KOTATSUAKIRA'S PROFILE

- Full-time princess who does daily livestreams
- Nationally NON-certified professor cat for independent german video game text checking

One of several co-admins at MakerpendiumDE, where you can get information on Maker series, companies + key people, communities, developers + games, tools + patches, technical details and all the cool and not-so-cool cultic stuff.

Founder and maintainer of MPde's side-project MakerDev Library, which is meant to evolve into a new hub for old&new docs, technical stuff and RM-gamedevs' everyday-needs.

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[RM2K3] Big List of Plugins/IPS (Sticky This Please)

Nothing big today, but there's still stuff coming.

★ Added 2003-1.09 to BattleAnimationPointer.
★ Added 2003-1.09~1.12 to MoveEventPointer.
★ Added 2003-1.09~1.12 to RowVar, RowVar2+ and RowVar3+.

For using BAP with 2003-1.12, maybe some more adjustments are needed.
The command's code is a bit different from 2003-1.09.

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

BattleEndBugFix (2003-1.00, 2003-1.03, 2003-1.05, 2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_BattleEndBugFix

Closes command-windows that are still open when a battle ends. It's called "BugFix", but the normal behaviour is just exactly like how it was done in the original ATB-system of Final Fantasy before, so it can't be called a bug.

Originally made by bugmenot for 2003-1.08 in 2014.


QuickRow (2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_QuickRow

Changes the function of the "Row"-command in default battle-system to not waste a turn, so the chosen actor can instantly perform another next action after swapping their position on battlefield to front or back.

Originally made by bugmenot for 2003-1.08 in 2014.


SetBattler (2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_SetBattler

Alters event-command for changing an actor's walking-graphic to swap their battler-animation-data-ID instead. When variable #3331 is above 0, it is used as a pointer for the ID. If not, the command will function normally.

Originally made by bugmenot for 2003-1.08 in 2014.


SkillScrollSwitch (2000-1.10, 2000-1.51/1.52, 2000-1.62, 2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_SkillScrollSwitch

Allows items with skill-scroll-itemtype to make use of the usage-restriction-settings for field and/or battle from the switch-itemtype. For configuration, just temporarily swap type to a switch, change settings, then go back to skill-scroll.

Originally made by bugmenot for 2000-1.07 and 2003-1.08 in 2015.


★ Added 2003-1.09~1.12 to BreakLoopFix.
★ Added 2003-1.09 to PicsInBattle-Patch.

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

BattleAnimationPointer (ported to 2000-1.62)
https://archive.org/details/RPGMakerPatch_BattleAnimPointer

Changes behaviour of the play-animation-command on map-screen to use variable #3328 as pointer for the target (1~9999, 10001: player, 10002: boat, 10003: ship, 10004: airship, 10005: this event) and #3329 as pointer for the animation if they are set above zero respectively.

Originally made by bugmenot for 2000-1.07 and 2003-1.08 in 2014.


MoveEventPointer (ported to 2000-1.62)
https://archive.org/details/RPGMakerPatch_MoveEventPointer

Changes the behaviour of the eventmove-command to use variable #3330 as pointer for the target (1~9999, 10001: player, 10002: boat, 10003: ship, 10004: airship, 10005: this event) if it is set above zero.

Originally made by bugmenot for 2000-1.07 and 2003-1.08 in 2014.


PicsInBattle-Patch (ported to 2000-1.62)
https://archive.org/details/RPGMakerPatch_PicsInBattle

Shows all pictures that are currently on the map-screen in default battle, too. Priority of all pictures depends on variable #5000 (0: above background, 1: above battlers and effects, 2: above weather, text and timer).

Originally made by Cherry for 2000-1.07 and 2003-1.08 in 2010.


