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A hobbyist game developer from Bangladesh. These days I am less active here :3 please follow my work anywhere else it is convenient for you :3

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Skill Hunter
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Misanthropic Mechanics -or- Finding your game's Core

author=slashphoenix
For sure!

I would say that in Pokemon, fishing is just another branch that extends from the core of the sweet gameplay tree that is Mystery and Exploration. I can't speak to the Pokemon games nowadays, but one of the major appeals of Red/Blue's gameplay was the whole mystery of the thing. Encountering crazy rare pokemon in one patch of grass on the south side of nowhere was so damn cool feeling - it creates this sense that anything could be anywhere - and the players have no idea where the limits are. If the Pokedex didn't hint that there were only 150 Pokemon, some kid could easily believe there were several hundreds!

In many ways Pokemon is all about discovery. All of the minigames in Pokemon (that I can remember) had to do with this discovery. Gambling to get HMs (which were labeled with a number and nothing else), the Safari Zone's rare Pokemon, and fishing to increase the number of places the little buggers could be hiding all added to the core exploration. I would go so far as to say that the path to Victory Road is just a good excuse to take you through the entire Pokemon world and show off all the things you could explore.

The combat in Pokemon might have been simplistic, but do you remember the feeling of seeing an Gym Leader's Pokemon and wondering where the hell he caught something so cool looking? Or when your Pokemon learned a new move you'd never heard of, or started evolving into who-knows-what? That stuff gave me shivers when I was 10.


So, in the end, fishing made Pokemon totally awesome. Hell, I've got nothing against fishing mini-games in general if they're fun and add to the experience. However, minigames are one of those things I see so many try to add to their RM games, when they aren't even really making the game more fun and are only sacrificing focus.
You have given me a lot to think about obi one kanobi(i know the spelling is probably wrong). Thanx. I used to think the more I learn the easier it becomes, but now it feels quite the opposite, making games is getting harder.

Misanthropic Mechanics -or- Finding your game's Core

author=slashphoenix
Mini-games and sidequests have their place in some games. For example, my first instinct was to mention The Legend of Zelda's penchant for fishing games and "find them all" quests, but Zelda is well-known and respected for its exploration and discovery aspects - the idea of a fishing pond helps build a more fully complete world, which Zelda games strive to do.

Final Fantasy games may have many opportunities for mini-games, but it's hard to ignore the weirdness of spending 20 hours of gameplay time grinding levels and doing miscellaneous sidequests when you're supposed to only have 7 days until you explode. Sidequests break the feeling of impending doom, especially goofy ones like breeding chocobos.

@LockeZ: I actually intended to mention Super Mario 3D Land, but the final reward for SM64's 120 stars was too obvious a target. The same point applies to pretty much all Mario games after SM64, though :P
What about pokemon and fishing. Is that clutter or not, explain.
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