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Most tripping features on an RPG?

author=nurvuss
https://sharpiron.wordpress.com/2009/05/13/postmodernism-for-dummies-by-a-postmodern-dummy/.
http://en.wikipedia.org/wiki/Dada


Thanks a lot for the links. I will make use of this!


author=Kylaila
I might just throw "Eternal Darkness" into this collection. It is a horror game that featured a sanity meter additionally to life and mana.

If it was low, the eyes of paintings and statues would follow you and you would start hallucinating.
You would sometimes enter rooms and your head would explode after a little bit. Or you have a trap room. Or you walk on the ceiling where you find tons of ammunition before you suddenly die and are brought back to the real room.

I will make sure to check it out, sound interesting! :)

Most tripping features on an RPG?

LMAO. I'm not THAT high...
I just think that the default RTP brown doors are so boring and overused
I should do something interesting with them perhaps?
Like adding blood...


author=Zephyr
Just for the sake of being wacky without a proper reason needed:
- Make the player load the current save when at a specific point reached, thus starting in a different scenario to proceed.
- The same way you came through a maze is the proper way to proceed.
- Take a "fourth option".
- Use morse code.
- Do nothing.

Thanks, I'll be adding those.





EDIT:

I've actually smoked two joints just for the sake of game design...
this is how passionate I am!

Most tripping features on an RPG?

Hey guys, sorry for not explaining it properly...
I apologise for my bad english too! (it's been 3 years since I left England)

What I really want to know is
what kind of features can I add to my game, to make it weird/unexpected/fun/trippy/almost like you've just smoked 10 pounds of weed or taken 1 litle of LSD, psychodelic drugs and stuff... Lol
I want to add strange features to my game


author=unity
author=Kombosabo
Door Lock
Door Password


How are these two trippy? They're pretty standard in many games.


That means, I must find a way around to make it not so standard...

Most tripping features on an RPG?

I've been wanting to make an interesting game for a while now
but I can only imagine a few crazy features:

Time Cycles Flows Differently
NPCs can LIE / Mislead you
Impossible Objects
Optical Illusions
Penrose stairs
Impossible Cube
Infinite Loops
Surrealism
Multistable Perception
Puzzle
Riddles
Upside Down Tileset
Upside Down Character
Character Switch Places with NPC
Things Disappear
Things Appear
A Shepard–Risset glissando
Door Lock
Door Password
Door Switch
Door Trap
Door Choice
Colored Door
Colored Switches
Speed Change
Transparency Change
Butterfly Effect
Time Travel

Sharpard Tone Illusion
Tritone Paradox
McGurk Effect


Do you guys have any other ideas?

[RM2K3] Am I allowed to do this? According to RMN Guidelines?

I wanted to do a sneak peak picture of my game, but It's nowhere near ready and youtube's being a bitch to me. so i'll do it anther day :(

[RM2K3] Am I allowed to do this? According to RMN Guidelines?

author=GreatRedSpirit
Is it a dating sim where you try to seduce Satan


That's well funny haha...


The game name is inspired by the main boss, which is a girl who has been given satanic powers to...

[RM2K3] Am I allowed to do this? According to RMN Guidelines?

Well, I was wondering...

Could I upload my game, even if it was named "Take Me Satan"?

[delete plz]

Statuses

MOAR PLOX
these are awesome *-*

What fascinates you the most in an RPG?

I mean this question in a way to understand deeply the how is the "good feeling" you get when you are playing different types of RPG.
Is it the graphic settings?
Is it the awesome music playing in the background?
The systems in that particular game that makes it unique?
The amazing story line that has blown you away when you played it?
Having the option to go into different story lines throughout game?
What fascinates you the most?