I like tights! They're comfy and easy to wear!
Hey, the name's KrimsonKatt. I'm a indie game dev who makes RPGs. I'm also a catboi femboi, nyan! Anyways I have this whole series planned called "Chronicles of Chronicles" featuring over 50 projects in various different genres. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Fire Emblem, Kingdom Hearts, Hollow Knight, Pokemon, Persona/SMT, Castlevania, Undertale/Deltarune, Final Fantasy, Chrono, The Legend of Zelda, Kirby, Mega Man, Mario, Smash Bros, Drakengard/Nier, Mana, and Dragon Quest. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I'm also a waifu fanatic, my favorites being Pyra, Mythra, and Nia from Xenoblade 2, Mona from Genshin Impact, Pixie from SMT3 Nocturne, Ferris Argyle from Re:Zero, Astolfo from Fate;Apothryca, La Puchelle from Magical Girl Raising Project, 2B from Nier Automata, Rosa from Pokemon, Kirisu Makise and Mayuri Shiiha from Steins;Gate, and many more. My favorite anime is Steins;Gate, my favorite color is red, my favorite food is ribs, and my favorite drink is lemonade.

I have many games currently out and in the works. Here is a list of them:

Completed Games
-Chronicles of Light (RPG)
-Zero Gear Fighters (RPG)
-Dragon Ascension (RPG)
-Generic RPG Quest III (RPG)
-Meteo Chronicles (RPG)
-Crypt Challenge EX (Short RPG)
-Elzakalas: Beyond the End (Short Adventure Game)

Games in Development
-Meteo Chronicles R (RPG)
-Zero Gear Chronicles (RPG)
-Crypt Challenge DX (Short RPG)
-Mysteries of Feywild (Short RPG for Switch)

Planned Games
-Zero Gear Chronicles: Artifice of Absolution (RPG)
-Ebony Chronicles: Door of Destiny (RPG)
-Chronicles of Light Z (Meme Game RPG)
-Zero Gear Fighters Kai (Meme Game RPG)
-Super Dragon Ascension (Meme Game RPG)
-Elvengard Chronicles: Meteo Origin (RPG)
-Meteo Chronicles 2: Destiny of Darkness (RPG)
-Imprisoned Chronicles: Survival of Suffering (Survival RPG)
-ReUnion Chronicles: Azure Arrival/Vermillion Vestige (Adventure Game)
-Accursed Chronicles: What Lies Beneath (Short Survival Horror RPG)
-Darkling Chronicles: Invasion of Invocation (Short RPG)
-Legion Chronicles: The Bonds Beyond (Short Shump/RPG Hybrid)
-Chaos Chronicles: Beyond the End (Short Adventure RPG)
-Mega Man NEOS (Action Platformer)
-Firebrand Chronicles: Last Dragon's Elegy (Metroidvania ARPG)
-Genesis Chronicles: Beginning of the World (RTS/VN RPG Hybrid)
-Unreal Chronicles: Tactical Realms (TRPG)
-Boltman Chronicles Episodes I-VII (Episodic RPG)
-Jutara Chronicles Episodes I-IV (Episodic RPG)
-Revelation Chronicles: The Memory of Memes (Meme Game RPG)
-Convergence Chronicles: Destiny of Delusion (Meme Game RPG)
-Azure Chronicles: Supersonic Warriors (Episodic RPG)
-Azure Chronicles 2: Dark Days (Episodic RPG)
-Sakura Chronicles: Revolution of the Resolute (Metroidvania ARPG)
-Sakura Chronicles 2: Metamorphosis of the Material (Metroidvania ARPG)
-Countdown Chronicles: 33 Minutes Until Destruction (Action Platformer)
-The Faerie World (VR RPG)
-The Mermaid World (VR RPG)
-The End of Chronicles (Open World ARPG)

I hope you enjoy playing my games!
Lost Chronicles
A tale lost to the sands...



