KOTATSUAKIRA'S PROFILE
KotatsuAkira
111
- Full-time princess who does daily livestreams
- Nationally NON-certified professor cat for independent german video game text checking
One of several co-admins at MakerpendiumDE, where you can get information on Maker series, companies + key people, communities, developers + games, tools + patches, technical details and all the cool and not-so-cool cultic stuff.
Founder and maintainer of MPde's side-project MakerDev Library, which is meant to evolve into a new hub for old&new docs, technical stuff and RM-gamedevs' everyday-needs.
- Nationally NON-certified professor cat for independent german video game text checking
One of several co-admins at MakerpendiumDE, where you can get information on Maker series, companies + key people, communities, developers + games, tools + patches, technical details and all the cool and not-so-cool cultic stuff.
Founder and maintainer of MPde's side-project MakerDev Library, which is meant to evolve into a new hub for old&new docs, technical stuff and RM-gamedevs' everyday-needs.
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[RM2K3] Big List of Plugins/IPS (Sticky This Please)
Fixed a mistake in the file for 2003-1.00 (other versions are not affected) of EXtraFONT 96.
One of the many offsets that tell the patch where to change stuff was set too high by 1.
~炬燵あ
One of the many offsets that tell the patch where to change stuff was set too high by 1.
~炬燵あ
[RM2K3] Big List of Plugins/IPS (Sticky This Please)
Fixed a mistake in the file for 2000-1.62 (other versions are not affected) of Encounter Randomness Alert MEPR.
The object-pointer needed to perform a pages-refresh was wrong.
~炬燵あ
The object-pointer needed to perform a pages-refresh was wrong.
~炬燵あ
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
Uh, well... calling it a "multi-player variant" of RPG2000 is just a little blob of misinformation that I've already seen spread through badly written texts without reliable sources on Wikipedia in the past.
RPG Maker 2000 (RPGツクール2000) and DWANGO's Network RPG Maker 2000 (ネットワークRPGメーカー2000, Nedango for short, with server-infrastructure provided by the people of TECH Win, a computer magazine that was running in house of the same distributor under ASCII/eb!/KDKW that also owns the Famitsu) are not related, Nedango is not a TKool-product.
It shares the name with RPGメーカー series (97, Plus and 98) created by Digital Wave that were previously published as installments of the way lower priced DISK&BOOK / CD-ROM&BOOK series by ASCII LOGiN, always containing a program or game bundled with a big pages-heavy magazine-manual-hybrid.
~炬燵あ
RPG Maker 2000 (RPGツクール2000) and DWANGO's Network RPG Maker 2000 (ネットワークRPGメーカー2000, Nedango for short, with server-infrastructure provided by the people of TECH Win, a computer magazine that was running in house of the same distributor under ASCII/eb!/KDKW that also owns the Famitsu) are not related, Nedango is not a TKool-product.
It shares the name with RPGメーカー series (97, Plus and 98) created by Digital Wave that were previously published as installments of the way lower priced DISK&BOOK / CD-ROM&BOOK series by ASCII LOGiN, always containing a program or game bundled with a big pages-heavy magazine-manual-hybrid.
~炬燵あ
[RM2K3] Big List of Plugins/IPS (Sticky This Please)
★ Added 2000-1.62 to StatDelimiter.
★ Added 2000-1.50, 2000-1.60, 2000-1.61, 2003-1.00, 2003-1.03 and 2003-1.05 to SkillScrollSwitch.
★ Added 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60 and 2000-1.61 to CommonThisEventPatch.
★ Added 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60 and 2000-1.61 to MessageSwitch.
★ Added 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60 and 2000-1.61 to ExtendedKeyInput.
~炬燵あ
★ Added 2000-1.50, 2000-1.60, 2000-1.61, 2003-1.00, 2003-1.03 and 2003-1.05 to SkillScrollSwitch.
★ Added 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60 and 2000-1.61 to CommonThisEventPatch.
★ Added 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60 and 2000-1.61 to MessageSwitch.
★ Added 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60 and 2000-1.61 to ExtendedKeyInput.
~炬燵あ
[RM2K3] Big List of Plugins/IPS (Sticky This Please)
ExtendedKeyInput (ported to 2000-1.62)
https://archive.org/details/RPGMakerPatch_ExtendedKeyInput
Changes the behaviour of the event-command for receiving key-inputs when variable #3340 was set to the ID of a virtual key (VK) before. The command's target-variable will get a -1 as its catched button-ID if said key is currently being pressed.
Originally made by bugmenot for 2000-1.07 in 2014.
Also, for using, see warning below.
Keyboard Observator
https://archive.org/details/RPGMakerPatch_KBObservator
Permanently saves the entire keyboard's state into variables #4001~#4256 at every frame while the map-screen is active. Again, the virtual-keys-standard is used here. The process will start as soon as there are enough variables initialized in game's memory, means you need to write a value into var #4256 or higher before it starts to work (when you load a saveslot with enough variables already there, you don't have to do this again).
