KOI'S PROFILE

Art school alumn.

Currently working on a solo project in VX Ace, Qui Domi (with script help from the community, and music by Ela Destler).
Qui Domi
Fight monsters under the bed to save a dying world.

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Qui Domi

author=beakmanthegreat
I'm really glad to see you're considering finishing this project, even just as something slowly being worked on...


Thank you so much! I just came back to this website because my best friend just moved in with me. He makes his own games (not with rpgm) and he mentioned that some day we could rebuild Qui Domi on a new engine. It's not something that will happen soon, but it's definitely a glint in our eyes.

Qui Domi

author=OzzyTheOne
I came back to this game after a good amount of time and was wondering if it was still being worked upon because I hadn't receive any notices on it. And then I realized that I wasn't even subbed to the gamepage ö_ö

I'm glad to see you're still working on it, I really enjoyed the first demo you released.


Yeah sorry there was such a long hiatus! I explain it on the Kickstarter page. In fact, that's where pretty much all of my updates are. New characters, new art, playtesting opportunities, music... I feel like it would be spammy if I posted all that here too?

And thank you so much! The game has improved so much since the demo, seriously. I think you'll be pleased if you ever decide to play it again.

Qui Domi

author=OzzyTheOne
I came back to this game after a good amount of time and was wondering if it was still being worked upon because I hadn't receive any notices on it. And then I realized that I wasn't even subbed to the gamepage ö_ö

I'm glad to see you're still working on it, I really enjoyed the first demo you released.


Yeah sorry there was such a long hiatus! I explain it on the Kickstarter page. In fact, that's where pretty much all of my updates are. New characters, new art, playtesting opportunities, music... I feel like it would be spammy if I posted all that here too?

And thank you so much! The game has improved so much since the demo, seriously. I think you'll be pleased if you ever decide to play it again.

Qui Domi

author=Dragnfly
Recommended solutions:
-Add a monster to one of the previous areas which can damage you further.
-Enable healing while at full health
-Change up the save system entirely
-I think you should just move where you get the band-aids to the screen after the save tutorial or something to prevent this from happening.


I can just remove the band-aid from the first chest to remedy this problem. I am not going to remove or change the save feature.

Red Trees

author=Caramel
Red Trees was created with very little outside input and I'm pretty inexperienced, so I definitely ended up making a lot of unintuitive design choices. I hope to fix a lot of the issues you've pointed out when/if I get around to updating it.


I'll be checking for updates then!

Red Trees

I was thinking of writing a review but I'd rather just dump my thoughts here.

Adorable art, I love how you did so much with only like 4 colours. But, as Dragnfly was saying there really needs to be a run button. Like seriously, you don't have many maps just untick disable dashing there is literally no reason I can think of that you'd keep us at such a slow pace in a game that's 90% backtracking.

Also you might want to encrypt your archive. I eventually got stuck, and because it wasn't encrypted I decided to poke around in the game's file to find out how to finish it (it's because I didn't think of who to give that damn lollipop to). And through that I found a problem, unintuitive gameplay.

Since your game is comprised of fetch quests to progress, having them be more intuitive would be good. I mean, I see a cat outside, and some milk in a fridge. Yet that's not the way I'm supposed to get the cat? And when the cashier said that I needed to find something to help her, I thought that meant help her stay awake. Then I'm shocked when I can't take that protein stuff and make her an energy drink! When I finally looked in the game's files and saw she needed a pillow, (and of course avoiding the spooky house because I hadn't gotten there yet) I started raging over how absolutely none of the beds had events on the pillows. There are so many beds with so many pillows, how is that NOT the logical conclusion?

Granted most of the fetch quests had logical progression, but regardless. Just getting into the gameplay took forever.

But okay enough of the bad stuff I really wanna point out that you had some hilarious bits, like the mother and the trash. Like, of COURSE we're going to be looking in the trash cans of an RPG, it's a great way to make the player the punchline.

Also, the names of the grocery products as you made your way down the aisle. Since we're of course just going to be checking each space consecutively in one direction, I like that you made use of that to make it funny. Normally I give up half way through a row of something, but since I could tell it was going somewhere humorous with it, I kept on down the line. Really good jokes ten outta ten

Btw that ending was... confusing and came out of no where, but I like the direction you took.

Qui Domi

author=daiconv
I love the art and graphics!


Thank you so much! There's still a lot more to do orz

One Night at the Steeze

I loved it! I'm working on a review for it right now.

Qui Domi

author=unity
Wow, that background image by Dragol looks absolutely amazing :DDDD


I know right? This is the second beautiful piece of fanart she's made for me, and this time I just had to ask her if I could use it. I'm actually going to base the look of biome 4 off of it (it's better than what I already have going omg)

Qui Domi

author=CashmereCat
However I still kind of feel like it would be nice if the game didn't punish you for something it allows you to do. (avoiding monsters.)
I think it's obvious enough for RPGs that if you flee too many battles you might not be strong enough to defeat later ones.


Well that's what I'm hoping.
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