KRIMSONKATT'S PROFILE

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Hey, the name's KrimsonKatt and I'm just a random catgirl surfing the interwebs. I am an indie game dev and have been developing games since 2014. I am the creator of the Chronicles of Chronicles Series which features over 50 planned projects made in multiple different media formats. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Kingdom Hearts, Hollow Knight, Persona/SMT, Fire Emblem, NieR, Bravely Default, Octopath, Kirby, Zelda, and Castlevania. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I have many games currently out and in the works. Here is a list of them:

Released Games
-Zero Gear Fighters
-Crypt Challenge
-Meteo Chronicles (Demo Ver)
-Chronicles: The Lost Page
-Elzakalas: Beyond the End (Demo Ver)
-Noel and the Tower of Doom

Games in Development
-Chronicles Meteorfall
-Crypt Challenge DX+

Planned Games
-Yume Nikki: Azure/Vermillion Re:Union (Adventure)
-Spirit Roamer (RPG)
-Lost Anima (RPG. finished ver of SS/DAO)
-Chronicles Genesis (RTS/RPG)
-Chronicles Tactics: Realms of the Unreal (TRPG)
-Chronicles Calamity (RPG, inspired by FF8)
-Chronicles Calamity: Chronosapience (DLC)
-Chronicles: A Buried Tome (SH)
-Chronicles II: Zero Gear Saga (RPG, 1st remake of ZGF)
-Chronicles II: Trail of Blood (DLC)
-Zero Gear Fighters ReBorn (RPG, 2nd remake of ZGF)
-Chronicles III: Ascension (RPG, 1st remake of DA)
-Zero Gear Fighters 2: ReAscension (RPG, 2nd remake of DA)
-Chronicles: The Last Dragon's Elegy (EP/ARPG)
-Chronicles: The Last Dragon's Elegy - Definitive Edition (DLC)
-Chronicles: The Last Dragon's Elegy - Dark God of Destruction (Premium DLC)
-The Last Dragon's Elegy (Movie)
-Chronicles Black (RPG, inspired by SMT)
-Chronicles: Dark Conquest (RPG)
-Chronicles Leigonfall (RPG/SEU)
-Bioplasm (EP/ARPG)
-Generic Quest: A Realm Reborn (RPG)
-Chronicles Rebellion (EP/ARPG, inspired by MMZX)
-Chronicles: Grimoire of the Grail (RPG)
-Reflective Dreams (RPG, inspired by Persona)
-Chronicles VR: Abyssal Song (VRRPG)
-Chronicles VR: Sylvian Melody (VRRPG)
-Chronicles Tactics: Convergence (TRPG)
-Imprisoned Chain (Survival RPG)
-Chronicles: The Memory of Memes (RPG)
-133: Countdown to Destruction (AP)
-THE END OF CHRONICLES (ARPG)

I hope you enjoy playing my games!
Chronicles: The Lost Pag...
A tale lost to the sands...

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[RMMZ] Cannot find property "ID" of "null?"

I updated the original post to add the plugins I'm using. See any issues?

Edit: So I removed the visustella extra drops plugin to see what would happen and now I get a completely new glitch:


Any idea what this is all about?

[RMMZ] Cannot find property "ID" of "null?"

So I'm trying to playtest my game but this annoying game-breaking bug keeps getting in the way. Every time I try to load my game not even the title screen can load before the game crashes. Instead it gives me a vague error message that says "Cannot read property ID of null" which I have no idea what that means. So I go into devtools and I think it's due to an issue with Visustella Extra Enemy Drops. For each of my enemies they have 10+ drops each so I really need that plugin greatly, but I keeps crashing my game! (I think) I enter in all the names of the items manually into the notetags so maybe a few spelling errors here or there could be causing it? As in the game tries to read an entry in the database that doesn't exist? Like writing "S Dark Shard" instead of "Dark Shard S" or something. Anyways I really need some help here because otherwise I'll have to delay the game even further...


Edit: Okay, here is my plugin list. By the way I'm using some MV plugins which can be used in MZ due to fossil. Maybe that's the issue?

New RPG Maker Announced! Already? Why?