Every variable can contain a 0 (not pressed), 1 (toggled), 128 (pressing) or 129 (pressing and toggled). The toggle-flag is mainly meant for NumLock, CapsLock and ScrollLock.
Compatibility-Warning:
Do not use in combination with ExtendedKeyInput, the patches apply changes to mostly the same code-areas.
Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
All the other Stuff:
★ Added 2003-1.09~1.12 to Direct Menu Patch.
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to SetBlinker / EX+0.
~炬燵あ
https://archive.org/details/RPGMakerPatch_ExtendedKeyInput
Changes the behaviour of the event-command for receiving key-inputs when variable #3340 was set to the ID of a virtual key (VK) before. The command's target-variable will get a -1 as its catched button-ID if said key is currently being pressed.
Originally made by bugmenot for 2000-1.07 in 2014.
Also, for using, see warning below.
Keyboard Observator
https://archive.org/details/RPGMakerPatch_KBObservator
Permanently saves the entire keyboard's state into variables #4001~#4256 at every frame while the map-screen is active. Again, the virtual-keys-standard is used here. The process will start as soon as there are enough variables initialized in game's memory, means you need to write a value into var #4256 or higher before it starts to work (when you load a saveslot with enough variables already there, you don't have to do this again).
Every variable can contain a 0 (not pressed), 1 (toggled), 128 (pressing) or 129 (pressing and toggled). The toggle-flag is mainly meant for NumLock, CapsLock and ScrollLock.
Compatibility-Warning:
Do not use in combination with ExtendedKeyInput, the patches apply changes to mostly the same code-areas.
Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
All the other Stuff:
★ Added 2003-1.09~1.12 to Direct Menu Patch.
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to SetBlinker / EX+0.
~炬燵あ
[RM2K3] Big List of Plugins/IPS (Sticky This Please)
StatDelimiter (ported to 2003-1.09)
https://archive.org/details/RPGMakerPatch_StatDelimiter
Increases limit of maximum actor HP and MP to 9999999 and all other stats to 999999.
Originally made by bugmenot for 2003-1.08 in 2014.
AntiLag(Fast) (ported to 2000-1.10, 2000-1.50, 2000-1.60, 2000-1.61, 2000-1.62, 2003-1.00, 2003-1.03, 2003-1.05)
https://archive.org/details/RPGMakerPatch_AntiLag
Makes the event-interpreter only call the pages-check at the start of a frame if at least one relevant event-command was called in the previous one. Result is similar to what PF-version of Maniac Patch does and is not compatible with most existing games.
Originally made by bugmenot for 2000-1.07, 2000-1.51/1.52, 2003-1.08 and 2003-1.09 in 2014.
There's also AntiLag(Slow) and AntiLagSwitch.
~炬燵あ
https://archive.org/details/RPGMakerPatch_StatDelimiter
Increases limit of maximum actor HP and MP to 9999999 and all other stats to 999999.
Originally made by bugmenot for 2003-1.08 in 2014.
AntiLag(Fast) (ported to 2000-1.10, 2000-1.50, 2000-1.60, 2000-1.61, 2000-1.62, 2003-1.00, 2003-1.03, 2003-1.05)
https://archive.org/details/RPGMakerPatch_AntiLag
Makes the event-interpreter only call the pages-check at the start of a frame if at least one relevant event-command was called in the previous one. Result is similar to what PF-version of Maniac Patch does and is not compatible with most existing games.
Originally made by bugmenot for 2000-1.07, 2000-1.51/1.52, 2003-1.08 and 2003-1.09 in 2014.
There's also AntiLag(Slow) and AntiLagSwitch.
~炬燵あ
[RM2K3] Big List of Plugins/IPS (Sticky This Please)
Just filling some gaps.
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to SwitchPointer.
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to SetBattler.
★ Added 2000-1.50, 2000-1.60 and 2000-1.61 to SetBlinker / EX+0.
★ Added 2000-1.50, 2000-1.60, 2000-1.61, 2003-1.00, 2003-1.03 and 2003-1.05 to Encounter Randomness Alert / +MEPR.
EDIT: Added 2003-1.08 and 2003-1.09 to GameWindowSuperScale.
~炬燵あ
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to SwitchPointer.
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to SetBattler.
★ Added 2000-1.50, 2000-1.60 and 2000-1.61 to SetBlinker / EX+0.
★ Added 2000-1.50, 2000-1.60, 2000-1.61, 2003-1.00, 2003-1.03 and 2003-1.05 to Encounter Randomness Alert / +MEPR.
EDIT: Added 2003-1.08 and 2003-1.09 to GameWindowSuperScale.
