KRIMSONKATT'S PROFILE

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Hey, the name's KrimsonKatt and I'm just a random catgirl surfing the interwebs. I am an indie game dev and have been developing games since 2014. I am the creator of the Chronicles of Chronicles Series which features over 50 planned projects made in multiple different media formats. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Kingdom Hearts, Hollow Knight, Persona/SMT, Fire Emblem, NieR, Bravely Default, Octopath, Kirby, Zelda, and Castlevania. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I have many games currently out and in the works. Here is a list of them:

Released Games
-Zero Gear Fighters
-Crypt Challenge
-Meteo Chronicles (Demo Ver)
-Chronicles: The Lost Page
-Elzakalas: Beyond the End (Demo Ver)
-Noel and the Tower of Doom

Games in Development
-Chronicles Meteorfall
-Crypt Challenge DX+

Planned Games
-Yume Nikki: Azure/Vermillion Re:Union (Adventure)
-Spirit Roamer (RPG)
-Lost Anima (RPG. finished ver of SS/DAO)
-Chronicles Genesis (RTS/RPG)
-Chronicles Tactics: Realms of the Unreal (TRPG)
-Chronicles Calamity (RPG, inspired by FF8)
-Chronicles Calamity: Chronosapience (DLC)
-Chronicles: A Buried Tome (SH)
-Chronicles II: Zero Gear Saga (RPG, 1st remake of ZGF)
-Chronicles II: Trail of Blood (DLC)
-Zero Gear Fighters ReBorn (RPG, 2nd remake of ZGF)
-Chronicles III: Ascension (RPG, 1st remake of DA)
-Zero Gear Fighters 2: ReAscension (RPG, 2nd remake of DA)
-Chronicles: The Last Dragon's Elegy (EP/ARPG)
-Chronicles: The Last Dragon's Elegy - Definitive Edition (DLC)
-Chronicles: The Last Dragon's Elegy - Dark God of Destruction (Premium DLC)
-The Last Dragon's Elegy (Movie)
-Chronicles Black (RPG, inspired by SMT)
-Chronicles: Dark Conquest (RPG)
-Chronicles Leigonfall (RPG/SEU)
-Bioplasm (EP/ARPG)
-Generic Quest: A Realm Reborn (RPG)
-Chronicles Rebellion (EP/ARPG, inspired by MMZX)
-Chronicles: Grimoire of the Grail (RPG)
-Reflective Dreams (RPG, inspired by Persona)
-Chronicles VR: Abyssal Song (VRRPG)
-Chronicles VR: Sylvian Melody (VRRPG)
-Chronicles Tactics: Convergence (TRPG)
-Imprisoned Chain (Survival RPG)
-Chronicles: The Memory of Memes (RPG)
-133: Countdown to Destruction (AP)
-THE END OF CHRONICLES (ARPG)

I hope you enjoy playing my games!
Chronicles: The Lost Pag...
A tale lost to the sands...

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PROVIDENCE HAS ENACTED THE 31ST PURGE



MANY HAVE BEEN PURGED. HAIL PROVIDENCE

-RIP Koros, Tayo, and Jeht, 2019-2023-

A.I. Generation and RMN

author=Roden
Most people learn the fundamentals of anatomy, posing, shading, etc etc and don't just "trace over movie stills".

I mean how do you know? Have you tried drawing without it? Do you actually know the proportions, the anatomy, the methods to achieve these things? This is like a live display of one of the exact reasons people have a problem with this AI crap. You're literally doing yourself a disservice and crippling your own abilities when you don't have to.


How exactly do I learn anatomy, posing, shading then? Just doing it? Because I drew every day for years and never improved. How AM I supported to learn these things? My solution: taking aspects from other people to make something new out of it. AI helps me learn how to do these things without copying from artists. When I try to draw on my own and it ends up just looking like crap, like this:

I praticed for years and never got better. And looked at guides and they didn't help at all. Watching others stream making art didn't help. Nothing changed until I started using references. I took and are currently taking art classes in school and I learned nothing about how to draw better. They expect you to get better just through pratice which I tried and didn't work.

A.I. Generation and RMN

author=JosephSeraph
KrimsonKatt
Now people will have to do everything themselves or pay someone hundreds to do it for them, which many people don't have the time or skill to pull off. I'm lucky enough to know how to draw at least decently well and I'm learning how to compose as well, but not everyone has that sort of natural talent.
1. Yeah, people's work is worth money, including your own!
2. Skill is not a matter of "natural talent", I for example wasn't "born" an artist, I spent my entire life honing my craft which is why I can produce decent paintings relatively quickly. Very unlike pushing a button on Midjourney and producing an image that superficially resembles something a senior Riot Games artist (ew) would take 1 month and a very engorged salary to painstakingly craft :P

KrimsonKatt
Also, what about images that use AI as a base to work off of? That means I have to redraw EVERY character sprite for Chronicles Meteorfall because all of them use traced and edited AI images as bases.