So yeah if you guys didn't know a new version of RPG Maker was just announced last night. It's called "RPG Maker Unite" and will release in fall this year. This is very surprising since MZ only launched a bit more than a year ago and yet they're already making a new one. It will feature all the features of MZ along with all the futures of the unity engine. It will also include built-in parallax mapping and non tile based mapping. Here are some screenshots.






Thoughts? Why has a new RM released so soon after the last one? Why so soon? What is going on? With this, Dr.Eggman being confirmed as gay, Terraria 1.4.4 being announced, and the Nintendo eShop shutting down for good, not to mention the massive Nintendo direct only a week ago, this is surely a crazy day, let alone a week! W H Y

[RMMZ] Dark Mage Class Passive Skill Ideas?

No! No passives should repeat. Characters can freely switch between classes at will and can equip any passive from any of the one's they've already learned no matter the class. Passives aren't permanent per class, they're equipped and placed into limited slots. You start off with only 4 slots at Lv.1 but every 20 levels you get an additional one. So for level 20 you'll have 5, at Lv40 you'll have 6, at Lv60 you'll have 7, and at Lv80 you'll have a full 8. Skills can cost 1, 2, or even 3 slots, and every class can equip any passive as long as it was already learned by the character. Therefore, it's pointless to add repeating skills since by the time you get Warlock you'll probably have a lot of those passives already and there would be no need to level it up. Plus, lore skills are useless on the class you learn them from since those classes can already equip those weapons. They're mainly for other classes to be able to equip weapons they wouldn't normally able to equip, like if you have Vanguard has your main class and Pyromancer as your sub you would want to have staves available to take advance of pyromancer's spells. (In my game you can switch weapons on the fly)

Anyways, I think I already have a couple more ideas for passives for the warlock class. Here they are so far.

Warlock
Dark Boost: Raise the power of the dark element by 25%.
M.Evasion Up: Raise MEV by 10%.
Alchemic Aura: Raise the power of items by 50%.
Death Touch: Have the chance to inflict instant death with your basic attack.

It's not perfect, but it works. Maybe someone can think of something better that isn't impossible to do in MV/MZ without coding?

[RMMZ] Dark Mage Class Passive Skill Ideas?

I'm not talking about skills to be used in battle, I'm talking about passive skills that you can equip like equipment that gives various constant buffs and bonuses. Like "Strength Up" giving you +10% ATK or "Sword Lore" giving you the ability to equip swords. I gave countless examples already of such. And for your "overdrive" idea, I already have a system like that. A limit break system that once a character maxes out their TP (renamed to LP or limit points) they can use a special skill called a limit break. Limit breaks change based on which "focus" is equipped, and certain characters can only equip certain focuses, no character sharing the same focus. (focus is an additional equipment slot I added) I already have enough mechanics as is, I don't need an overdrive system when I already have limit breaks.

[RMMZ] Dark Mage Class Passive Skill Ideas?

So in my game I have a class system and one of the classes is a dark mage that specializes in dark elemental spells and debuffs. However, I'm now trying to think of three passive skills to give it to fill out it's moveset since every class gets 3 or 4 passive abilities and 12 arts. (attack, healing, or support special actions that cost AP/MP.) I already came up with one, dark boost, but I can't think of two more specially when there are already so many passive skills already in the game. Just in case someone names an idea I already have for another class, here is the list of all passives in the game:

Freelancer Abilities
JP Up: Raises the amount of JP gained from battle by 25%.
Paragon: Raises the amount of EXP gained from battle by 50%.
Super JP Up: Raises the amount of JP gained from battle by 75%.
Specialist: Raise all stats by 2% for every job mastered.

Vanguard Abilities
Sword Lore: Gain the ability to wield swords.
Duelist's Blow: Gain +25% EVA when below 50% HP.
Vantage: Counter all physical attacks when below 50% HP.
Surpassing Power: Raise the damage cap from 9,999 to 99,999.

Warrior Abilities
Axe Lore: Gain the ability to wield axes.
Strength Up: Gain +10% STR/ATK.
Wrath: Gain +25% CRI when below 50% HP.
Boiling Blood: Raise physical damage output based on how low your HP is.