~炬燵あ
[RM2K3] Big List of Plugins/IPS (Sticky This Please)
PicPointerPatch (restructured and ported)
https://archive.org/details/RPGMakerPatch_PicPointer
This old classic allows you to use variables for IDs, transparency and waiting-time of pictures (show/move/delete) when their respective values are set above 10000 (e.g. Picture #10267: Get ID to use from variable #267). Also, when ID is set above 50000 in show-picture, it also replaces the four last letters from filename with the very-next variable (e.g. Picture #50394: Get ID to use from variable #394, replace #### at name's end with the value of variable #395).
Originally made by Cherry for 2000-1.07 & 2003-1.08 in 2008~2010 (it was updated several times). The variant on my item-page offers the same features, but is restructured, needs less code-space and is available for a few more builds of RPG_RT.exe (2000-1.10, 2000-1.51/1.52, 2000-1.62, 2003-1.09, the latter might be useable with 2003-1.10 and 2003-1.11 aswell, this is completely untested, and 1.12 already has a ton of pointer-features).
★ Added 2000-1.50, 2000-1.60 and 2000-1.61 to SwitchPointer.
★ Added 2000-1.10 and 2000-1.51/1.52 to Encounter Randomness Alert.
★ Added 2000-1.07, 2000-1.10 and 2000-1.51/1.52 to GameWindowSuperScale.
~炬燵あ
https://archive.org/details/RPGMakerPatch_PicPointer
This old classic allows you to use variables for IDs, transparency and waiting-time of pictures (show/move/delete) when their respective values are set above 10000 (e.g. Picture #10267: Get ID to use from variable #267). Also, when ID is set above 50000 in show-picture, it also replaces the four last letters from filename with the very-next variable (e.g. Picture #50394: Get ID to use from variable #394, replace #### at name's end with the value of variable #395).
Originally made by Cherry for 2000-1.07 & 2003-1.08 in 2008~2010 (it was updated several times). The variant on my item-page offers the same features, but is restructured, needs less code-space and is available for a few more builds of RPG_RT.exe (2000-1.10, 2000-1.51/1.52, 2000-1.62, 2003-1.09, the latter might be useable with 2003-1.10 and 2003-1.11 aswell, this is completely untested, and 1.12 already has a ton of pointer-features).
★ Added 2000-1.50, 2000-1.60 and 2000-1.61 to SwitchPointer.
★ Added 2000-1.10 and 2000-1.51/1.52 to Encounter Randomness Alert.
★ Added 2000-1.07, 2000-1.10 and 2000-1.51/1.52 to GameWindowSuperScale.
~炬燵あ
[RMVX ACE] How to Talk to Myself
The functions equivalent to #print and #p of RPGXP/VX are #msgbox and #msgbox_p in Ace.
Can be found in the helpfile, inside the game-library part of RGSS-documentation.
~炬燵あ
Can be found in the helpfile, inside the game-library part of RGSS-documentation.
~炬燵あ
[RM2K3] Big List of Plugins/IPS (Sticky This Please)
RowSwap (ported to 2003-1.09)
https://archive.org/details/RPGMakerPatch_RowSwap
Changes the function of "Row" in-battle to work the same as the command at ID #0001. Also, the plus-variant changes the command at ID #0099 to work as "Row" instead, no matter what it is configured as. Both IDs can be changed with hex-editing, see description on page for offsets.
Originally made by bugmenot for 2003-1.08 in 2014 (RowSwap, Plus).
StatusAnimationFix (ported to 2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_StatusAnimationFix
Fixes a bug that actor-battlers can get stuck mid-step, mid-jump or mid-move on a position when their states or equipped items are changing while they're performing an action.
Originally made by bugmenot for 2003-1.08 in 2014.
★ Added 2000-1.07 to FlexibleWalker EX+α.
★ Changed the filename of FlexibleWalker EX+α for 2003-1.09~1.12 because it is compatible with 2003-1.08 aswell.
★ Added 2000-1.07 and 2003-1.08 to BushPointer.
★ Added 2000-1.10 and 2000-1.51/1.52 to SetBlinker (also fixed 2000-1.07).
~炬燵あ
https://archive.org/details/RPGMakerPatch_RowSwap
Changes the function of "Row" in-battle to work the same as the command at ID #0001. Also, the plus-variant changes the command at ID #0099 to work as "Row" instead, no matter what it is configured as. Both IDs can be changed with hex-editing, see description on page for offsets.
Originally made by bugmenot for 2003-1.08 in 2014 (RowSwap, Plus).
StatusAnimationFix (ported to 2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_StatusAnimationFix
Fixes a bug that actor-battlers can get stuck mid-step, mid-jump or mid-move on a position when their states or equipped items are changing while they're performing an action.
Originally made by bugmenot for 2003-1.08 in 2014.
★ Added 2000-1.07 to FlexibleWalker EX+α.
★ Changed the filename of FlexibleWalker EX+α for 2003-1.09~1.12 because it is compatible with 2003-1.08 aswell.
★ Added 2000-1.07 and 2003-1.08 to BushPointer.
★ Added 2000-1.10 and 2000-1.51/1.52 to SetBlinker (also fixed 2000-1.07).
~炬燵あ