To be fair I can confidently say it's generally harder to edit AI images into your own style than to just grasp an efficient workflow, and that all has the bonus that your art will look like your art, and not like Midjourney


1: But I'm broke and lazy. Guess I have to work 10x as hard for inferior work done all by myself without help from AI then...

2: I had natural talent though? I was always good at art for whatever age I was at. I've been drawing religiously yet preschool and yet from 2012-2017 I barely improved if at all. Then I moved to digital and started tracing poses and using references and my art jumped up in quality massively. I drew every day from 2012-2017 all throughout middle and high school, and yet I never improved. Then as soon as I switched to digital and began more heavily using references (NOT tracing, I only traced the outlines) rather than free drawing my art quality increased dramatically. Tracing AI art allows me to do all of that without having to involve real artists as reference, which has gotten me into conflict in the past.

3: I don't fully trace the AI images, I use them as a base, drawing the outlines and then filling in the details myself. I have no clue how to draw proper anatomy or shading. And I used mainly anime AI art as bases, not midjourney which is very low quality. It's also good for brainstorming detailed character designs without having to come up with something from scratch. And honestly I think my own spin on the AI art came out pretty well, a lot better than the AI version. Here is an example:
AI


Hand Drawn

A.I. Generation and RMN

author=Roden
This is off topic again and I'm not trying to be mean, but if you already have some art skill tracing over AI crap is kind of just shooting yourself in the foot, isn't it? Why deprive yourself of practise and the opportunity to learn and develop your skills further?

Also why does your RM game have 15 FMVs, thats like the episode of friends joke all over aain


By FMVs I mean still images. Like full-screen images seen in visual novels or in the old fire emblem games.

I'm good at art but it's hard doing anatomy and shading on my own. I'm REALLY bad at both. Using AI as a base helps fill in the gaps in my artistic skill and helps me instantly find a reference to what I'm looing for as well as get good pratice in since musstle memory is how I learn and improve. I just don't want to make bad art. I tried just drawing what I was used during middle+high school to and I didn't improve for 5+ years with bizarre anatomy and strange/stilted poses.

Tracing the outlines of AI stuff and filling in the details with my own work has greatly increased my overall art quality. Along with switching to digital of course. Drawing using AI as a base has greatly enhanced my ability when it comes to proper proportions, namely getting the right size and shape for the head and not making the legs and arms too short. Most people use movie stills to trace over anatomy with. I use AI for posing since it's hard to search through an entire movie just to find a single pose to use.

A.I. Generation and RMN

Great, now Noel and the Tower of Doom will have to take an additional 5 months or so so I can make like 15 different FMVs to replace the AI generated ones. Great. Just wonderful. And I can't use the voiceover either for one of the bad endings. This is quite an extreme solution to a problem that doesn't even really exist. Now people will have to do everything themselves or pay someone hundreds to do it for them, which many people don't have the time or skill to pull off. I'm lucky enough to know how to draw at least decently well and I'm learning how to compose as well, but not everyone has that sort of natural talent.

Also, what about images that use AI as a base to work off of? That means I have to redraw EVERY character sprite for Chronicles Meteorfall because all of them use traced and edited AI images as bases. This decision is completely extreme and baffling. Allow people to make stuff that they want to make. AI is a tool, it is not good or evil and can make game development significantly easier. It should never be a replacement for real art, only used to make some of the harder stuff/busy work easier.

The DeviantArt Purge (Over 100k pieces of art lost forever)

Sorry, but it's kind of hard to trust new account with no pfp and zero makerscore. Makes me feel like they're just bots.

PSA: DO NOT Use Unity (Or RM Unite)

author=Corfaisus
NEVER!!!

In all seriousness: I've seen the whole "have you seen this guy?!" and it wasn't even that guy. I have no regret about asking for evidence that lead to correcting the narrative, especially when it became apparent that others were already spreading it.

Unity, I don't use; I know games that do (especially anything that starts with a drop down box for resolution, full screen, etc.) and I play them. If RPG Maker pulled something like this, I'd have to leave. Steam's $100 thing is already too expensive for me, and the fact that I don't see any sales revenue until I hit another threshold has soured me from operating under them again.