★ Added 2000-1.10 and 2000-1.51 to SwitchPointer.
★ Added 2000-1.10 and 2000-1.51 to BreakLoopFix (also fixed 2000-1.62).
★ Added 2000-1.50, 2000-1.60, 2000-1.61, 2003-1.00, 2003-1.03 and 2003-1.05 to FontHeight14 (also fixed 2000-1.51/1.52).
★ Added a variant of Row-ATB-Switch for 2003-1.09~1.12 to the Menu Switches collection (as "RA Switch").

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

Damage over own Time (2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_DamageOverOwnTime

Changes all slip-damage caused by states in default battle-system to only be processed on the affected battler's own actions instead of all the time when just ANYTHING is happening.

Originally made by bugmenot for 2003-1.08 in 2014.


SwitchPointer (2000-1.62, 2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_SwitchPointer

Redirects all conditional branches of switch #0001 to the switch whose ID is stored in variable #3397.

Originally made by bugmenot for 2000-1.07 and 2003-1.08 in 2013.


★ Added 2000-1.50, 2000-1.60 and 2000-1.61 to DirectItemMenu.
★ Added 2003-1.00, 2003-1.03 and 2003-1.05 to EXtraFont.
★ Added 2003-1.09 to CommonThisEventPatch (2003-1.12 doesn't need it, CTEP is included by default).

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

A ton of ports of Crit%
https://archive.org/details/RPGMakerPatch_CritPercent

Removes a step in the critical-hit-formula to make it calculate with real percentage instead of "1 of N hits". That's all.

Originally made by bugmenot for 2000-1.07 and 2003-1.08 in 2014.


★ Added new modified variant "EX+0" to SetBlinker that doesn't exclude zero-values on X and Y.
★ Added files of A Switch, SA Switch and SOA Switch for 2003-1.12 to the item-page for menu-switches.

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

MessageSwitch
https://archive.org/details/RPGMakerPatch_MessageSwitch

Ports of the patch that forces switch #0001 to be ON while the default message-textbox is waiting for player-inputs, and while not, it's forced to be OFF every frame. Events with page-conditions on the map will not react to this immediately when nothing else is happening that causes a pages-check, but switch-conditions for common-events still work normal.

Originally made by bugmenot for 2000-1.07 and 2003-1.08 in 2013.
Ports on the item-page are available for 2000-1.62 and 2003-1.09~1.12 (Maniac Patch supported up to mp210414).


★ Added 2000-1.07 to Encounter Randomness Alert
★ Added 2000-1.07 to SetBlinker

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

GuardRevamp (a ton of ports)
https://archive.org/details/RPGMakerPatch_GuardRevamp

This patch makes it easier to change the rate of damage the characters receive when being attacked while they are in defend-mode. Normally, defending cuts damage down to 50% (or 25% when character is set to "strong defense"). After patching, you can change these rates ranging (0%~127%) at their respective offsets, for more information see "Offsets.txt" on the item-page (or just edit the IPS-files at 0x1F and 0x26 before using them).

Originally made by bugmenot for 2000-1.07 and 2003-1.08 in 2014.

Available for
★ 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.09~1.12


BreakLoopFix (ported to 2000-1.62)
https://archive.org/details/RPGMakerPatch_BreakLoopFix

Changes the command to break a loop to a much more logical behaviour as the original function can be considered a bug. The interpreter now doesn't just jump to the next loop-end it can find, it should continue iterating until the right one has been found. Don't apply to foreign games, they may depend on the original behaviour to work from start to finish.

Originally made by bugmenot for 2000-1.07 and 2003-1.08 in 2014.


★ Also added 2000-1.07 to VarTimerPos (as with 2000-1.62, there is a file for normal 16bit and for patched 32bit game-screen).

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

BetterAEP + CustomSaveLoad feel like a confusing clusterfart that is incredibly hard to understand for me. I actually tried recently to bring them over to RPG2000 1.62, but my latest try is very broken right now (includes heavy flickering saveslot-choice).