[RMMV] Equip Requirement based on state? (YEP Equip Requirement)

So I have a mechanic in my game where only characters of certain genders can equip certain equipment. I do this by assigning passive states of each party member/enemy which there are three of: male, female, and other. Thing is is that the YEP Equip Requirement plugin doesn't have a built in feature for requiring a state be active for equip something. (which is weird because YEP Item Requirements has was more options including states) You can have to use javascript for it, which as most people who know me know I'm completely incompetent at. Anyways, here is my code for the custom equip requirements where you must have either state 86 (male) or state 87 (other) in order to equip said item.

<Custom Equip Requirement Condition>
if user.state(86) || user.state(87) {
condition = true;
} else {
condition = false;
</Custom Equip Requirement Condition>

Is this correct? Or is there something I need to change? Thanks!

Edit: Edit

Is it possible to change size of characters sprites for RMVX Ace?

Make the size of the full sprite sheet bigger but make sure both the X and Y sizes are a multiple of 384 (x) and 256. (y)

(RMXP) How do make a variable random?

Click on control variables. Then, click "random." Then select the numbers you want it to go between. The variable would ten be randomized to be one of the numbers between those two numbers. Then you can use conditional branches to determine random chance. Like, if you want a 25% chance of something happening, you create a variable for "random chance," have to go to a number from 1 to 100, and then have a conditional branch that plays an event if the variable is less than or equal to (<=) 25. Hope this helped!

Looking for origin of tileset that I found online

There's about a 99% chance that these are stolen from some official asset pack/DLC for MV. Don't use them.

[RM2K] Places to find free game assets?

Problem is with RPG Maker 2003 is that it wasn't officially localized until YEARS after even VX Ace was out, so by the time 2M2K went official everyone had already moved on to VX Ace and then a few years later MV. To understand the lack of RM2K assets, you must first understand the history of RPG Maker. The very first RPG Maker was released on Japanese computers in 1995 for, well, Windows 95. For the longest time, RPG Maker had absolutely no fanbase outside of a very small group in japan and that's it. No international presence whatsoever. However, this all changed when a German programmer unofficially translated RM2003 around 2005 or so into German and then into a very shoddy english translation. This is how the english RPG Maker community was born, through a crappy pirated bootleg version of RM2003 translated from japanese to german to english in the mid to late 2000s.

It took YEARS, and I mean YEARS for the publishing company, KADOKAWA, to take notice of the growing community of English RPG Maker users pretty much exclusively using a pirated bootleg copy of an outdated engine and due to this localize the engines themselves. This is how many veterans of the community started, through that pirated version of RM2K, and this very website was created before the engines were even officially localized. Hence why this here fan-forum is called "" while the official website is called "" and why this site has such lax rules of piracy, emulation, and rips while on the official forum they'll ban you for using rips in your games. It was created directly by the pirates themselves who founded the community in the first place!

Finally, sometime in the VERY late 2000s or even the early 2010s, RPG Maker was localized for the very first time with the English release of RPG Maker XP. A couple years later VX released, an engine many in the community found to be extremely lackluster compared to XP, but when the VX Ace updated version came out it attracted a whole new wave of creators, mainly young people, to create crappy RPGs made in like a week which greatly soured the engine's mainstream reputation outside of the community.

Then, after all that, people were still using the pirated version of RM2K since it was free, that's what they were used to, and that was the only way to access that engine at the time. So KADOKAWA took notice, relentlessly shut down any traces of the pirated version of RM2K, and released officially localized versions of RM2K and it's better version RM2K3. This was LONG after VX Ace went mainstream, and since all those old RM2K assets were made with the pirated engine and were often posted on ancient early 2000s forums, most of them have been lost to time sadly.