$100 to post your game on Steam honestly isn't that bad. If you have a working job you can pay that in a single day or less. Groceries, you know, the thing you need to live, is far more expensive. A single jar of milk, alone, is like $20. Most people pay $200+ every week for groceries. $100 is nothing and you can just post your game on itch and once you get $100 revenue you can post it on steam for no cost. Plus if you get $1000 revenue from your game on steam you get refunded the $100 investment, which if your game is $10 just means 100 sales which even the smallest devs can usually pull off if their game isn't shovelware.

Also Unity bad. Switch to Gadot if your switching off RPG Maker.

PSA: DO NOT Use Unity (Or RM Unite)

PSA: DO NOT use unity to make your games! Repeat, DO NOT USE UNITY! Unity just introduced a new policy that requires developers to pay a FEE of $0.20 USD to unity for every download their game gets. This includes free games and also makes the charge if a player uninstalls and reinstalls your game. So, theoretically, if someone doesn't like you they can just uninstall and reinstall your game millions of times using a bot to cause you to instantly go bankrupt. Along with that, this new policy change affects all previous games made with unity retroactively. So you know games like Hollow Knight, Risk of Rain 2, etc that were developed with unity? Well, unless they port their entire entire game to another engine before the policy goes through, they will owe unity MILLIONS based on the amount of downloads they got. This also affects all games made with the engine, regardless of it's price. So free games made with unity get completely screwed over since they usually get a ton of downloads but very few people buying MTXs. It's pure greed and makes sense since the CEO of Unity is an ex-CEO of EA who got fired from EA for being too money hungry. What is happening with all these big companies these days making the worst ever policy changes that completely kill their own brand? DO NOT develop your games with Unity. The engine is completely dead. It's over. Move to Gadot if you can. Unity just killed itself and now it will reap the consequences. I just feel bad for any developers who have games in progress or past games made with the engine... Guess Silksong is cancelled then...

Ballads of Battle (Do you know these songs?)

I checked all of them and I didn't recognize any of them minus the Touhou one already pointed out. (it was a rock remix of Sepitae for the Dead Princess) I'm pretty sure all the other ones are fully original compositions, but I'll check using that website to make sure.

Edit: So I used the site and all the songs on the list just linked to obscure russian spotify artists. At first I thought it was just a scam to get fake traction on a bunch of russian artists, but then I used a mario song and it got the right one, so apparently it's legit. Seems it only works for "well known songs." I'm 99% sure all of the songs you listed minus the Touhou one were custom songs (not rips) made for either that specific game or some other game. They aren't rips.

Edit 2: So I entered in an obscure Touhou remix by a dojin band and it got that one too. So it can get obscure songs as well, meaning that the songs on this thread are all original with no listings anywhere on the internet. I'll try a fan-made song next. See if that works.

Edit 3: So I used the fanmade song and it just came up with a russian song that sounded vaguely like said track. So it seems only "registered artists" are marked on there no matter how small (the dojin company the remix was from, UNDEAD CORPERATION, IS registered) but if it can't find any it links the closest russian song it could find to promote russian artists that are part of the owner's network. (the site has a russian host)

I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

I will switch to unity eventually. And I have been making progress on new games and Chronicles Meteorfall. Chronicles Meteorfall will eventually release, don't you worry. Noel and the Tower of Doom is nearly complete and once that's done I'm going to be solely focused on making Chronicles Meteorfall the best it can be. I was stuck on the treadmill for a while. Coming up with a game idea, never finishing it, but also learning things along the way. Chronicles Meteorfall is the third version of the game, but I only ended up scrapping the second version because I lost the files and I stopped the first version because I wanted to make the game actually good. The third version will be the final version, I won't just keep remaking the same game time and time again. I have learned in the past to scale down, like removing a lot of the pointless extra content in Chronicles Meteorfall like the whole optional sea area and the alternate story routes. One of my biggest flaws in game making is underestimating how ambitious something actually is. I thought Noel and the Tower of Doom would be a small mini-project that would only take a month or two to make, but instead it's taken me nearly all yeah. Luckily, I'm almost done, but it's a lot more ambitious than I realized when first conceiving it. But now I have a solid vision for both NToD and CM and won't add any more unnecessary content. I'm not in a doom loop, I'm still making new projects and new ideas and not stuck remaking something over and over and never finishing the games I've worked on. Chronicles Meteorfall 2.0 would have been the final version if I didn't lose the files, but I did end up losing the files so fully-fledged remake it is then.