KINGARTHUR'S PROFILE

KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Just your average game and anime loving computer addict who idles a lot on IRC. ;D

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Legion Saga

Ah, Legion Saga. Truly one of the classics of the golden age of RPG Maker. <3

Romancing Walker

Totally subscribed to this because Romancing Walker!

Ruins of Rydos

author=Kilim
author=KingArthur
Not sure where any of the so-called "haters" are, MarkusT.

So... nice trolling and asskissing I guess, my good sir?

P.S. "There", not "their".
see, that's the thing. because he doesn't agree with the general consensus of some of the negativity he's ass kissing? and trolling? i think the 'haters' have already been shown. people don't put that much effort into pushing a game down, i know this for a fact.

also wow@correcting grammar.

I called him an asskisser because he blindly praised Reynard without actual thought and weight put into them. Sure, compliments are always nice, but if you're just blindly praising someone that's nothing more than kissing someone's rear end to try and get on their good side. Just calling them as I see them.

author=MarkusT
And there has to do with places not people, i was correct in my spelling.

http://dictionary.reference.com/browse/there
http://dictionary.reference.com/browse/their

Ruins of Rydos

Not sure where any of the so-called "haters" are, MarkusT.

As far as I can tell, everyone simply pointed out an obvious rip in a commercial game (read: plagiarism) that could actually land ReynardFrost and possibly RMN in legal trouble. That being called out should be and has been appreciated by Reynard, though I don't think removing that screenshot/image was the best course of action; it resulted in the entire fiasco making a bad case for the game and Reynard than the rip already did.

Regarding the rest of the comments, it's all relatively calm banter about game devs making games "for nostalgia" and how that attitude might not necessarily be a good one to have as a game dev. Reynard and Harm obviously disagree in their views but neither really ragged on the other, though I do think Reynard making assumptions of Harm's character was a bad call on his part; one should always strive to debate against the points of discussion, not against one's character.

So... nice trolling and asskissing I guess, my good sir?

P.S. "There", not "their".

Legion Saga Ace Sneakpeak Demo

Holy crap that name brings back memories!

Marbleen Hipowtohlouw: Nimin Gaviag

Beloved Rapture

Needs more backups.

Konpeki! Cosmic Drama!

Really liked the premise of the game, but I found a few things to be annoying:

1. The boss battles. For all the banter about the whole tourney being fair for everyone, the boss battles are a case of "last guy who comes wins".
To talk specifically of the boss featured in the stage currently available, none of the AIs nor myself (assuming without item usage) could manage to obtain victory when we encountered the boss when he was at full 2500 HP. Whoever came next was almost always the one to kill him and obtain the 2000 gold loot almost effortlessly. This effectively makes you want to avoid the boss battles (this was probably intended?) but also makes you want to use the other players as pawns for your soon-to-come effortless 2000 gold and absolutely hate yourself when you end up facing the boss first since you're helping your opponents if you fight the boss.
As an answer to the problem, might I suggest that the boss fully recover his HP after each encounter that does not result in the boss being killed? This leaves a fair chance for everyone to either kill or be killed by the boss rather than the current "last come first served" philosophy.

EDIT: To build on the boss battles, it would be a nice touch to see an option for all/some of the players to take on the boss (possibly powered up?) as a team and split the pot evenly if they win. It would be a nice break from the repetitive one-on-one duels.

2. Melkino seems to have already addressed the lack of auto-closing messages, but I'll reiterate here that I too found it extremely tedious. I'm glad to hear this will be addressed ASAP!

3. I'd like to see a chance of failure added to the "theft" event from the "?" tiles. Considering half of a player's entire gold is being stolen, there needs to be a chance of failure to balance it out. An alternative is having a choice for the defending player to either battle the thief or give him the money. Basically something so there's a chance to defend our/their money.

4. I was a bit overwhelmed at the speed the battles were going. Most of the time I didn't have enough time to look through my skills or items menus because time doesn't seem to stop while I'm looking (I apologize if the time does stop, battles were so fast I didn't have an opportunity to confirm one way or another). I wouldn't mind if the battles would allow me a little breathing room to contemplate my moves.

Keep it up! The game has definite promise with the way it's going. (ノゝ∀・)~キラ☆
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