In RPG2003 1.12 you should already have all features present that are necessary to create a custom titlescreen and working file-menu. And if not, Maniac Patch surely does.


In other news, there's some stuff in progress and pipeline, for now I again added some more files to some patch-item-pages in IA.

ModernEndScreen & RemoveQuitQuestion MES: 2000-1.07
Party Knockout Alert: 2000-1.10, 2000-1.60, 2000-1.61, 2003-1.00, 2003-1.03, 2003-1.05

~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

AllowPlayerMoveInMsg
https://archive.org/details/RPGMakerPatch_APMIM

Allows the player to move around while the engine's default message-textbox is staying open. Ability to move temporarily stops when interacting with another event which may wait to start until the textbox is closing. Originally made by bugmenot for 2003-1.08 in 2015.

Available for:
★ 2000-1.07, 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.09~1.12


BattleMessenger (2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_BattleMessenger

Changes size and position of the engine's default message-textbox in battle based on variables #3322 and the next three (default: #3322=width, #3323=height, #3324=X, #3325=Y). When you change this base-ID in the patch's code, the others will automatically be increments from that new number. Originally made by bugmenot for 2003-1.08 in 2014.


SetBlinker (2000-1.62 and 2003-1.09~1.12)
https://archive.org/details/RPGMakerPatch_SetBlinker

Changes the positioning of the blinking symbol that tells the player to confirm the text in engine's default message-textbox in realtime. This is done through reading variables #3350 (Y) and #3351 (X), the latter being an increment from the first ID, which is baked into the patch's code. This may interfere with some other patches (of which at least five are known). Originally made by bugmenot for 2003-1.08 in 2014.


What's new on menu-switches item-page?
https://archive.org/details/RPGMakerPatch_MenuSwitches

ROA Switch, a variation of SROA I made on request some time ago for 2003-1.09~1.12 now has a file for 2003-1.08, too.

I also added a bunch of ports of SaveSwitch, which was created by Cherry in 2012 for 2003-1.08 and ported by bugmenot in 2013 to 2000-1.07, both times as an addon to the 2011-released CustomSaveLoad which for now doesn't exist for more RPG_RT.exe-builds than those two.

Available for:
★ 2000-1.10, 2000-1.50, 2000-1.51/1.52, 2000-1.60, 2000-1.61, 2000-1.62
★ 2003-1.00, 2003-1.03, 2003-1.05, 2003-1.09~1.12


~炬燵あ

[RM2K3] Big List of Plugins/IPS (Sticky This Please)

Added files for a few more RPG_RT-builds to some patches I already presented.

ColorShopper: 2003-1.00
DirectItemMenu: 2000-1.51/1.52, 2003-1.00, 2003-1.03
EXtraFONT: 2000-1.10, 2000-1.60
FaceZeromizer: 2003-1.00, 2003-1.03
FontHeight14: 2000-1.10, 2000-1.51/1.52
SwitchOnMenuCall: 2003-1.10


RowVar 3+
https://archive.org/details/RPGMakerPatch_MenuSwitches
(Added to misc menu-switch-patches item-page)

I kinda received a request to create a patch that is an extended variant of RowVar / RowVar 2+ by bugmenot from 2014 for 2003-1.08.

RV2+ is featuring a redirect of "Row" and "Order" commands in menu to the same switches used in SROA etc (#1007 and #1008) and also allows the player to choose an actor from party before the menu was closed, the ID then is stored in a variable (#3340 and #3337).

RV3+ now adds the same function to "Status" (using switch #1009 like in SROA, as well as var #3359).

For DynRPG-users who'd like to change IDs of stuff:
[QuickPatches]
StatusSwitch_ID=4A2822,#1009
StatusVar_ID=4A2828,#3359
RowSwitch_ID=4A2830,#1007
RowVar_ID=4A2836,#3340
OrderSwitch_ID=4A283E,#1008
OrderVar_ID=4A2844,#3337


~炬燵あ