Basara Abilities
Spear Lore: Gain the ability to wield spears.
Dexterity Up: Gain +10% DEX/LUK.
Darting Blow: Gain +25% SPD/AGI when below 50% HP.
Stand Ground: Survive at 1 HP when dealt a critical blow.

Pyromancer Abilities
Intelligence Up: Raise INT/MAT by 10%.
Fire Boost: Raise the power of fire spells by 25%.
Thunder Boost: Raise the power of thunder spells by 25%.
AP Turbo: Double AP/MP cost but raise the power of all spells by 50%.

Cryomancer Abilities
Staff Lore: Gain the ability to wield staves.
Ice Boost: Raise the power of ice spells by 25%.
Water Boost: Raise the power of water spells by 25%.
AP Thrift: Halve AP/MP cost.

Priest Abilities
M.Armor Lore: Gain the ability to wield magick armor.
Heal Boost: Raise the power of healing spells by 50%.
Regenerate: Restore 5% HP every turn.
Overheal: Gain the ability to heal above maximum HP.

Thief Abilities
Dagger Lore: Gain the ability to wield daggers.
Speed Up: Raise SPD/AGI by 10%.
Mug: Turn your basic attack into mug, stealing an item or Bx from a foe while attacking.
Rob Blind: Stealing will now always succeed.

Geomancer Abilities
AP Up: Raise AP/MP by 10%.
Wind Boost: Raise the power of wind spells by 25%.
Earth Boost: Raise the power of wind spells by 25%.
AP Guard: When you take damage, reduce damage taken by 15% while taking away AP based on damage taken.

Brawler Abilities
Barefisted: Raise STR/ATK and HIT/ACC by 50% when not equipped with a weapon.
Fist Lore: Gain the ability to wield fists.
Health Up: Raise HP by 10%.
Unchained: Raise all stats by 25% when not equipped with anything.

Spiritmaster Abilities
Light Boost: Raise the power of light spells by 25%.
Mystic Blow: Raise INT/MAT and WIS/MDF by 25% when below 50% HP.
Sanctuary: Restore 5% AP/MP every turn.
Reverence: Heal HP based on AP expended.

Ranger Abilities
Bow Lore: Gain the ability to wield bows.
Long Range: Make your basic attack long range, allowing it to hit all targets at once.
Critical Boost: Raise CRI by 10%.
Eagle Eye: Raise HIT by 1000%.

Paladin Abilities
Cover: Have a 50% chance to protect and take damage for allies with 25% HP or less.
Defense Up: Raise DEF by 10%.
Shield Lore: Gain the ability to wield shields.
Divine Protection: Gain immunity to instant death and gravity spells.

Warlock Abilities
Dark Boost: Raise the power of dark spells by 25%.

Dark Knight Abilities
H.Armor Lore: Gain the ability to wield heavy armor.
HP Gamble: Reduce HP by 25% but raise STR/ATK and INT/MAT by 20%.
Death Blow: Gain +25% STR when below 50% HP.
Infernal Pact: Raise the power of dark spells by 200% but take damage equal to 20% of your max HP every turn.

Saintblade Abilities
Inner Truth: Gain the ability to use all weapons and armor free from restriction.
BP Boost: Gain +4 BP at the beginning of every battle.
BP Haste: Gain +1 BP regen.
Chainspell: Use all spells twice for no additional cost.

Ravager Abilities
Attunement: When an attack hits an enemy weakness, raise damage by 30%.
Unrelenting Blow: Lower HIT by 20% but raise CRI by 50%.
Physical Prowess: Gain +10% STR/ATK and DEF.
Doombringer: Instantly kill all foes at the beginning of every battle if they are 10 or more levels lower that than the party's average level.

Empress Abilities
Weapon Master: Gain the ability to wield all weapons.
Beast Boost: Raise your highest stat by 1 stage every time you KO an enemy.
Blue Aura: Raise the power of blue magick by 25%.
Royal Pride: Raise STR/ATK and INT/MAG based on how many kills you have gained.

Evoker Abilities
Live to Serve: Heal 50% of of the HP healed yourself when using a healing spell.
Chaos Energy: Raise the power of spells by 1%-24% and reduce the damage taken from spells by 1% to 5%.
Summon Boost: Raise the power of summons by 25%.
Master Summoner: Summon Sensayu the Zodiac King when using a limit break.

