KOTATSUAKIRA'S PROFILE

- Full-time princess who does daily livestreams
- Nationally NON-certified professor cat for independent german video game text checking

One of several co-admins at MakerpendiumDE, where you can get information on Maker series, companies + key people, communities, developers + games, tools + patches, technical details and all the cool and not-so-cool cultic stuff.

Founder and maintainer of MPde's side-project MakerDev Library, which is meant to evolve into a new hub for old&new docs, technical stuff and RM-gamedevs' everyday-needs.

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Refmap 2k/3 material help

Last May I've made a subpage on MakerDev Library for a little side-project regarding additional RPG2000/2003 REFMAP materials, packed into CharSet-files for escalating decoration-purpose. It also features a long list of URLs related to REFMAP/FSM (of which a ton are dead, but usually can be accessed on Wayback).

https://dev.makerpendium.de/materials/projects/refmap-extended/index.htm

Have posted a few hundred sets from May to June and then put it on pause. I still plan to continue that thing some day, there's still lots of unorganized stuff flying around in my workfiles.

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

Did a little (frustrating) experiment in LibreOffice Calc to see if I could speedup some steps in the porting-process of patches, and thus, have added 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60 and 2000-1.61 to ShoppingShortcut (previously 2000-1.62 only). RPG2003 might follow later.

Item-page on IA is still the same:
https://archive.org/details/RPGMakerPatch_ShoppingShortcut

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

RemoveAutoBattle
https://archive.org/details/RPGMakerPatch_RemoveAutoBattle

Removes the auto-battle option from the default battle-system's party-commands window. Not to be confused with Cherry's NoAutoBattle for RPG2003 which disables access to the party-commands entirely. You can still escape from battles if allowed, and use cancel-button in RPG2003 to pause all battlers' continuous ATB-progression.

Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.08, 2003-1.09~1.12 (NOT compatible with Maniac Patch)

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

OKだよ, here you go, MenuReversed IPS-files rebuilt for every RPG_RT-version I've ever made a patch for before.

★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.08, 2003-1.09~1.12 (Maniac Patch up to mp210414 only)

Let's hope they're working.

Item-page on IA is still the same:
https://archive.org/details/RPGMakerPatch_MenuReversed

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

author=RayVee
It would be nice having this in 2003, reminds me of FF.


Cherry made a patch that does the same for 2003-1.08 some time longer ago (according to kaine) if that is what you need.

https://www.mediafire.com/file/o6o847gr08adqcb/RPG_RT_menureversed.rar/file

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

Have updated the files of GameWindowSuperScale to now hopefully display videos in the correct position and zoom. I hadn't thought about that it's necessary to make some adjustments to the video-player earlier, but here it is. If the game you create (or just want to play) doesn't use any videos, it's not necessary to replace the patch, nothing else has changed.

https://archive.org/details/RPGMakerPatch_GameWindowSuperScale

Still available for the same RPG_RT-builds as before:
★ 2000-1.07, 2000-1.10, 2000-1.51/1.52, 2000-1.62
★ 2003-1.08, 2003-1.09

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

TextWidthEight
https://archive.org/details/RPGMakerPatch_TextWidthEight

Changes the width of all text rendered onto game-screen from 6 to 8 (wide characters and EXFONT are changed from 12 to 16, half-space from 3 to 4) pixels, while the height remains 12. To properly use this, you may have to replace the fonts used by the engine and insert a new EXFONT image into the EXE that features a width of 208 instead of 156 pixels.

For now, do not use this in combination with EXtraFONT. More specifically, only apply it if you perfectly know what you're doing, as you will have to manually adjust the definition of EXFONT's auto-resized width on load from 288 to 384 pixels.

Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.08, 2003-1.09~1.12


ShoppingShortcut (2000-1.62 only)
https://archive.org/details/RPGMakerPatch_ShoppingShortcut

Replaces the command to call the shop-screen with setting some switches and variables instead. This is intended to be used when you want to create custom shop-screens, but retain the comfort of being able to define a shop's basic data and assortment with just one command.

★ Set switch #1015 ON if normal or buy is selected, else OFF.
★ Set switch #1016 ON if normal or sell is selected, else OFF.
★ Set var #3409 to the selected text-type (A|B|C >>> 0|1|2).
★ Set var #3410 to number of items available in shop.
★ Fill vars beginning with #5001, set them to selected item-IDs.

Nothing visible will happen without additional work. It is recommended to call a common-event that contains the actual custom shop-screen's process right after defining the shop. Also, the cases-option for different treatments after shopping if the player bought/sold something will do nothing / stop working entirely when this patch is applied.


In other news:
★ Added 2000-1.51/1.52 to FlexibleWalker EX+α and BushPointer.
★ Added 2000-1.51/1.52 to ModernEndScreen and RemoveQuitQuestion MES.

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

Event ID Fix (ported to 2000-1.62 and 2003-1.09~1.11)
https://archive.org/details/RPGMakerPatch_EventIDFix

Makes eventoid objects on map-screen display ordered strictly by their ID (ascending) if they share the same collision-layer and position. Variation that is titled "withoutX" will consider objects on the same Y as same position without asking for X.

Originally made by Cherry for 2000-1.07 and 2003-1.08 in 2016
Variation with X-check was added to official 2003-1.12 in 2017.
Applying a "withX" patch to 2003-1.12 will not change how it works, but "withoutX" can be used if needed.


FastFadeIn x2 (ported to 2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_FastFadeIn

Skips every second frame of transition-effects to display them at double speed. Description on page tells you how to change it to triple.

Originally made by bugmenot for 2003-1.08 in 2013.
Maniac Patch for 2003-1.12 is supported up to mp210414 only.


In other news:
★ Added 2000-1.10 and 2000-1.51/1.52 to PicsInBattle-Patch.

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

TrickySoundPool (2000-1.62 only)
https://archive.org/details/RPGMakerPatch_TrickySoundPool

This patch replaces a few calls that refer to the confirm-sound-effect with other sounds available and some additional similar changes are made, too. To make good use of all that stuff, it may be necessary to re-assign some system-sounds mid-game again, again and again to make them always fit the current scene/screen or situation.

Using skills in the default menu that stay in it will play enemy-collapse instead of animation-sounds after target-choice.
★ In the default menu's equipment-screen, equipping or unequipping and item now plays attack-evasion.
★ When saving or loading in the file-menu, escape or enemy-attack will play respectively instead of confirm.
★ Finishing purchase or sale of an item in shop will play enemy-damage or actor-damage respectively.
Starting a battle doesn't make a sound, this slot is now used for collapsing actors instead.

To get battle-start-sound back, just put a sound before battles in events are starting. Also, random-encounters can be catched and redirected to manual battles with my patch Encounter Randomness Alert you can use in combination with this.


In other news:
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to most SROA-based menu-switches.
★ Added refined variations of the original 2003-1.08 SROA-based menu-switches.
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to BattleMessenger.
★ Added 2000-1.50, 2000-1.60 and 2000-1.61 to BreakLoopFix.
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to MessageSwitch.
★ Added 2000-1.10 and 2000-1.51/1.52 to MoveEventPointer.

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

Afaik using bugmenot's 32bit-2003 (port of the 32bit-setting in Des2) in a game with DynRPG always causes a lot of trouble (don't know how it is in 0.32) because for dyn-plugins doing something about graphics, there never were versions compiled that know how to work with the changes done to palette-calculation (for displaying a picture with R|G|B|S other than 100|100|100|100; extending this area also results in shifted offsets for some image-properties that are defined after base-palette and calc-palette) aswell as with the new 32bit-extended XRGB-pixels-format on the game-screen.

~炬燵あ