Hey there!

The name's Angus McCallum, but you can call me King Sangos.

I'm a 28-year old video game developer who's stretching his wings out with making RPG games. I'm a former graduate of the University of Portsmouth with a bachelor's degree in Computer Games Technology and a Master's Degree in Mobile Media Applications.

I was the lead developer of an RPGMaker VX Ace game known as BLANK, which ended up being pretty cool. But now I'm looking to make something a little more scary, so I'm working on a new title called NIRAVASI.
There is protection in perfection!






Thanks for the feedback on the game. A lot of the suggestions you made are really good ideas and implementing them should be a piece of cake. (Especially the sword enemy encounter. How did I not think of that?).

I'm also gonna look for any battle speed up scripts, lessons, etc. I've tried using SHIFT before and that has worked in the past, but I think that's only because I was testing the game through VX ACE.

But again, thank you very much for the feedback. I really appreciate it.



Sorry for taking a while to respond. This message didn't pop until a little while ago, so you'll have to forgive me.

Anyway, the story of the Tablets is split off into four sections. Now I've improved the clarity of the tablets in the newest version of the game (TBR), but the story of the tablets goes in chronological order. So if you count the order of the tablets' story and match it with the number tiles, you'll get this answer.


I'm very sorry if this puzzle prevented you from continuing. I've fixed the clarity of it and hopefully now you should be able to move ahead with the answer.


This looks good, but I'm really stupid for the keycode puzzle at the temple

I apologise for the late response, but my advice to you would be to go to the rooms where you find the number tiles and read the stone tablets. Hopefully you'll figure the order the numbers are written from the story of the tablets.
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