Hexblade Abilities
Reverse HP: All arts that cost AP now cost HP and vise versa.
Dispersion: Damage is now spread across all party members when attacked.
Status Block: Become immune to all non-fatal statuses.
Quickening: Gain a second action when below 50% HP.

Any ideas on what a good set of passive abilities for a dark mage type class could be outside of the ones already listed? Thanks.

Am I banned from the discord?

author=Irog
A 1 star review that meets the site standards is valuable feedback. It's far more useful than no feedback.

I never said it wasn't? A review, no matter how many stars, is always useful. Not sure where your getting that from.

[RMMZ] [RMMV] Beelzebub's Gluttony Status?

You're sorta getting the idea. Though I've realized now that the idea I was going for isn't really going to work. I idea was the amount of damage healed before it's overflowed is 60% of the inflicted's CURRENT HP, not max HP. So let's say that the inflicted monster has 1000 current HP. They get inflicted with gluttony, after which they are attacked with a fire spell that does 600 damage. The fire elemental damage is absorbed but then the state is removed and the target takes 1200 damage. The problem with this is that it will always result in a kill, so instead I have the status grant elemental absorbsion to all elements but also a strong poison effect that drains 10% of max HP every turn the state is active. I did similar things for the other deadly sin statuses, which go as follows:

Sloth: Lowers SPD, EVA, MEV, and CEV to zero.
Greed: Doubles AP cost and makes you forcibly use another's items.
Lust: Attack your allies and spread lust to them when you attack. Also halves defenses.
Gluttony: Absorb all elements but take damage equal to 10% of your max HP every turn.
Envy: Attack your allies inflicting the "envied" status on them which halves all stats but HP and AP.
Wrath: Attack allies and enemies relentlessly but halves defenses.
Pride: Doubles STR and INT but lowers EVA, CEV, and MEV to zero.

[RMMZ] Game still "Pending" after 6 days

author=Liberty
author=KrimsonKatt
It usually takes 1-2 weeks for a game to be posted, sometimes even longer if an event is going on as event games are prioritized in the que. And your game isn't getting attention because it's not up yet. No one can see it but you and whatever mods check the que. And make sure you have three or more screenshots that aren't the title screen, game over screen, concept art, or assets or your game will nor be approved. Heck, if you don't even have 3 screenshots your game won't even show up in the first place.
False!
It should take one week tops, and event games aren't prioritised, they get done at the same time (because it would be inefficient to not do all of them if you're doing any).

You are right about the other stuff though. I always recommend a few extra images than just three, because showing off more parts of your game is probably going to draw in people to gawk more, too.


Good to know. But in my experience when posting my games, especially in the past, it takes between 1 and 2 weeks to have then go through once they're in the que. I also noticed that it usually took longer for my stuff to go through during events, but maybe it was all a coincidence? IDK. Also, is the OP banned? Because I look at his post history and it seems he may be permabanned for being annoying and blatantly trolling? I don't want to be responding to a dead account or something.

Some pixel art I made


Jokk, the Mad Jester

(Note: This is NOT a ripoff of Jevil from Deltarune. I conceptualized this character in 2016 as he was set to appear in Dragon Ascension before that game was scrapped. Deltarune Chapter 1 came out in 2018. I WAS FIRST.)

Shadow Koros, the Hidden Self


Stress Demon, the Miasma Within (TW: Blood)


Archfiend Bael, Lord of Pride


Archfiend Matsema, Lord of Wrath


Archfiend Asmodeus, Lord of Envy


Archfiend Beelzebub, Lord of Gluttony (TW: Minor Gore and Insect)


Archfiend Asherah, Lady of Lust (TW: Sexy Pose, Pole Dancing)


Archfiend Mammon, Lady of Green


Ultra Instinct Shaggy
Archfiend


Annihilator Wilhelm (based on my dad)


Lifemother Shaerhar (based on my mom)


Elzakalas, the God of Destruction


Makise Kirisu (from Steins;Gate)


Thicc Mayuri Shiiha (from Steins;Gate. TW: General Sexiness)