RM2K is also a VERY limited engine. It's like developing games for the SNES in 2022. So many things will have to be cut or altered and file management is key. I highly recommend you switch over to RPG Maker MV as it's a far better, more modern engine with a lot more assets readily available and a whole lot more features. I recommend getting it on Steam when it inevitably goes on sale for the steam summer sale happening in a few months. It's a really good engine. And if you have some money left over (just $6) you can subscribe to Aekashics ($1 a month) and Yanfly's ($5 a month) patreons for only a month, download all their assets, (over 20,000 SV battlers and over 300 plugins!) and than instantly unsubscribe before your charged for another month.

Don't even bother with the latest one, MZ. The built-in assets absolutely suck and the games made with it are often very laggy and neigh-unplayable unless you have a Windows 11 PC with a good graphics card and lots of RAM. (MV had the same issue back in 2016 if you still used Windows 7) Meanwhile MV's built in assets are amazing with a built-in character generator with tons of options and one of the best OSTs in all of gaming. (seriously.)

TLDR: RM2K has no assets because it was only officially localized recently so the majority of it's assets were from the pirated version and thus were taken down/lost due to old early 2000s servers going down and KAKOKAWA personally taking down all traces of the pirated version on the internet. Ditch RM2K, use MV instead.

[RMMV] YEP EquipSkills passive abilities only?

So in my game I have a mechanic where you can equip certain skills which will give you passive abilities such as stat boosts and other bonuses. Every class can equip any ability, but classes can only use their assigned skill type to use actual combat skills. I only want the passive abilities to be equippable, not the normal skills, or arts, that should always be available. An example of what I'm going for is this:

Actor A is assigned to the Vanguard Class, but has the Pyromancer class as a subclass. Actor A is able to use both the Vanguard's sword arts along with the pyromancer's pyromancy arts, and all arts learned of both types are available to be used at any time without equipping anything. Right now, the skills Duelist Blow, (from freelancer) Fire Boost, (from Pyromancer) JP Up, (from freelancer) and Strength Up (from Warrior) are all equipped in the skill slots, Actor able able to use Warrior and Freelancer skills despite not being of that class.

How exactly do I implement this using YEP Equip Skills? Because while there's an option for "never equip," I don't think there's an option for "always equip" and if there is it's very unclear. Can someone please help? Thanks.


Thank you! :D This map was already in the base version of Meteo Chronicles which was released back in 2020, but thanks for the compliment none-the-less!

Phantom user posts invisible comment?

So I noticed a couple days ago that a mysterious user called "Milada" posted a comment to my thread "some pixel art I made." But when I clicked on the notification and was sent to the thread no comment appeared. Confused, I went to the user's profile which was completely blank. Not a single comment or game, not even a description of pfp. What's up with this? They couldn't have been banned, because then they would have had something posted since banned users aren't deleted in any way. What's going on? What's with this "phantom user?" Please help?

[RMMZ] How to call a common event through a menu? (VS MainMenu Core)

Nevermind I've given up on MZ. I'm using MV now. Screw MZ.

[RMMZ] How to call a common event through a menu? (VS MainMenu Core)

So I'm working on my game and there are certain features trigged by common events I want to have available on the main menu. I'm using Visustella Menu Core and tried to use the default placements of "commonEvent1" and "commonEvent2" to trigger Common Event 52 and 55 instead. However, since I don't know javascript, I messed up somewhere in there and now my game crashes whenever I try to trigger the common events. Here is the code in the plugin parameters:

Symbol: commonEvent52

Icon: 88
STR: Text: Journal
JS: Text: return 'Text';
JS: Show: return true;
JS: Enable: return this.areMainCommandsEnabled();
JS: Ext: return 52;
JS: Run Code: SceneManager._scene.commandCommonEvent();
JS: Personal Code: const ext = arguments[0];

and for the second one...

Symbol: commonEvent55

Icon: 88
STR: Text: Journal
JS: Text: return 'Text';
JS: Show: return true;
JS: Enable: return this.areMainCommandsEnabled();
JS: Ext: return 55;
JS: Run Code: SceneManager._scene.commandCommonEvent();
JS: Personal Code: const ext = arguments[0];

Can anyone please help me with this? Thanks!