm not sure how what he is doing in the present, is he still trying to find the scroll? This scenario feels like what would happen if Stelyvan and Elysys escaped to the other world. Did you cater that ending to this game so they would connect? If you did it would have been cool.

Anyway besides my rambling I enjoyed your two games and look forward what you make next.

Dymunia

I thoroughly enjoyed this game. I liked you used the flashbacks to strengthen the bond Stelyvan and Elysys shared. The flashback and helping a loved one and having flashbacks accompanying it gave me similar vibes to my own game Path of the Martyrs. However, my gave is an RPG and less dark.

I also noticed you had a prequel-ish game where you played as Elysys called Black Ritual but it was deleted.

Kamikakushi

This was definitely an interesting story. I like the twist villain at the end thought. Although having the busts in different styles and sizes was a little jarring.

Girl, her brother and his lamp

The game was definitely short, but the animations were wonderful. They were quite expressive.

Meta City Heist

This was definitely a fun game. I like how there is no one solution to each of the heists. Although, having a story other then your brother getting you into loads of debt and character banter(after heists and/or at home). I think with these two additions it may liven up the game even more.

Inner Sanctum

I just finished, I liked how you incorporated player choice on who survived and who did. It helped make my choices meaningful. I also like the twist villain(I won't spoil it) The characters didn't really feel fleshed out, but there is a base there and I could understand you were doing this within a time limit. If you ever make a full version of this game maybe you could expand on the characters back story and overall character.

Take the Dream IX

This game definitely was interesting. The weird part threw me for a loop and the atmosphere in some area were really well done. The mapping is something to be desired, however, you said that was intentional.The other characters other than Gwen felt like there was potential but if they had a bit more screen time their inclusion in the game would of felt more meaningful.

Overall, this was an interesting experience and if I were to describe this game it would be a, "a wolf in sheep's clothing, but the wolf can talk."
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